tahoma2d/toonz/sources/toonzlib/ikskeleton.cpp
Toshihiro Shimizu 890dddabbd first commit
2016-03-19 02:57:51 +09:00

36 lines
718 B
C++

#include "toonz/ikskeleton.h"
void IKSkeleton::computeSkeleton(IKNode *node)
{
for (int i = 0; i < (int)m_nodes.size(); i++) {
m_nodes[i]->computeS();
}
}
void IKSkeleton::compute(void)
{
IKNode *root = this->getRoot();
computeSkeleton(root);
}
void IKSkeleton::setPurpose(int nodeIndex, IKNode::Purpose purpose)
{
switch (purpose) {
case IKNode::JOINT:
m_nodes[nodeIndex]->setPurpose(purpose);
break;
case IKNode::EFFECTOR:
if (m_nodes[nodeIndex]->getPurpose() != IKNode::EFFECTOR) {
m_nodes[nodeIndex]->setPurpose(purpose);
m_nodes[nodeIndex]->setSeqNumEffector(numEffector);
numEffector++;
}
break;
}
}
//========================================================================