319 lines
8.4 KiB
C++
319 lines
8.4 KiB
C++
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#include "warp.h"
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#include "toonz/tdistort.h"
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#include "timage_io.h" //For debug use only
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//-------------------------------------------------------------------
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namespace
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{
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//Local inlines
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template <typename T>
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inline double convert(const T &pixel);
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template <>
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inline double convert<TPixel32>(const TPixel32 &pixel)
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{
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return TPixelGR8::from(pixel).value;
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}
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template <>
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inline double convert<TPixel64>(const TPixel64 &pixel)
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{
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return TPixelGR16::from(pixel).value;
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}
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}
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/*-----------------------------------------------------------------*/
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template <typename T>
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class Warper : public TDistorter
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{
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public:
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TRasterPT<T> m_rin;
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TRasterPT<T> m_warper;
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TRasterPT<T> m_rout;
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TPointD m_rinPos;
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TPointD m_warperPos;
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TDimension m_oriDim;
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int m_shrink;
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double m_warperScale;
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double m_intensity;
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bool m_sharpen;
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Lattice m_lattice;
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Warper(TPointD rinPos, TPointD warperPos,
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const TRasterPT<T> &rin, const TRasterPT<T> &warper, TRasterPT<T> &rout, const WarpParams ¶ms)
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: m_rinPos(rinPos), m_warperPos(warperPos), m_rin(rin), m_warper(warper), m_rout(rout), m_intensity(1.5 * 1.5 * params.m_intensity / 100), m_shrink(params.m_shrink), m_warperScale(params.m_warperScale), m_oriDim(rin->getSize()), m_sharpen(params.m_sharpen)
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{
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}
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~Warper() {}
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void createLattice();
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void shepardWarp();
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TPointD map(const TPointD &p) const;
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int invMap(const TPointD &p, TPointD *invs) const;
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int maxInvCount() const { return 1; }
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};
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/*---------------------------------------------------------------------------*/
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template <typename T>
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void Warper<T>::createLattice()
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{
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int ori_lx, ori_ly, i, j, lx, ly, incr;
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double fac;
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ori_lx = m_shrink * (m_warper->getLx() - 1) + 1;
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ori_ly = m_shrink * (m_warper->getLy() - 1) + 1;
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lx = m_lattice.m_width = ori_lx;
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ly = m_lattice.m_height = ori_ly;
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TRasterPT<T> aux = m_warper;
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if (!m_sharpen)
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TRop::blur(aux, aux, 6.0, 0, 0);
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m_lattice.coords = new LPoint[lx * ly];
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LPoint *coord = m_lattice.coords;
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for (j = 0; j < ly; ++j) {
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if (j >= ly - 1)
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j = ori_ly - 1;
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coord->s.y = (coord + lx - 1)->s.y = 0;
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coord->d.y = (coord + lx - 1)->d.y = j;
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(coord + lx - 1)->s.x = 0;
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(coord + lx - 1)->d.x = ori_lx - 1;
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coord += lx;
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}
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coord = m_lattice.coords;
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incr = (ly - 1) * lx;
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for (i = 0; i < lx; ++i) {
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if (i >= (lx - 1))
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i = ori_lx - 1;
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coord->s.x = (coord + incr)->s.x = 0;
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coord->d.x = (coord + incr)->d.x = i;
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(coord + incr)->s.y = 0;
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(coord + incr)->d.y = ori_ly - 1;
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coord++;
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}
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fac = m_intensity * (TPixel32::maxChannelValue / (double)T::maxChannelValue);
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aux->lock();
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T *buffer = (T *)aux->getRawData();
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T *pixIn;
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int auxWrap = aux->getWrap();
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for (j = 1; j < ly - 1; j++) {
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pixIn = buffer + j * auxWrap;
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coord = &(m_lattice.coords[j * lx]);
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for (i = 1; i < lx - 1; i++) {
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++pixIn;
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++coord;
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coord->d.x = i;
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coord->d.y = j;
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//FOR A FUTURE RELEASE: We should not make the diffs below between +1 and -1, BUT 0 and -1!!
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coord->s.x = fac * (convert(*(pixIn + 1)) - convert(*(pixIn - 1)));
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coord->s.y = fac * (convert(*(pixIn + auxWrap)) - convert(*(pixIn - auxWrap)));
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}
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}
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aux->unlock();
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//Finally, we scale the lattice according to the m_scale parameter.
