tahoma2d/toonz/sources/common/tcore/tthreadp.h
Toshihiro Shimizu 890dddabbd first commit
2016-03-19 02:57:51 +09:00

74 lines
1.7 KiB
C++

#ifndef TTHREADP_H
#define TTHREADP_H
#include <QObject>
#include "tthreadmessage.h"
//=====================================================================
//======================================
// TThreadMessageDispatcher class
//--------------------------------------
//NOTE: This class should eventually be moved to tthreadmessagep.h...
class TThreadMessageDispatcher : public QObject //singleton
{
Q_OBJECT
public:
TThreadMessageDispatcher();
Q_SIGNALS : void signaled(TThread::Message *msg);
void blockingSignaled(TThread::Message *msg);
protected Q_SLOTS:
void onSignal(TThread::Message *msg);
public:
void emitSignaled(TThread::Message *msg);
void emitBlockingSignaled(TThread::Message *msg);
static void init();
static TThreadMessageDispatcher *instance();
};
//=====================================================================
namespace TThread
{
//Forward declarations
class ExecutorId;
class ExecutorImpSlots;
}
//=====================================================================
//==============================
// ExecutorImpSlots class
//------------------------------
class TThread::ExecutorImpSlots : public QObject
{
Q_OBJECT
public:
ExecutorImpSlots();
~ExecutorImpSlots();
//The following is provided to ensure that point #3 in Qt reference in page "Thread support in Qt"
//is satisfied:
// "You must ensure that all objects created in
// a thread are deleted before you delete the QThread."
//So, specifically, thread creation should happen only in the main thread, not in worker threads.
void emitRefreshAssignments();
Q_SIGNALS : void refreshAssignments();
public Q_SLOTS:
void onTerminated();
void onRefreshAssignments();
};
#endif