tahoma2d/toonz/sources/stdfx/iwa_soapbubblefx.h
2022-01-19 22:03:28 -05:00

120 lines
No EOL
4.5 KiB
C++

#pragma once
/*------------------------------------
Iwa_SoapBubbleFx
Generates thin film interference colors from two reference images;
one is for thickness and the other one is for shape or normal vector
distribution of the film.
Inherits Iwa_SpectrumFx.
------------------------------------*/
#ifndef IWA_SOAPBUBBLE_H
#define IWA_SOAPBUBBLE_H
#include "iwa_spectrumfx.h"
class Iwa_SoapBubbleFx final : public Iwa_SpectrumFx {
FX_PLUGIN_DECLARATION(Iwa_SoapBubbleFx)
protected:
/* target shape, used to create a pseudo normal vector */
TRasterFxPort m_shape;
/* another option, to input a depth map directly */
TRasterFxPort m_depth;
// rendering mode
TIntEnumParamP m_renderMode;
// shape parameters
TDoubleParamP m_binarize_threshold;
TDoubleParamP m_shape_aspect_ratio;
TDoubleParamP m_blur_radius;
TDoubleParamP m_blur_power;
TBoolParamP m_multi_source;
TDoubleParamP m_center_opacity;
TBoolParamP m_fit_thickness;
// obsolete parameter. to be converted to m_center_opacity
TBoolParamP m_mask_center;
// noise parameters
TIntParamP m_normal_sample_distance;
TIntParamP m_noise_sub_depth;
TDoubleParamP m_noise_resolution_s;
TDoubleParamP m_noise_resolution_t;
TDoubleParamP m_noise_sub_composite_ratio;
TDoubleParamP m_noise_evolution;
TDoubleParamP m_noise_depth_mix_ratio;
TDoubleParamP m_noise_thickness_mix_ratio;
enum { RENDER_MODE_BUBBLE, RENDER_MODE_THICKNESS, RENDER_MODE_DEPTH };
template <typename RASTER, typename PIXEL>
void convertToBrightness(const RASTER srcRas, float* dst, float* alpha,
TDimensionI dim);
template <typename RASTER, typename PIXEL>
void convertToRaster(const RASTER ras, float* thickness_map_p,
float* depth_map_p, float* alpha_map_p, TDimensionI dim,
float3* bubbleColor_p);
void processShape(double frame, TTile& shape_tile, float* depth_map_p,
float* alpha_map_p, USHORT* regionIds_p,
QList<QRect>& regionBoundingRects, TDimensionI dim,
const TRenderSettings& settings);
int do_binarize(TRaster32P srcRas, USHORT* dst_p, float thres,
float* distance_p, float* alpha_map_p,
QList<QRect>& regionBoundingRects, TDimensionI dim);
void do_createBlurFilter(float* dst_p, int size, float radius);
void do_applyFilter(float* depth_map_p, TDimensionI dim, float* distance_p,
USHORT* binarized_p, float* blur_filter_p,
int blur_filter_size, double frame,
const TRenderSettings& settings);
void processNoise(float* thickness_map_p, float* depth_map_p, TDimensionI dim,
double frame, const TRenderSettings& settings);
void calc_norm_angle(float* norm_angle_p, float* depth_map_p, TDimensionI dim,
int shrink);
void make_noise_map(float* noise_map_p, float* depth_map_p,
float* norm_angle_p, TDimensionI dim,
const QList<int>& noise_amount,
const QList<QSize>& noise_base_resolution,
int noise_sub_depth, float* noise_base);
float noise_interp(int left, int right, int bottom, int top, float ratio_s,
float ratio_t, float* noise_layer_base, int noise_dim_x);
void add_noise(float* thickness_map_p, float* depth_map_p, TDimensionI dim,
float* noise_map_p, float noise_thickness_mix_ratio,
float noise_depth_mix_ratio);
void do_distance_transform(float* dst_p, USHORT* binarized_p, int regionCount,
TDimensionI dim, double frame);
// if the rendering process is canceled, release raster and return TRUE
bool checkCancelAndReleaseRaster(const QList<TRasterGR8P>&, TTile&,
const TRenderSettings&);
void applyDistanceToAlpha(float* distance_p, float* alpha_map_p,
TDimensionI dim, float center_opacity);
void fitThicknessPatches(TRasterP thickRas, TDimensionI thickDim,
float* thickness_map_p, TDimensionI dim,
USHORT* regionIds_p,
QList<QRect>& regionBoundingRects);
public:
Iwa_SoapBubbleFx();
void doCompute(TTile& tile, double frame,
const TRenderSettings& settings) override;
// This will be called in TFx::loadData when obsolete "mask center" value is
// loaded
void onObsoleteParamLoaded(const std::string& paramName) override;
};
#endif