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coord = m_lattice.coords;
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int wh = m_lattice.m_width * m_lattice.m_height;
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for (i = 0; i < wh; ++i, ++coord) {
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coord->d = m_warperPos + m_warperScale * coord->d;
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coord->s = m_warperScale * coord->s;
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}
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}
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//---------------------------------------------------------------------------
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template <typename T>
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void Warper<T>::shepardWarp()
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{
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assert(m_rin.getPointer() != m_rout.getPointer());
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m_rin->lock();
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m_rout->lock();
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TRasterP rasIn(m_rin);
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TRasterP rasOut(m_rout);
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distort(rasOut, rasIn, *this, -convert(m_rinPos), TRop::Bilinear);
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m_rout->unlock();
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m_rin->unlock();
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}
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//---------------------------------------------------------------------------
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template <typename T>
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TPointD Warper<T>::map(const TPointD &p) const
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{
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return TPointD(); //Not truly necessary
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}
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//---------------------------------------------------------------------------
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template <typename T>
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int Warper<T>::invMap(const TPointD &p, TPointD *invs) const
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{
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//Make a Shepard interpolant of grid points
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const double maxDist = 2 * m_warperScale;
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TPointD pos(p + m_rinPos);
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//First, bisect for the interesting maxDist-from-p region
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int i, j;
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double xStart = pos.x - maxDist;
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double yStart = pos.y - maxDist;
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double xEnd = pos.x + maxDist;
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double yEnd = pos.y + maxDist;
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int a = 0, b = m_lattice.m_width;
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while (a + 1 < b) {
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i = (a + b) / 2;
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if (m_lattice.coords[i].d.x < xStart)
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a = i;
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else
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b = i;
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}
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i = a;
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a = 0, b = m_lattice.m_height;
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while (a + 1 < b) {
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j = (a + b) / 2;
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if (m_lattice.coords[j * m_lattice.m_width].d.y < yStart)
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a = j;
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else
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b = j;
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}
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j = a;
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//Then, build the interpolation
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int u, v;
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double w, wsum = 0;
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double xDistSq, yDistSq;
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double distSq, maxDistSq = sq(maxDist);
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TPointD result;
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for (v = j; v < m_lattice.m_height; ++v) {
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int vidx = v * m_lattice.m_width;
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if (m_lattice.coords[vidx].d.y > yEnd)
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break;
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yDistSq = sq(pos.y - m_lattice.coords[vidx].d.y);
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LPoint *coord = &m_lattice.coords[vidx + i];
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for (u = i; u < m_lattice.m_width; ++u, ++coord) {
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xDistSq = sq(pos.x - m_lattice.coords[u].d.x);
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if (m_lattice.coords[u].d.x > xEnd)
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break;
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distSq = xDistSq + yDistSq;
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if (distSq > maxDistSq)
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continue;
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w = maxDist - sqrt(distSq);
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wsum += w;
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result += w * coord->s;
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}
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}
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if (wsum)
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invs[0] = p + TPointD(result.x / wsum, result.y / wsum);
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else
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invs[0] = p;
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return 1;
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}
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//---------------------------------------------------------------------------
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//!Calculates the geometry we need for this node computation, given
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//!the known warped bbox, the requested rect, and the warp params.
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void getWarpComputeRects(
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TRectD &outputComputeRect,
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TRectD &warpedComputeRect,
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const TRectD &warpedBox,
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const TRectD &requestedRect,
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const WarpParams ¶ms)
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{
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if (requestedRect.isEmpty() || warpedBox.isEmpty()) {
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warpedComputeRect.empty();
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outputComputeRect.empty();
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return;
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}
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//We are to find out the geometry that is useful for the fx computation.
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//There are some rules to follow:
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// 0) At this stage, we are definitely not aware of what lies in the warper
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// image. Therefore, we must assume the maximum warp factor allowed by the
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// warp params for each of its points - see getWarpRadius().
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// 2) Pixels contributing to any output are necessarily part of warpedBox - and only
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// those which are warpable into the requestedRect are useful to us
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// (i.e. pixels contained in its enlargement by the warp radius).
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double warpRadius = getWarpRadius(params) * params.m_warperScale;
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TRectD enlargedOut(requestedRect.enlarge(warpRadius));
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TRectD enlargedBox(warpedBox.enlarge(warpRadius));
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warpedComputeRect = enlargedOut * warpedBox;
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outputComputeRect = enlargedBox * requestedRect;
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//Finally, make sure that the result is coherent with the requestedRect's P00
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warpedComputeRect -= requestedRect.getP00();
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warpedComputeRect.x0 = tfloor(warpedComputeRect.x0);
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warpedComputeRect.y0 = tfloor(warpedComputeRect.y0);
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warpedComputeRect.x1 = tceil(warpedComputeRect.x1);
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warpedComputeRect.y1 = tceil(warpedComputeRect.y1);
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warpedComputeRect += requestedRect.getP00();
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outputComputeRect -= requestedRect.getP00();
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outputComputeRect.x0 = tfloor(outputComputeRect.x0);
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outputComputeRect.y0 = tfloor(outputComputeRect.y0);
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outputComputeRect.x1 = tceil(outputComputeRect.x1);
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outputComputeRect.y1 = tceil(outputComputeRect.y1);
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outputComputeRect += requestedRect.getP00();
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}
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//---------------------------------------------------------------------------
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//!Deals with raster tiles and invokes warper functions.
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//!\b NOTE: \b tileRas's size should be \b warper's one multiplied by params.m_scale.
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void warp(TRasterP &tileRas, const TRasterP &rasIn, TRasterP &warper,
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TPointD rasInPos, TPointD warperPos, const WarpParams ¶ms)
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{
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TRaster32P rasIn32 = rasIn;
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TRaster32P tileRas32 = tileRas;
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TRaster32P warper32 = warper;
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TRaster64P rasIn64 = rasIn;
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TRaster64P tileRas64 = tileRas;
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TRaster64P warper64 = warper;
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if (rasIn32 && tileRas32 && warper32) {
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Warper<TPixel32> warper(rasInPos, warperPos, rasIn32, warper32, tileRas32, params);
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warper.createLattice();
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warper.shepardWarp();
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} else if (rasIn64 && tileRas64 && warper64) {
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Warper<TPixel64> warper(rasInPos, warperPos, rasIn64, warper64, tileRas64, params);
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warper.createLattice();
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warper.shepardWarp();
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} else
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throw TRopException("warp: unsupported raster types");
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}
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