tahoma2d/toonz/sources/include/tenv.h
Toshihiro Shimizu 890dddabbd first commit
2016-03-19 02:57:51 +09:00

175 lines
4.3 KiB
C++

#ifndef TENV_INCLUDED
#define TENV_INCLUDED
//#include "texception.h"
#include "tgeometry.h"
#include "tfilepath.h"
//===================================================================
#undef DVAPI
#undef DVVAR
#ifdef TNZCORE_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
//=========================================================
namespace TEnv
{
//-------------------------------------------------------
class DVAPI Variable
{
public:
class Imp;
Imp *m_imp;
public:
Variable(string name, string defaultValue);
Variable(string name);
virtual ~Variable();
string getName() const;
string getValue() const;
void assignValue(string str);
};
class DVAPI IntVar : public Variable
{
public:
IntVar(string name, int defValue);
IntVar(string name);
operator int() const;
void operator=(int v);
};
class DVAPI DoubleVar : public Variable
{
public:
DoubleVar(string name, double defValue);
DoubleVar(string name);
operator double() const;
void operator=(double v);
};
class DVAPI StringVar : public Variable
{
public:
StringVar(string name, const string &defValue);
StringVar(string name);
operator string() const;
void operator=(const string &v);
};
class DVAPI FilePathVar : public Variable
{
public:
FilePathVar(string name, const TFilePath &defValue);
FilePathVar(string name);
operator TFilePath() const;
void operator=(const TFilePath &v);
};
class DVAPI RectVar : public Variable
{
public:
RectVar(string name, const TRect &defValue);
RectVar(string name);
operator TRect() const;
void operator=(const TRect &v);
};
//-------------------------------------------------------
// NOTA BENE: bisogna chiamare setApplication() il prima possibile
// questa operazione inizializza il registry root (su Windows) e definisce il file dove
// vengono lette e scritte le variabili di environment
//
// es.: TEnv::setApplication("Toonz","5.0");
//
DVAPI void setApplication(string applicationName, string applicationVersion);
DVAPI string getApplicationName();
DVAPI string getApplicationVersion();
// es.: TEnv::setModuleFullName("Toonz 5.0.1 Harlequin");
// (default: "<applicationName> <applicationVersion>")
DVAPI void setApplicationFullName(string applicationFullName);
DVAPI string getApplicationFullName();
// es.: TEnv::setModuleName("inknpaint")
// (default: "<applicationName>")
DVAPI void setModuleName(string moduleName);
DVAPI string getModuleName();
// es.: TEnv::setRootVarName("TABROOT");
// (default: toUpper(<applicationName> + "ROOT"))
DVAPI string getRootVarName();
DVAPI void setRootVarName(string varName);
// es.: TEnv::setRootVarName("Toonz");
// (default: <programName>)
DVAPI void setSystemVarPrefix(string prefix);
DVAPI string getSystemVarPrefix();
// su Windows ritorna
// 'SOFTWARE\Digital Video\<applicationName>\<applicationVersion>\<rootvar>'
// su Unix/Linux/MacOsX
// '<rootvar>'
DVAPI TFilePath getRootVarPath();
// restituisce il valore della variabile di sistema varName
// (su window aggiunge "SOFTWARE\Digital Video\....." all'inizio)
DVAPI string getSystemVarStringValue(string varName);
DVAPI TFilePath getSystemVarPathValue(string varName);
DVAPI TFilePathSet getSystemVarPathSetValue(string varName);
DVAPI TFilePath getStuffDir();
DVAPI TFilePath getConfigDir();
//DVAPI TFilePath getProfilesDir();
// per l'utilizzo di ToonzLib senza che sia definita una TOONZROOT
// bisogna chiamare TEnv::setStuffDir(stuffdir) prima di ogni altra operazione
DVAPI void setStuffDir(const TFilePath &stuffDir);
DVAPI TFilePath getDllRelativeDir();
DVAPI void setDllRelativeDir(const TFilePath &dllRelativeDir);
DVAPI void saveAllEnvVariables();
/*
enum SystemFileId {
StuffDir,
ConfigDir,
ProfilesDir
};
// bisogna assegnare (in qualsiasi ordine) tutti i vari nomi dei registry alle varie
// directory di sistema.
// StuffDir e' obbligatoria, tutte le altre hanno un valore di default relativo a StuffDir
DVAPI void defineSystemPath(SystemFileId id, const TFilePath &registryName);
// restituisce il file (non la variabile di registro)
DVAPI TFilePath getSystemPath(SystemFileId id);
*/
//=========================================================
//=========================================================
} // namespace TEnv
//=========================================================
#endif