tahoma2d/toonz/sources/include/convert2tlv.h
shun-iwasawa 6b7c9c5724 New option to retain original styles when loading color model's palette (#407)
* make "append default palette" to be optional

* new option for loading raster img to color model

* remove unused sources

* add japanese translations
2016-06-07 18:43:49 +09:00

94 lines
3.1 KiB
C++

#pragma once
#ifndef CONVERT2FILLED_INCLUDED
#define CONVERT2FILLED_INCLUDED
#include "tfilepath.h"
#include "tlevel_io.h"
#include "tpalette.h"
#include "trasterimage.h"
#include "ttoonzimage.h"
#undef DVAPI
#undef DVVAR
#ifdef TOONZLIB_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
class DVAPI Convert2Tlv
{
private:
TLevelP m_level1;
TLevel::Iterator m_it;
TLevelReaderP m_lr1;
TLevelReaderP m_lr2;
TLevelWriterP m_lw;
std::map<TPixel, int> m_colorMap;
TDimension m_size;
int m_count;
int m_from, m_to;
TPalette *m_palette;
int m_colorTolerance;
int m_lastIndex, m_maxPaletteIndex;
int m_antialiasType;
int m_antialiasValue;
bool m_isUnpaintedFromNAA;
bool m_appendDefaultPalette;
void buildToonzRaster(TRasterCM32P &rout, const TRasterP &rin1, const TRasterP &rin2);
void doFill(TRasterCM32P &rout, const TRaster32P &rin);
void buildInksFromGrayTones(TRasterCM32P &rout, const TRasterP &rin);
std::map<TPixel, int>::const_iterator findNearestColor(const TPixel &color);
void buildInks(TRasterCM32P &rout, const TRaster32P &rin);
TPalette *buildPalette();
void removeAntialias(TRasterCM32P &r);
void buildInksForNAAImage(TRasterCM32P &rout, const TRaster32P &rin);
public:
TFilePath m_levelIn1, m_levelIn2, m_levelOut, m_palettePath;
bool m_autoclose, m_premultiply;
// i livelli passati devono essere tif o png.
// se filepath2=TFilePath(), viene creata una tlv unpainted, altrimenti painted.
// nel secondo caso, i due livelli specificati (in qualsiasi ordine, la classe capisce da sola qual'e' l'unpainted e la painted)
// devono contenere la versione painted e quella unpainted della stessa sequenza di immagini
// la tlv e la tpl vengono salvate con il nome e il folder di filepath1.
Convert2Tlv(const TFilePath &filepath1, const TFilePath &filepath2, const TFilePath &outFolder, const QString &outName,
int from, int to, bool doAutoclose, const TFilePath &palettePath, int colorTolerance,
int antialiasType, int antialiasValue, bool isUnpaintedFromNAA, bool appendDefaultPalette);
bool init(std::string &errorMessage);
int getFramesToConvertCount();
bool abort();
bool convertNext(std::string &errorMessage);
};
// gmt, 3/1/2013; making raster>toonzraster conversion available to scripts
// it seems too complex to modify Convert2Tlv, that refer to file levels instead of memory levels.
// RasterToToonzRasterConverter uses the same algorithms (more or less)
// TODO: refactor the two classes
// NOTE: you don't need to specify a palette (with RasterToToonzRasterConverter::setPalette()): in that case a suitable palette is generated
class DVAPI RasterToToonzRasterConverter
{
TPaletteP m_palette;
public:
RasterToToonzRasterConverter();
~RasterToToonzRasterConverter();
void setPalette(const TPaletteP &palette);
const TPaletteP &getPalette() const { return m_palette; }
TRasterCM32P convert(const TRasterP &inputRaster);
TRasterCM32P convert(const TRasterP &inksInputRaster, const TRasterP &paintInputRaster);
TToonzImageP convert(const TRasterImageP &ri);
};
#endif