tahoma2d/toonz/sources/include/toonzqt/glwidget_for_highdpi.h
2017-04-19 19:59:27 +09:00

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1.2 KiB
C++

#pragma once
#ifndef GLWIDGET_FOR_HIGHDPI_H
#define GLWIDGET_FOR_HIGHDPI_H
#include <QGLWidget>
#include <QApplication>
#include <QDesktopWidget>
// use obsolete QGLWidget instead of QOpenGLWidget for now...
// TODO: replace with the "modern" OpenGL source and transfer to QOpenGLWidget
class GLWidgetForHighDpi : public QGLWidget {
public:
GLWidgetForHighDpi(QWidget *parent = Q_NULLPTR,
const QGLWidget *shareWidget = Q_NULLPTR,
Qt::WindowFlags f = Qt::WindowFlags())
: QGLWidget(parent, shareWidget, f) {}
// returns device-pixel ratio. It is 1 for normal monitors and 2 (or higher
// ratio) for high DPI monitors. Setting "Display > Set custom text size(DPI)"
// for Windows corresponds to this ratio.
int getDevPixRatio() const {
static int devPixRatio = QApplication::desktop()->devicePixelRatio();
return devPixRatio;
}
// modify sizes for high DPI monitors
int width() const { return QGLWidget::width() * getDevPixRatio(); }
int height() const { return QGLWidget::height() * getDevPixRatio(); }
QRect rect() const { return QRect(0, 0, width(), height()); }
};
#endif