tahoma2d/toonz/sources/stdfx/texturefxP.h
Toshihiro Shimizu 890dddabbd first commit
2016-03-19 02:57:51 +09:00

222 lines
5.7 KiB
C++

#include "tpixelutils.h"
namespace
{
enum { SUBSTITUTE,
PATTERNTYPE,
ADD,
SUBTRACT,
MULTIPLY,
LIGHTEN,
DARKEN };
typedef void (*func32)(TPixel32 &pixmask, const TPixel32 &pixtext, double v);
typedef void (*func64)(TPixel64 &pixmask, const TPixel64 &pixtext, double v);
//=======================================================================================
// Pixel operations
//-----------------------------------------------------------------------------
//!Make \b pixout completely opaque if \b pixcomp is not fully transparent. This helps
//!in avoiding antialias merge problems when overing palette filtered masks with their
//!inverses.
template <class T>
inline void makeOpaque(T &pixout, const T &pixcomp, double v)
{
if (pixcomp.m > 0) {
double k = T::maxChannelValue / (double)pixout.m;
pixout.r = troundp(k * pixout.r);
pixout.g = troundp(k * pixout.g);
pixout.b = troundp(k * pixout.b);
pixout.m = T::maxChannelValue;
}
}
//---------------------------------------------------------------------------------------
//!Copies \b pixin into \b pixout - while matte components are multiplied.
template <class T>
inline void substitute(T &pixout, const T &pixin, double v)
{
double k = pixout.m / (double)T::maxChannelValue;
pixout.r = k * pixin.r;
pixout.g = k * pixin.g;
pixout.b = k * pixin.b;
pixout.m = k * pixin.m;
}
//---------------------------------------------------------------------------------------
//!Decrease \b pixout's rgb colors proportionally to \b pixin's value. The matte channel
//!is kept unaltered.
inline void pattern32(TPixel32 &pixout, const TPixel32 &pixin, double v)
{
double val = TPixelGR8::from(pixin).value / 255.0;
pixout.r = troundp(val * pixout.r);
pixout.g = troundp(val * pixout.g);
pixout.b = troundp(val * pixout.b);
}
inline void pattern64(TPixel64 &pixout, const TPixel64 &pixin, double v)
{
double val = TPixelGR16::from(pixin).value / 65535.0;
pixout.r = troundp(val * pixout.r);
pixout.g = troundp(val * pixout.g);
pixout.b = troundp(val * pixout.b);
}
//---------------------------------------------------------------------------------------
template <class T>
void textureAdd(T &pixout, const T &pixin, double v)
{
if (pixin.m > 0) {
TINT32 pixoutm = pixout.m;
double k = T::maxChannelValue / (double)pixoutm;
pixout.r = pixout.r * k;
pixout.g = pixout.g * k;
pixout.b = pixout.b * k;
pixout.m = T::maxChannelValue;
add(pixout, pixin, v);
k = pixoutm / (double)T::maxChannelValue;
pixout.r = pixout.r * k;
pixout.g = pixout.g * k;
pixout.b = pixout.b * k;
pixout.m = pixoutm;
}
}
//---------------------------------------------------------------------------------------
template <class T>
void textureSub(T &pixout, const T &pixin, double v)
{
if (pixin.m > 0) {
TINT32 pixoutm = pixout.m;
double k = T::maxChannelValue / (double)pixoutm;
pixout.r = pixout.r * k;
pixout.g = pixout.g * k;
pixout.b = pixout.b * k;
pixout.m = T::maxChannelValue;
sub(pixout, pixin, v);
k = pixoutm / (double)T::maxChannelValue;
pixout.r = pixout.r * k;
pixout.g = pixout.g * k;
pixout.b = pixout.b * k;
pixout.m = pixoutm;
}
}
//---------------------------------------------------------------------------------------
template <class T>
void textureMult(T &pixout, const T &pixin, double v)
{
TINT32 pixoutm = pixout.m;
double k = T::maxChannelValue / (double)pixoutm;
pixout.r = pixout.r * k;
pixout.g = pixout.g * k;
pixout.b = pixout.b * k;
pixout.m = T::maxChannelValue;
mult(pixout, pixin, v);
k = pixoutm / (double)T::maxChannelValue;
pixout.r = pixout.r * k;
pixout.g = pixout.g * k;
pixout.b = pixout.b * k;
pixout.m = pixoutm;
}
//---------------------------------------------------------------------------------------
template <class T>
void textureLighten(T &pixout, const T &pixin, double v)
{
TINT32 pixoutm = pixout.m;
double k = T::maxChannelValue / (double)pixoutm;
pixout.r = pixout.r * k;
pixout.g = pixout.g * k;
pixout.b = pixout.b * k;
pixout.m = T::maxChannelValue;
lighten(pixout, pixin, v);
k = pixoutm / (double)T::maxChannelValue;
pixout.r = pixout.r * k;
pixout.g = pixout.g * k;
pixout.b = pixout.b * k;
pixout.m = pixoutm;
}
//---------------------------------------------------------------------------------------
template <class T>
void textureDarken(T &pixout, const T &pixin, double v)
{
TINT32 pixoutm = pixout.m;
double k = T::maxChannelValue / (double)pixoutm;
pixout.r = pixout.r * k;
pixout.g = pixout.g * k;
pixout.b = pixout.b * k;
pixout.m = T::maxChannelValue;
darken(pixout, pixin, v);
k = pixoutm / (double)T::maxChannelValue;
pixout.r = pixout.r * k;
pixout.g = pixout.g * k;
pixout.b = pixout.b * k;
pixout.m = pixoutm;
}
//=======================================================================================
void myOver32(const TRaster32P &rasOut, const TRasterP &rasUp,
func32 func, double v)
{
assert(rasOut->getSize() == rasUp->getSize());
TRaster32P rasUp32 = rasUp;
assert(rasUp32);
for (int y = rasOut->getLy(); --y >= 0;) {
TPixel32 *out_pix = rasOut->pixels(y);
TPixel32 *const out_end = out_pix + rasOut->getLx();
const TPixel32 *up_pix = rasUp32->pixels(y);
for (; out_pix < out_end; ++out_pix, ++up_pix) {
if (out_pix->m > 0)
(*func)(*out_pix, *up_pix, v);
}
}
}
void myOver64(const TRaster64P &rasOut, const TRasterP &rasUp,
func64 func, double v)
{
assert(rasOut->getSize() == rasUp->getSize());
TRaster64P rasUp64 = rasUp;
assert(rasUp64);
for (int y = rasOut->getLy(); --y >= 0;) {
TPixel64 *out_pix = rasOut->pixels(y);
TPixel64 *const out_end = out_pix + rasOut->getLx();
const TPixel64 *up_pix = rasUp64->pixels(y);
for (; out_pix < out_end; ++out_pix, ++up_pix) {
if (out_pix->m > 0)
(*func)(*out_pix, *up_pix, v);
}
}
}
}