d1f6c4e95b
* add final specifiers * apply clang-format * fix for macOS
285 lines
7.2 KiB
C++
285 lines
7.2 KiB
C++
#pragma once
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//-----------------------------------------------------------------------------
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// tregion.h: interface for the TRegion class.
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//-----------------------------------------------------------------------------
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#if !defined(TREGION_H)
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#define TREGION_H
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#include <memory>
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#include "tgeometry.h"
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//#include "tsmartpointer.h"
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#undef DVAPI
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#undef DVVAR
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#ifdef TVECTORIMAGE_EXPORTS
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#define DVAPI DV_EXPORT_API
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#define DVVAR DV_EXPORT_VAR
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#else
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#define DVAPI DV_IMPORT_API
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#define DVVAR DV_IMPORT_VAR
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#endif
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//=============================================================================
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// forward declarations
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class TStroke;
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// class TVectorRenderData;
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class TRegion;
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class TRegionProp;
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// class TVectorPalette;
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//=============================================================================
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class TRegionId {
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public:
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int m_strokeId;
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float m_midW;
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bool m_direction;
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TRegionId(int strokeId, float midW, bool direction)
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: m_strokeId(strokeId), m_midW(midW), m_direction(direction) {}
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};
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class TFilledRegionInf {
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public:
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TRegionId m_regionId;
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int m_styleId;
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TFilledRegionInf(int strokeId, float midW, bool direction, int styleId)
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: m_regionId(strokeId, midW, direction), m_styleId(styleId) {}
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TFilledRegionInf(TRegionId regionId, int styleId)
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: m_regionId(regionId), m_styleId(styleId) {}
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};
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//=============================================================================
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class TGeneralEdge {
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public:
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enum Type { eNormal, eAutoclose };
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Type m_type;
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TGeneralEdge(Type type) : m_type(type) {}
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};
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class TEdge final : public TGeneralEdge {
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public:
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TStroke *m_s;
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double m_w0, m_w1;
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int m_index;
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TRegion *m_r;
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int m_styleId;
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bool m_toBeDeleted;
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// bool m_forward;
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public:
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TEdge()
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: TGeneralEdge(eNormal)
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, m_s(0)
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, m_w0(-1)
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, m_w1(-1)
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, m_index(-1)
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, m_r(0)
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, m_styleId(0)
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, m_toBeDeleted(false)
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//, m_forward(true)
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{}
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TEdge(TStroke *ref, UINT index, double w0, double w1,
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bool toBeDeletedWithStroke, int styleId)
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: TGeneralEdge(eNormal)
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, m_s(ref)
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, m_w0(w0)
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, m_w1(w1)
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, m_index(index)
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, m_r(0)
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, m_styleId(styleId)
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, m_toBeDeleted(toBeDeletedWithStroke)
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//, m_forward(forward)
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{}
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/* TEdge(TStroke* ref, bool toBeDeletedWithStroke)
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: m_s (ref)
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, m_w0 (-1)
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, m_w1 (-1)
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, m_r(0)
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, m_styleId(0)
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, m_toBeDeleted(toBeDeletedWithStroke)
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{}*/
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TEdge(const TEdge &e, bool toBeDeletedWithStroke)
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: TGeneralEdge(eNormal)
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, m_s(e.m_s)
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, m_w0(e.m_w0)
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, m_w1(e.m_w1)
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, m_index(e.m_index)
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, m_r(e.m_r)
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, m_styleId(e.m_styleId)
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, m_toBeDeleted(toBeDeletedWithStroke)
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//, m_forward(e.m_forward)
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{}
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TEdge &operator=(const TEdge &e) {
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m_s = e.m_s;
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m_w0 = e.m_w0;
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m_w1 = e.m_w1;
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m_index = e.m_index;
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m_r = e.m_r;
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m_styleId = e.m_styleId;
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m_toBeDeleted = e.m_toBeDeleted;
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// m_forward = e.m_forward;
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return *this;
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}
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TEdge(const TEdge &e)
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: TGeneralEdge(eNormal)
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, m_s(e.m_s)
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, m_w0(e.m_w0)
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, m_w1(e.m_w1)
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, m_index(e.m_index)
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, m_r(e.m_r)
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, m_styleId(e.m_styleId)
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, m_toBeDeleted(e.m_toBeDeleted) /*, m_forward(e.m_forward)*/ {}
