764038cd1a
Added 'spritesheet' for the output format options, supporting as follows: - Crops transparent area from images - Set output format (Grid, Vertical, Horizontal) - Scale output - Set padding - Export text file along with spritesheet with info about image sizes, padding etc. . . The result is compatible with Game Maker Studio.
63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
#pragma once
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#ifndef TTIO_SPRITE_INCLUDED
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#define TTIO_SPRITE_INCLUDED
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#include "tproperty.h"
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#include "tlevel_io.h"
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#include "trasterimage.h"
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#include <QVector>
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#include <QStringList>
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#include <QtGui/QImage>
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//===========================================================
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//
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// TLevelWriterSprite
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//
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//===========================================================
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class TLevelWriterSprite : public TLevelWriter {
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public:
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TLevelWriterSprite(const TFilePath &path, TPropertyGroup *winfo);
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~TLevelWriterSprite();
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void setFrameRate(double fps);
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TImageWriterP getFrameWriter(TFrameId fid) override;
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void save(const TImageP &image, int frameIndex);
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void saveSoundTrack(TSoundTrack *st);
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static TLevelWriter *create(const TFilePath &path, TPropertyGroup *winfo) {
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return new TLevelWriterSprite(path, winfo);
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}
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private:
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int m_lx, m_ly;
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int m_scale;
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int m_topPadding, m_bottomPadding, m_leftPadding, m_rightPadding;
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int m_left = 0, m_right = 0, m_top = 0, m_bottom = 0;
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std::vector<QImage *> m_images;
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std::vector<QImage> m_imagesResized;
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bool m_firstPass = true;
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QString m_format;
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// void *m_buffer;
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};
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//===========================================================================
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namespace Tiio {
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//===========================================================================
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class SpriteWriterProperties : public TPropertyGroup {
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public:
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TEnumProperty m_format;
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TIntProperty m_topPadding, m_bottomPadding, m_leftPadding, m_rightPadding;
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TIntProperty m_scale;
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SpriteWriterProperties();
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};
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//===========================================================================
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} // namespace
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#endif
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