tahoma2d/toonz/sources/common/tvrender/qtofflinegl.cpp
Rozhuk Ivan a7b6545028 Add FreeBSD (tested) and other BSD systems (not tested) to build and run.
I fail to build TIFF code: it requires access to libtiff internals but it
unavailable with libtiff prom ports. Probably pre build form
thirdparty/tiff-4.0.3 should fix this, but I don't check this.
Tiff code disabled for work but available in options.

I fail with SSE2 too, there is some mess with class initialization:
TRaster32P rout32 = rout; have no idea how to fix it.
If some one want to play with it, then try to build with
CFLAGS+= -DUSE_SSE2 -DDWORD=uint32_t -D_aligned_malloc=aligned_alloc -D_aligned_free=free
on non windows system.

FarmServer::queryHwInfo() - now uses TSystem::***() to collect system info,
to avoid code duplication.

Add pthread as required lib.
2021-08-31 11:10:48 -04:00

374 lines
10 KiB
C++

#include "qtofflinegl.h"
#include <traster.h>
#include <tconvert.h>
//-----------------------------------------------------------------------------
#if 0 // was _WIN32, this function not used
static void swapRedBlueChannels(
void *buffer,
int bufferSize) // Flips The Red And Blue Bytes (WidthxHeight)
{
void *b = buffer; // Pointer To The Buffer
#ifdef x64
int size = bufferSize;
UCHAR *pix = (UCHAR *)b;
while (size > 0) {
UCHAR r = *pix;
UCHAR b = *(pix + 2);
*pix = b;
*(pix + 2) = r;
pix += 4;
size--;
}
#else
__asm // Assembler Code To Follow
{
mov ecx, bufferSize // Counter Set To Dimensions Of Our Memory Block
mov ebx, b // Points ebx To Our Data (b)
label: // Label Used For Looping
mov al,[ebx+0] // Loads Value At ebx Into al
mov ah,[ebx+2] // Loads Value At ebx+2 Into ah
mov [ebx+2],al // Stores Value In al At ebx+2
mov [ebx+0],ah // Stores Value In ah At ebx
add ebx,4 // Moves Through The Data By 4 Bytes
dec ecx // Decreases Our Loop Counter
jnz label // If Not Zero Jump Back To Label
}
#endif
}
#endif
//-----------------------------------------------------------------------------
#if defined(MACOSX)
#if defined(powerpc)
void rightRotateBits(UCHAR *buf, int bufferSize) {
UINT *buffer = (UINT *)buf;
UINT app;
for (int i = 0; i < bufferSize; i++, buffer++) {
app = *buffer;
*buffer = app >> 8 | app << 24;
}
}
#else
void rightRotateBits(UCHAR *buf, int bufferSize) {
UINT *buffer = (UINT *)buf;
UINT app;
for (int i = 0; i < bufferSize; i++, buffer++) {
app = *buffer;
*buffer = (app >> 16 & 0x000000ff) | (app << 16 & 0x00ff0000) |
(app & 0xff00ff00);
}
}
#endif
#endif
//-----------------------------------------------------------------------------
//=============================================================================
// QtOfflineGL : implem. offlineGL usando QT
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
QtOfflineGL::QtOfflineGL(TDimension rasterSize,
std::shared_ptr<TOfflineGL::Imp> shared)
: TOfflineGL::Imp(rasterSize.lx, rasterSize.ly)
, m_context(0)
, m_oldContext(0) {
createContext(rasterSize, std::move(shared));
/*
makeCurrent();
glClearColor(0.0f,0.0f,0.0f,0.0f);
glClear(GL_COLOR_BUFFER_BIT);
doneCurrent();
*/
}
//-----------------------------------------------------------------------------
QtOfflineGL::~QtOfflineGL() {}
//-----------------------------------------------------------------------------
void QtOfflineGL::createContext(TDimension rasterSize,
std::shared_ptr<TOfflineGL::Imp> shared) {
