tahoma2d/toonz/sources/toonz/viewerpane.cpp
Jeremy Bullock 4566353fe5
Konero tweaks (#42)
* Fix build with Clang 10

* System depend code deduplication

* Improve multi-layer style picker.

Allows clicking anywhere on a stroke in another layer to pick it -
not just the center.

Fixes #2843.

* Get actual pixel size instead of hard-coding to 1.0.

* Rehide features

* fix pegbar restoring

* gui tweaks

tweaks the gui, makes tpaneltitlebarbutton color states changable in stylesheets

* fix styleeditor chandle mouse event

allow handle to be grabbed properly without slipping

Co-authored-by: Rodney <rodney.baker@gmail.com>
Co-authored-by: Rozhuk Ivan <rozhuk.im@gmail.com>
Co-authored-by: Martin van Zijl <martin.vanzijl@gmail.com>
Co-authored-by: shun-iwasawa <shun.iwasawa@ghibli.jp>
Co-authored-by: Kite <konero@users.noreply.github.com>
2020-06-04 01:48:08 -06:00

893 lines
33 KiB
C++

#include "viewerpane.h"
// TnzCore includes
#include "tconvert.h"
#include "tgeometry.h"
#include "tgl.h"
#include "trop.h"
#include "tstopwatch.h"
// TnzLib includes
#include "toonz/tscenehandle.h"
#include "toonz/txsheethandle.h"
#include "toonz/tframehandle.h"
#include "toonz/tcolumnhandle.h"
#include "toonz/txshlevelhandle.h"
#include "toonz/toonzscene.h"
#include "toonz/sceneproperties.h"
#include "toonz/txsheet.h"
#include "toonz/stage.h"
#include "toonz/stage2.h"
#include "toonz/txshlevel.h"
#include "toonz/txshcell.h"
#include "toonz/tcamera.h"
#include "toonz/tstageobjecttree.h"
#include "toonz/tobjecthandle.h"
#include "toonz/tpalettehandle.h"
#include "toonz/tonionskinmaskhandle.h"
#include "toutputproperties.h"
#include "toonz/preferences.h"
#include "toonz/tproject.h"
// TnzQt includes
#include "toonzqt/menubarcommand.h"
#include "toonzqt/dvdialog.h"
#include "toonzqt/gutil.h"
#include "toonzqt/imageutils.h"
// TnzTools includes
#include "tools/toolhandle.h"
// Tnz6 includes
#include "tapp.h"
#include "mainwindow.h"
#include "sceneviewer.h"
#include "xsheetdragtool.h"
#include "ruler.h"
#include "menubarcommandids.h"
// Qt includes
#include <QPainter>
#include <QVBoxLayout>
#include <QAction>
#include <QDialogButtonBox>
#include <QAbstractButton>
#include <QMouseEvent>
#include <QWheelEvent>
#include <QLabel>
#include <QRadioButton>
#include <QSlider>
#include <QButtonGroup>
#include <QMenu>
#include <QToolBar>
#include <QMainWindow>
#include <QSettings>
enum CV_Parts {
CVPARTS_None = 0,
CVPARTS_PLAYBAR = 0x1,
CVPARTS_FRAMESLIDER = 0x4,
CVPARTS_End = 0x8,
CVPARTS_ALL = CVPARTS_PLAYBAR | CVPARTS_FRAMESLIDER
};
using namespace DVGui;
//=============================================================================
//
// SceneViewerPanel
//
//-----------------------------------------------------------------------------
#if QT_VERSION >= 0x050500
SceneViewerPanel::SceneViewerPanel(QWidget *parent, Qt::WindowFlags flags)
#else
SceneViewerPanel::SceneViewerPanel(QWidget *parent, Qt::WFlags flags)
#endif
: QFrame(parent) {
setFrameStyle(QFrame::StyledPanel);
setObjectName("ViewerPanel");
QVBoxLayout *mainLayout = new QVBoxLayout(this);
mainLayout->setMargin(0);
mainLayout->setSpacing(0);
// Viewer
QWidget *viewer = new QWidget(this);
QGridLayout *viewerL = new QGridLayout(viewer);
ImageUtils::FullScreenWidget *fsWidget =
new ImageUtils::FullScreenWidget(viewer);
fsWidget->setWidget(m_sceneViewer = new SceneViewer(fsWidget));
m_sceneViewer->setIsStyleShortcutSwitchable();
bool ret = true;
ret = ret && connect(m_sceneViewer, SIGNAL(onZoomChanged()),
