89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
/*------------------------------------
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Iwa_SpectrumFx
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参照画像を位相差として、干渉色を出力する
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------------------------------------*/
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#ifndef IWA_SPECTRUM_H
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#define IWA_SPECTRUM_H
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#include "tfxparam.h"
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#include "stdfx.h"
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#include "tfxparam.h"
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struct float3 {
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float x, y, z;
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};
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struct float4 {
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float x, y, z, w;
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};
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class Iwa_SpectrumFx : public TStandardRasterFx
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{
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FX_PLUGIN_DECLARATION(Iwa_SpectrumFx)
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protected:
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TRasterFxPort m_input; /*- 位相差マップの入力 -*/
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TRasterFxPort m_light; /*- 光源用マップの入力 -*/
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TDoubleParamP m_intensity;
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TDoubleParamP m_refractiveIndex;
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TDoubleParamP m_thickMax;
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TDoubleParamP m_thickMin;
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TDoubleParamP m_RGamma;
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TDoubleParamP m_GGamma;
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TDoubleParamP m_BGamma;
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TDoubleParamP m_lensFactor;
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TDoubleParamP m_lightThres;
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TDoubleParamP m_lightIntensity;
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/*- シャボン色マップの生成 -*/
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void calcBubbleMap(float3 *bubbleColor, double frame);
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template <typename RASTER, typename PIXEL>
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void convertRaster(const RASTER ras,
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TDimensionI dim,
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float3 *bubbleColor);
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template <typename RASTER, typename PIXEL>
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void convertRasterWithLight(const RASTER ras,
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TDimensionI dim,
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float3 *bubbleColor,
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const RASTER lightRas,
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float lightThres,
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float lightIntensity);
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/*- 素材タイルを0〜1に正規化して格納 -*/
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template <typename RASTER, typename PIXEL>
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void setSourceRasters(const RASTER ras,
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float4 *in_out_tile_host,
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const RASTER light_ras,
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float4 *light_host,
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TDimensionI dim,
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bool useLight);
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/*- 出力結果をChannel値に変換してタイルに格納 -*/
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template <typename RASTER, typename PIXEL>
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void outputRasters(const RASTER outRas,
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float4 *in_out_tile_host,
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TDimensionI dim);
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public:
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Iwa_SpectrumFx();
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void doCompute(TTile &tile,
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double frame,
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const TRenderSettings &settings);
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void doCompute_CUDA(TTile &tile,
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double frame,
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const TRenderSettings &settings);
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bool doGetBBox(double frame,
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TRectD &bBox,
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const TRenderSettings &info);
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bool canHandle(const TRenderSettings &info,
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double frame);
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};
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#endif
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