tahoma2d/toonz/sources/include/tropcm.h
Toshihiro Shimizu 890dddabbd first commit
2016-03-19 02:57:51 +09:00

96 lines
3.5 KiB
C++

#ifndef TROPCM_INCLUDED
#define TROPCM_INCLUDED
#include "trop.h"
//#include "trastercm.h"
//#include "tpalette.h"
//#include "ttile.h"
#include "ttoonzimage.h"
#include <set>
#undef DVAPI
#undef DVVAR
#ifdef TROP_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
class TTile;
class TLevelP;
class TToonzImageP;
namespace TRop
{
DVAPI void convert(const TRaster32P &rasOut,
const TRasterCM32P &rasIn,
const TPaletteP palette,
bool transparencyCheck = false);
DVAPI void convert(const TRaster32P &rasOut,
const TRasterCM32P &rasIn,
TPaletteP palette,
const TRect &theClipRect, // il rect su cui e' applicata la conversione
bool transparencyCheck = false,
bool applyFx = false);
DVAPI void convert(const TTile &dst,
const TTile &src,
const TPaletteP plt,
bool transparencyCheck,
bool applyFxs);
//matchlinePrevalence ==0->always ink down; matchlinePrevalence == 100 always ink up;
DVAPI void applyMatchLines(TRasterCM32P rasOut, const TRasterCM32P &rasUp, const TPaletteP &pltOut, int inkIndex, int matchlinePrevalence, std::map<int, int> &usedInks);
DVAPI void mergeCmapped(TRasterCM32P rasOut, const TRasterCM32P &rasUp, const TPaletteP &pltOut, int matchlinePrevalence, std::map<int, int> &usedColors);
DVAPI void overlayCmapped(TRasterCM32P rasOut, const TRasterCM32P &rasUp, const TPaletteP &pltOut, const TPaletteP &upPlt, std::map<int, int> &usedColors);
//DVAPI void applyMatchline(const vector<MatchlinePair>& matchingLevels, int inkIndex, int matchlinePrevalence);
//DVAPI void deleteMatchline(const vector<TToonzImageP>& level, const vector<int>& inkIndexes);
//DVAPI void eraseInks(TRasterCM32P ras, vector<int>& inkIds, bool keepInks=false);
DVAPI void eraseColors(TRasterCM32P ras, vector<int> *colorIds, bool eraseInks); //colorsId==0 ->erase ALL
//DVAPI void eraseColors(TRasterCM32P ras, vector<int>& colorIds, bool eraseInks, bool keepColor);
DVAPI void eraseStyleIds(TToonzImage *image, const vector<int> styleIds);
DVAPI void resample(const TRasterP &out,
const TRasterCM32P &in,
const TPaletteP palette,
const TAffine &aff,
ResampleFilterType filterType = Triangle,
double blur = 1.);
DVAPI void convolve_3_i(TRasterP rout,
TRasterCM32P rin,
const TPaletteP &palette,
int dx, int dy, double conv[]);
DVAPI void convolve_i(TRasterP rout,
TRasterCM32P rin,
const TPaletteP &palette,
int dx, int dy, double conv[], int radius);
DVAPI void fracmove(TRasterP rout,
TRasterCM32P rin,
const TPaletteP &palette,
double dx, double dy);
DVAPI void zoomOutCm32Rgbm(const TRasterCM32P &rin, TRaster32P &rout, const TPalette &plt,
int x1, int y1, int x2, int y2,
int newx, int newy, int absZoomLevel);
//these function create a small raster in rout shrinking rin, typically to make an icon. the shrink method preserves pixels: even a single isolated pixel is kept in the shrinked image.
// shrinking is done without clipping original image and preserving aspect ratio (no stretch!): therefore, horizontal or vertical transparent stripes on borders are added when needed.
// warning: rout width must be <= rin width; same for height.
//DVAPI void makeIcon(TRaster32P& rout, const TRasterCM32P& rin, const TPaletteP& palette, bool onBlackBg);
DVAPI void makeIcon(TRasterCM32P &rout, const TRasterCM32P &rin);
DVAPI void expandPaint(const TRasterCM32P &rasCM);
} // namespace TRop
#endif