SLOT(changeWindowTitle()));
Ruler *vRuler = new Ruler(viewer, m_sceneViewer, true);
Ruler *hRuler = new Ruler(viewer, m_sceneViewer, false);
m_sceneViewer->setRulers(vRuler, hRuler);
viewerL->setMargin(0);
viewerL->setSpacing(0);
viewerL->addWidget(vRuler, 1, 0);
viewerL->addWidget(hRuler, 0, 1);
viewerL->addWidget(fsWidget, 1, 1, 19, 13);
viewer->setMinimumHeight(200);
viewer->setLayout(viewerL);
mainLayout->addWidget(viewer, Qt::AlignCenter);
TApp *app = TApp::instance();
m_keyFrameButton = new ViewerKeyframeNavigator(0, app->getCurrentFrame());
m_keyFrameButton->setObjectHandle(app->getCurrentObject());
m_keyFrameButton->setXsheetHandle(app->getCurrentXsheet());
std::vector<int> buttonMask = {FlipConsole::eFilledRaster,
FlipConsole::eDefineLoadBox,
FlipConsole::eUseLoadBox};
m_flipConsole =
new FlipConsole(mainLayout, buttonMask, false, m_keyFrameButton,
"SceneViewerConsole", this, true);
m_flipConsole->enableButton(FlipConsole::eMatte, false, false);
m_flipConsole->enableButton(FlipConsole::eSave, false, false);
m_flipConsole->enableButton(FlipConsole::eCompare, false, false);
m_flipConsole->enableButton(FlipConsole::eSaveImg, false, false);
m_flipConsole->enableButton(FlipConsole::eGRed, false, false);
m_flipConsole->enableButton(FlipConsole::eGGreen, false, false);
m_flipConsole->enableButton(FlipConsole::eGBlue, false, false);
m_flipConsole->enableButton(FlipConsole::eBlackBg, false, false);
m_flipConsole->enableButton(FlipConsole::eWhiteBg, false, false);
m_flipConsole->enableButton(FlipConsole::eCheckBg, false, false);
m_flipConsole->setFrameHandle(TApp::instance()->getCurrentFrame());
ret = ret &&
connect(m_flipConsole, SIGNAL(playStateChanged(bool)),
TApp::instance()->getCurrentFrame(), SLOT(setPlaying(bool)));
ret = ret && connect(m_flipConsole, SIGNAL(changeSceneFps(int)), this,
SLOT(changeSceneFps(int)));
ret = ret && connect(m_flipConsole, SIGNAL(playStateChanged(bool)), this,
SLOT(onPlayingStatusChanged(bool)));
ret = ret &&
connect(m_flipConsole, SIGNAL(buttonPressed(FlipConsole::EGadget)),
m_sceneViewer, SLOT(onButtonPressed(FlipConsole::EGadget)));
ret =
ret && connect(m_flipConsole, SIGNAL(buttonPressed(FlipConsole::EGadget)),
this, SLOT(onButtonPressed(FlipConsole::EGadget)));
ret = ret && connect(m_sceneViewer, SIGNAL(previewStatusChanged()), this,
SLOT(update()));
ret = ret && connect(m_sceneViewer, SIGNAL(onFlipHChanged(bool)), this,
SLOT(setFlipHButtonChecked(bool)));
ret = ret && connect(m_sceneViewer, SIGNAL(onFlipVChanged(bool)), this,
SLOT(setFlipVButtonChecked(bool)));
ret = ret && connect(app->getCurrentScene(), SIGNAL(sceneSwitched()), this,
SLOT(onSceneSwitched()));
assert(ret);
m_flipConsole->setChecked(FlipConsole::eSound, true);
m_playSound = m_flipConsole->isChecked(FlipConsole::eSound);
m_flipConsole->setFrameRate(app->getCurrentScene()
->getScene()
->getProperties()
->getOutputProperties()
->getFrameRate());
UINT mask = 0;
mask = mask | eShowVcr;
mask = mask | eShowFramerate;
mask = mask | eShowViewerControls;
mask = mask | eShowSound;
mask = mask | eShowCustom;
mask = mask & ~eShowSave;
mask = mask & ~eShowLocator;
mask = mask & ~eShowHisto;
m_flipConsole->setCustomizemask(mask);
updateFrameRange(), updateFrameMarkers();
setLayout(mainLayout);
m_visiblePartsFlag = CVPARTS_ALL;
updateShowHide();
setFocusProxy(m_sceneViewer);
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
/*! toggle show/hide of the widgets according to m_visibleFlag
*/
void SceneViewerPanel::updateShowHide() {