// Imposto il formato dei Pixel (pixelFormat)
/*
32, // 32-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
8, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
32, // 32-bit z-buffer
32, // max stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
ATTENZIONE !! SU MAC IL FORMATO E' DIVERSO (casomai possiamo mettere un
ifdef)
SPECIFICHE MAC = depth_size 24, stencil_size 8, alpha_size 1
*/
QGLFormat fmt;
#if defined(_WIN32)
fmt.setAlphaBufferSize(8);
fmt.setAlpha(true);
fmt.setRgba(true);
fmt.setDepthBufferSize(32);
fmt.setDepth(true);
fmt.setStencilBufferSize(32);
fmt.setStencil(true);
fmt.setAccum(false);
fmt.setPlane(0);
#elif defined(MACOSX)
fmt = QGLFormat::defaultFormat();
// printf("GL Version: %s\n",glGetString(GL_VERSION));
fmt.setVersion(2, 1); /* OSX10.8 では 3.2 だめかも */
#if 0
fmt.setAlphaBufferSize(8);
fmt.setAlpha(true);
fmt.setRgba(true);
fmt.setDepthBufferSize(32);
fmt.setDepth(true);
fmt.setStencilBufferSize(8);
fmt.setStencil(true);
fmt.setAccum(false);
fmt.setPlane(0);
fmt.setDirectRendering(false);
#endif
#elif defined(LINUX) || defined(FREEBSD)
fmt = QGLFormat::defaultFormat();
// printf("GL Version: %s\n",glGetString(GL_VERSION));
fmt.setVersion(2, 1); /* XXX? */
#endif
QSurfaceFormat format;
format.setProfile(QSurfaceFormat::CompatibilityProfile);
m_surface = std::make_shared<QOffscreenSurface>();
m_surface->setFormat(format);
m_surface->create();
m_context = std::make_shared<QOpenGLContext>();
m_context->setFormat(format);
m_context->create();
m_context->makeCurrent(m_surface.get());
QOpenGLFramebufferObjectFormat fbo_format;
fbo_format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
m_fbo = std::make_shared<QOpenGLFramebufferObject>(rasterSize.lx,
rasterSize.ly, fbo_format);
m_fbo->bind();
printf("create context:%p [thread:0x%x]\n", m_context.get(),
(unsigned int)(size_t)QThread::currentThreadId());
// Creo il contesto OpenGL - assicurandomi che sia effettivamente creato
// NOTA: Se il contesto non viene creato, di solito basta ritentare qualche
// volta.
}
//-----------------------------------------------------------------------------
void QtOfflineGL::makeCurrent() {
if (m_context) {
m_context->moveToThread(QThread::currentThread());
m_context->makeCurrent(m_surface.get());
}
}
//-----------------------------------------------------------------------------
void QtOfflineGL::doneCurrent() {
if (m_context) {
m_context->moveToThread(0);
m_context->doneCurrent();
}
}
//-----------------------------------------------------------------------------
void QtOfflineGL::saveCurrentContext() {
// m_oldContext = const_cast<QGLContext*>(QGLContext::currentContext());
}
//-----------------------------------------------------------------------------
void QtOfflineGL::restoreCurrentContext() {
// if(m_oldContext) m_oldContext->makeCurrent();
// m_oldContext = 0;
}
//-----------------------------------------------------------------------------
void QtOfflineGL::getRaster(TRaster32P raster) {
makeCurrent();
glFlush();
int lx = raster->getLx();
int ly = raster->getLy();
raster->lock();
raster->copy(TRaster32P(lx, ly, m_fbo->width(),
(TPixelRGBM32 *)m_fbo->toImage(false).bits(), false));
raster->unlock();
}
// QGLPixelBuffer::hasOpenGLPbuffers() (statica) -> true se la scheda supporta i
// PBuffer
//=============================================================================