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bool operator<(const TEdge &e) const {
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return (e.m_s == m_s) ? ((e.m_w0 == m_w0) ? e.m_w1 < m_w1 : e.m_w0 < m_w0)
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: e.m_s < m_s;
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}
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inline int getStyle() const { return m_styleId; }
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inline void setStyle(int styleId) { m_styleId = styleId; }
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inline bool operator==(const TEdge &b) const {
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return m_s == b.m_s && ((m_w0 == b.m_w0 && m_w1 == b.m_w1) ||
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(m_w0 == b.m_w1 && m_w1 == b.m_w0));
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}
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private:
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TEdge(TStroke *ref);
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};
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/*
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#ifdef _WIN32
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template class DVAPI TSmartPointerT<TEdge>;
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#endif
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typedef TSmartPointerT<TEdge> TEdgeP;
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*/
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//-----------------------------------------------------------------------------
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// void addRegion(vector<TRegion*>& regionArray, TRegion *region);
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//-----------------------------------------------------------------------------
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class DVAPI TRegion {
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class Imp;
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std::unique_ptr<Imp> m_imp;
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public:
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TRegion();
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~TRegion();
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TRectD getBBox() const;
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bool contains(const TPointD &p) const;
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bool contains(const TRegion &r) const;
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bool contains(const TStroke &s, bool mayIntersect = false) const;
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bool contains(const TEdge &e) const;
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//! returns the region equivalent to r, 0 if does not exists.
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TRegion *findRegion(const TRegion &r) const;
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TRegion *getSubregion(UINT index) const;
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UINT getSubregionCount() const;
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void deleteSubregion(UINT index);
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void addSubregion(TRegion *region);
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TEdge *getEdge(UINT index) const;
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TEdge *getLastEdge() const;
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UINT getEdgeCount() const;
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void addEdge(TEdge *e, bool minimizeEdges);
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TEdge *popFrontEdge();
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TEdge *popBackEdge();
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void moveSubregionsTo(TRegion *r);
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// it returns the style of the region before filling or -1 if not filled.
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int fill(const TPointD &p, int styleId);
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bool selectFill(const TRectD &selectArea, int styleId);
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//! returns the smallest subregions (including this) containing p
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TRegion *getRegion(const TPointD &p);
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int getStyle() const;
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void setStyle(int styleId);
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void autoFill(int styleId, bool oddLevel);
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bool isSubRegionOf(const TRegion &r) const;
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bool getInternalPoint(TPointD &p);
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TRegionProp *getProp();
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void setProp(TRegionProp *prop);
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TRegionId getId();
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void invalidateProp();
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void invalidateBBox();
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void print();
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// friend void addRegion(vector<TRegion*>& regionArray, TRegion *region);
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void computeScanlineIntersections(double y,
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std::vector<double> &intersections) const;
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int scanlineIntersectionsBefore(double x, double y, bool horiz) const;
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int leftScanlineIntersections(double x, double y) const {
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return scanlineIntersectionsBefore(x, y, true);
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}
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#ifdef _DEBUG
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void checkRegion();
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#endif
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};
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//-----------------------------------------------------------------------------
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/*Spostata in tregion.cpp
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inline int TRegion::getStyle() const
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{
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int ret = 0;
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UINT i=0, j, n=getEdgeCount();
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for (; i<n; i++)
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{
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int styleId = getEdge(i)->getStyle();
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if(styleId != 0 && ret==0)
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{
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//assert(styleId<100);
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ret = styleId;
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if (i>0) for (j=0;j<i;j++)
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getEdge(i)->setStyle(ret);
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}
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else if (styleId!=ret)
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getEdge(i)->setStyle(ret);
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}
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return ret;
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}
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*/
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class DVAPI TRegionFeatureFormula {
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public:
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virtual void update(const TPointD &p1, const TPointD &p2) = 0;
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};
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// permette di calcolare varie grandesse sul poligono della regione,
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// come l'area, il baricentro, il perimetro...
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// per usarla si deve sottoclassare la classe virtuale TRegionFeatureFormula
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// specificando la formual della grandezza da calcolare.
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void DVAPI computeRegionFeature(const TRegion &r,
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TRegionFeatureFormula &formula);
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#endif // !defined(TREGION_H)
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//-----------------------------------------------------------------------------
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// End Of File
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//-----------------------------------------------------------------------------
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