// flip console
m_flipConsole->showHidePlaybar(m_visiblePartsFlag & CVPARTS_PLAYBAR);
m_flipConsole->showHideFrameSlider(m_visiblePartsFlag & CVPARTS_FRAMESLIDER);
update();
}
//-----------------------------------------------------------------------------
/*! showing the show/hide commands
*/
void SceneViewerPanel::contextMenuEvent(QContextMenuEvent *event) {
QMenu *menu = new QMenu(this);
addShowHideContextMenu(menu);
menu->exec(event->globalPos());
}
//-----------------------------------------------------------------------------
void SceneViewerPanel::addShowHideContextMenu(QMenu *menu) {
QMenu *showHideMenu = menu->addMenu(tr("GUI Show / Hide"));
// actions
QAction *playbarSHAct = showHideMenu->addAction(tr("Playback Toolbar"));
QAction *frameSliderSHAct = showHideMenu->addAction(tr("Frame Slider"));
playbarSHAct->setCheckable(true);
playbarSHAct->setChecked(m_visiblePartsFlag & CVPARTS_PLAYBAR);
playbarSHAct->setData((UINT)CVPARTS_PLAYBAR);
frameSliderSHAct->setCheckable(true);
frameSliderSHAct->setChecked(m_visiblePartsFlag & CVPARTS_FRAMESLIDER);
frameSliderSHAct->setData((UINT)CVPARTS_FRAMESLIDER);
QActionGroup *showHideActGroup = new QActionGroup(this);
showHideActGroup->setExclusive(false);
showHideActGroup->addAction(playbarSHAct);
showHideActGroup->addAction(frameSliderSHAct);
connect(showHideActGroup, SIGNAL(triggered(QAction *)), this,
SLOT(onShowHideActionTriggered(QAction *)));
showHideMenu->addSeparator();
showHideMenu->addAction(CommandManager::instance()->getAction(MI_ViewCamera));
showHideMenu->addAction(CommandManager::instance()->getAction(MI_ViewTable));
showHideMenu->addAction(CommandManager::instance()->getAction(MI_FieldGuide));
showHideMenu->addAction(CommandManager::instance()->getAction(MI_SafeArea));
showHideMenu->addAction(CommandManager::instance()->getAction(MI_ViewBBox));
showHideMenu->addAction(
CommandManager::instance()->getAction(MI_ViewColorcard));
showHideMenu->addAction(CommandManager::instance()->getAction(MI_ViewRuler));
}
//-----------------------------------------------------------------------------
/*! slot function for show/hide the parts
*/
void SceneViewerPanel::onShowHideActionTriggered(QAction *act) {
CV_Parts part = (CV_Parts)act->data().toUInt();
assert(part < CVPARTS_End);
m_visiblePartsFlag ^= part;
updateShowHide();
}
void SceneViewerPanel::onDrawFrame(
int frame, const ImagePainter::VisualSettings &settings) {
TApp *app = TApp::instance();
m_sceneViewer->setVisual(settings);
TFrameHandle *frameHandle = app->getCurrentFrame();
if (m_sceneViewer->isPreviewEnabled()) {
class Previewer *pr = Previewer::instance(m_sceneViewer->getPreviewMode() ==
SceneViewer::SUBCAMERA_PREVIEW);
pr->getRaster(frame - 1, settings.m_recomputeIfNeeded); // the 'getRaster'
// starts the
// render of the
// frame is not
// already started
int curFrame = frame;
if (frameHandle->isPlaying() &&
!pr->isFrameReady(
frame - 1)) // stops on last rendered frame until current is ready!
{
while (frame > 1 && !pr->isFrameReady(frame - 1)) frame--;
m_flipConsole->setCurrentFrame(frame);
}
}
// assert(frame >= 0); // frame can be negative in rare cases
if (frame != frameHandle->getFrameIndex() + 1) {
int oldFrame = frameHandle->getFrame();
frameHandle->setCurrentFrame(frame);
if (!frameHandle->isPlaying() && !frameHandle->isEditingLevel() &&
oldFrame != frameHandle->getFrame())
frameHandle->scrubXsheet(
frame - 1, frame - 1,
TApp::instance()->getCurrentXsheet()->getXsheet());
}
else if (settings.m_blankColor != TPixel::Transparent)