// QtOfflineGLPBuffer : implem. offlineGL usando QT e PBuffer
//-----------------------------------------------------------------------------
QtOfflineGLPBuffer::QtOfflineGLPBuffer(TDimension rasterSize)
: TOfflineGL::Imp(rasterSize.lx, rasterSize.ly), m_context(0) {
createContext(rasterSize);
makeCurrent();
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
doneCurrent();
}
//-----------------------------------------------------------------------------
QtOfflineGLPBuffer::~QtOfflineGLPBuffer() {}
//-----------------------------------------------------------------------------
void QtOfflineGLPBuffer::createContext(TDimension rasterSize) {
// Imposto il formato dei Pixel (pixelFormat)
/*
32, // 32-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
8, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
32, // 32-bit z-buffer
32, // max stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
ATTENZIONE !! SU MAC IL FORMATO E' DIVERSO (casomai possiamo mettere un ifdef)
SPECIFICHE MAC = depth_size 24, stencil_size 8, alpha_size 1
*/
QGLFormat fmt;
#if defined(_WIN32)
fmt.setAlphaBufferSize(8);
fmt.setAlpha(false);
fmt.setRgba(true);
fmt.setDepthBufferSize(32);
fmt.setDepth(true);
fmt.setStencilBufferSize(32);
fmt.setStencil(true);
fmt.setAccum(false);
fmt.setPlane(0);
#elif defined(MACOSX)
fmt.setAlphaBufferSize(1);
fmt.setAlpha(false);
fmt.setRgba(true);
fmt.setDepthBufferSize(24);
fmt.setDepth(true);
fmt.setStencilBufferSize(8);
fmt.setStencil(true);
fmt.setAccum(false);
fmt.setPlane(0);
#elif defined(LINUX) || defined(FREEBSD)
fmt.setAlphaBufferSize(1);
fmt.setAlpha(false);
fmt.setRgba(true);
fmt.setDepthBufferSize(24);
fmt.setDepth(true);
fmt.setStencilBufferSize(8);
fmt.setStencil(true);
fmt.setAccum(false);
fmt.setPlane(0);
#endif
// Il PixelBuffer deve essere con width ed height potenze di 2
int sizeMax = std::max(rasterSize.lx, rasterSize.ly);
// trovo la potenza di 2 che "contiene" sizeMax e la utilizzo per il PBuffer
int pBufferSize = 2;
while (pBufferSize < sizeMax) pBufferSize *= 2;
m_context =
std::make_shared<QGLPixelBuffer>(QSize(pBufferSize, pBufferSize), fmt);
}
//-----------------------------------------------------------------------------
void QtOfflineGLPBuffer::makeCurrent() {
if (m_context) {
m_context->makeCurrent();
}
}
//-----------------------------------------------------------------------------
void QtOfflineGLPBuffer::doneCurrent() {
if (m_context) m_context->doneCurrent();
}
//-----------------------------------------------------------------------------
void QtOfflineGLPBuffer::getRaster(TRaster32P raster) {
makeCurrent();
glFlush();
// The image is stored using a 32-bit ARGB format (0xAARRGGBB).
QImage image = m_context->toImage();
int lx = raster->getLx(), ly = raster->getLy();
static const TRaster32P emptyRaster;
if (image.height() == 0 || image.width() == 0) return;
// devo iniziare a leggere la Y da un certo offset
// dato dalla differenza tra la y della image e la y del raster
int yOffset = image.height() - ly;
raster->lock();
for (int y = 0; y < ly; y++) {
QRgb *inpPix = (QRgb *)image.scanLine(yOffset + y);
TPixel32 *pix = raster->pixels(ly - 1 - y);
TPixel32 *endPix = pix + lx;
for (; pix < endPix; ++pix) {
pix->m = 255;
pix->r = qRed(*inpPix);
pix->g = qGreen(*inpPix);
pix->b = qBlue(*inpPix);
inpPix++;
}
}
raster->unlock();
}