tahoma2d/toonz/sources/include/tbezier.h
Shinya Kitaoka 3bfa549e8b remove "using"
- using std::string;
- using std::wstring;
- using std::ostream;
- using std::istream;
- using std::iostream;
- using std::ostrstream;
- using std::istrstream;
- using std::fstream;
2016-04-21 16:23:15 +09:00

100 lines
2.4 KiB
C++

//-----------------------------------------------------------------------------
// tbezier.h: contains useful function to manipulate bezier polynomious
//-----------------------------------------------------------------------------
#ifndef TBEZIER_H
#define TBEZIER_H
#include <iterator>
//-----------------------------------------------------------------------------
/*!
Compute the forward differences.
*/
template <class T>
void forwardDifferences(
const std::vector<T> &coeff,
std::vector<T> &diffs)
{
diffs.clear();
std::copy(coeff.begin(), coeff.end(), std::back_inserter(diffs));
typename std::vector<T>::iterator vectIt;
const UINT degree = coeff.size();
for (UINT r = 0; r < degree; ++r) {
vectIt = diffs.begin();
std::advance(vectIt, r);
std::adjacent_difference(vectIt, diffs.end(), vectIt);
}
}
//-----------------------------------------------------------------------------
/*!
Converts Bezier form to power (polynomial) form.
\par bez coefficients in Bezier form.
\ret coeff coefficients of power form.
\note coeffs are ordered from smaller b[0] to greater b[size-1] .
*/
template <class T>
void bezier2poly(const std::vector<T> &bez,
std::vector<T> &coeff)
{
forwardDifferences(bez, coeff); // compute forward differences
// and store them in coeff.
int
degree = bez.size() - 1;
double
i_factorial = 1,
n_r = 1;
coeff[0] = bez[0];
for (int i = 1; i < degree; i++) {
i_factorial = i_factorial * i;
n_r = n_r * (degree - i + 1);
i_factorial = 1.0 / i_factorial;
coeff[i] = (n_r * i_factorial) * coeff[i];
}
}
//-----------------------------------------------------------------------------
/*!
Converts power (polynomial) form to Bezier form.
\par coeff coefficients of power form.
\ret bez coefficients in Bezier form.
\note coeffs are ordered from smaller b[0] to greater b[size-1].
*/
template <class T>
void poly2bezier(const std::vector<T> &poly,
std::vector<T> &bez)
{
UINT n = poly.size();
bez.clear();
std::copy(poly.begin(), poly.end(), std::back_inserter(bez));
double c, d, e;
for (UINT j = 1; j < n; j++) {
c = 1.0 / (n - j);
d = 1;
e = c;
for (UINT i = n - 1; i >= j; i--) {
bez[i] = d * bez[i] + e * bez[i - 1];
d -= c;
e += c;
}
}
}
#endif // TBEZIER_H
//-----------------------------------------------------------------------------
// End Of File
//-----------------------------------------------------------------------------