m_sceneViewer->update();
}
//-----------------------------------------------------------------------------
SceneViewerPanel::~SceneViewerPanel() {}
//-----------------------------------------------------------------------------
void SceneViewerPanel::showEvent(QShowEvent *event) {
TApp *app = TApp::instance();
TFrameHandle *frameHandle = app->getCurrentFrame();
TSceneHandle *sceneHandle = app->getCurrentScene();
TXshLevelHandle *levelHandle = app->getCurrentLevel();
TObjectHandle *objectHandle = app->getCurrentObject();
TXsheetHandle *xshHandle = app->getCurrentXsheet();
onSceneChanged();
bool ret = true;
ret = ret && connect(xshHandle, SIGNAL(xsheetChanged()), this,
SLOT(onSceneChanged()));
ret = ret && connect(sceneHandle, SIGNAL(sceneSwitched()), this,
SLOT(onSceneChanged()));
ret = ret && connect(sceneHandle, SIGNAL(sceneChanged()), this,
SLOT(onSceneChanged()));
ret = ret && connect(sceneHandle, SIGNAL(nameSceneChanged()), this,
SLOT(changeWindowTitle()));
ret =
ret && connect(sceneHandle, SIGNAL(preferenceChanged(const QString &)),
m_flipConsole, SLOT(onPreferenceChanged(const QString &)));
ret = ret && connect(levelHandle, SIGNAL(xshLevelSwitched(TXshLevel *)), this,
SLOT(onXshLevelSwitched(TXshLevel *)));
ret = ret && connect(levelHandle, SIGNAL(xshLevelChanged()), this,
SLOT(changeWindowTitle()));
ret = ret && connect(levelHandle, SIGNAL(xshLevelTitleChanged()), this,
SLOT(changeWindowTitle()));
ret = ret && connect(levelHandle, SIGNAL(xshLevelChanged()), this,
SLOT(updateFrameRange()));
ret = ret && connect(frameHandle, SIGNAL(frameSwitched()), this,
SLOT(changeWindowTitle()));
ret = ret && connect(frameHandle, SIGNAL(frameSwitched()), this,
SLOT(onFrameSwitched()));
ret = ret && connect(frameHandle, SIGNAL(frameTypeChanged()), this,
SLOT(onFrameTypeChanged()));
ret = ret && connect(app->getCurrentTool(), SIGNAL(toolSwitched()),
m_sceneViewer, SLOT(onToolSwitched()));
assert(ret);
// Aggiorno FPS al valore definito nel viewer corrente.
// frameHandle->setPreviewFrameRate(m_fpsSlider->value());
m_flipConsole->setActive(true);
m_flipConsole->onPreferenceChanged("");
}
//-----------------------------------------------------------------------------
void SceneViewerPanel::hideEvent(QHideEvent *event) {
TApp *app = TApp::instance();
TFrameHandle *frameHandle = app->getCurrentFrame();
TSceneHandle *sceneHandle = app->getCurrentScene();
TXshLevelHandle *levelHandle = app->getCurrentLevel();
TObjectHandle *objectHandle = app->getCurrentObject();
TXsheetHandle *xshHandle = app->getCurrentXsheet();
disconnect(xshHandle, SIGNAL(xsheetChanged()), this, SLOT(onSceneChanged()));
disconnect(sceneHandle, SIGNAL(sceneChanged()), this, SLOT(onSceneChanged()));
disconnect(sceneHandle, SIGNAL(nameSceneChanged()), this,
SLOT(changeWindowTitle()));
disconnect(sceneHandle, SIGNAL(sceneSwitched()), this,
SLOT(onSceneChanged()));
disconnect(levelHandle, SIGNAL(xshLevelSwitched(TXshLevel *)), this,
SLOT(onXshLevelSwitched(TXshLevel *)));
disconnect(levelHandle, SIGNAL(xshLevelChanged()), this,
SLOT(changeWindowTitle()));
disconnect(levelHandle, SIGNAL(xshLevelTitleChanged()), this,
SLOT(changeWindowTitle()));
disconnect(levelHandle, SIGNAL(xshLevelChanged()), this,
SLOT(updateFrameRange()));
disconnect(frameHandle, SIGNAL(frameSwitched()), this,
SLOT(changeWindowTitle()));
disconnect(frameHandle, SIGNAL(frameSwitched()), this,
SLOT(onFrameSwitched()));
disconnect(frameHandle, SIGNAL(frameTypeChanged()), this,
SLOT(onFrameTypeChanged()));
disconnect(app->getCurrentTool(), SIGNAL(toolSwitched()), m_sceneViewer,
SLOT(onToolSwitched()));
disconnect(app->getCurrentScene(), SIGNAL(preferenceChanged(const QString &)),
m_flipConsole, SLOT(onPreferenceChanged(const QString &)));
m_flipConsole->setActive(false);
}
//-----------------------------------------------------------------------------
void SceneViewerPanel::resizeEvent(QResizeEvent *e) {
QWidget::resizeEvent(e);
repaint();
m_sceneViewer->update();
}
//-----------------------------------------------------------------------------
void SceneViewerPanel::initializeTitleBar(TPanelTitleBar *titleBar) {
bool ret = true;
TPanelTitleBarButtonSet *viewModeButtonSet;
m_referenceModeBs = viewModeButtonSet = new TPanelTitleBarButtonSet();
int x = -232;
int iconWidth = 20;
TPanelTitleBarButton *button;
// buttons for show / hide toggle for the field guide and the safe area
TPanelTitleBarButtonForSafeArea *safeAreaButton =
new TPanelTitleBarButtonForSafeArea(titleBar, ":Resources/pane_safe.svg");
safeAreaButton->setToolTip(tr("Safe Area (Right Click to Select)"));
titleBar->add(QPoint(x, 0), safeAreaButton);
ret = ret && connect(safeAreaButton, SIGNAL(toggled(bool)),
CommandManager::instance()->getAction(MI_SafeArea),
SLOT(trigger()));
ret = ret && connect(CommandManager::instance()->getAction(MI_SafeArea),
SIGNAL(triggered(bool)), safeAreaButton,
SLOT(setPressed(bool)));
// initialize state
safeAreaButton->setPressed(
CommandManager::instance()->getAction(MI_SafeArea)->isChecked());
button = new TPanelTitleBarButton(titleBar, ":Resources/pane_grid.svg");
button->setToolTip(tr("Field Guide"));
x += 1 + iconWidth;
titleBar->add(QPoint(x, 0), button);
ret = ret && connect(button, SIGNAL(toggled(bool)),
CommandManager::instance()->getAction(MI_FieldGuide),
SLOT(trigger()));
ret = ret && connect(CommandManager::instance()->getAction(MI_FieldGuide),
SIGNAL(triggered(bool)), button, SLOT(setPressed(bool)));
// initialize state
button->setPressed(
CommandManager::instance()->getAction(MI_FieldGuide)->isChecked());
// view mode toggles
button = new TPanelTitleBarButton(titleBar, ":Resources/pane_table.svg");
button->setToolTip(tr("Camera Stand View"));
x += 10 + iconWidth;
titleBar->add(QPoint(x, 0), button);
button->setButtonSet(viewModeButtonSet, SceneViewer::NORMAL_REFERENCE);
button->setPressed(true);
button = new TPanelTitleBarButton(titleBar, ":Resources/pane_3d.svg");
button->setToolTip(tr("3D View"));
x += 21; // width of pane_table_off.svg = 20px
titleBar->add(QPoint(x, 0), button);
button->setButtonSet(viewModeButtonSet, SceneViewer::CAMERA3D_REFERENCE);
button = new TPanelTitleBarButton(titleBar, ":Resources/pane_cam.svg");
button->setToolTip(tr("Camera View"));
x += 21; // width of pane_3d_off.svg = 20px
titleBar->add(QPoint(x, 0), button);
button->setButtonSet(viewModeButtonSet, SceneViewer::CAMERA_REFERENCE);
ret = ret && connect(viewModeButtonSet, SIGNAL(selected(int)), m_sceneViewer,
SLOT(setReferenceMode(int)));
// freeze button
button = new TPanelTitleBarButton(titleBar, ":Resources/pane_freeze.svg");
x += 10 + 20; // width of pane_cam_off.svg = 20px
button->setToolTip(tr("Freeze")); // RC1
titleBar->add(QPoint(x, 0), button);
ret = ret && connect(button, SIGNAL(toggled(bool)), m_sceneViewer,
SLOT(freeze(bool)));
// preview toggles
m_previewButton =
new TPanelTitleBarButton(titleBar, ":Resources/pane_preview.svg");
x += 10 + iconWidth;
titleBar->add(QPoint(x, 0), m_previewButton);
m_previewButton->setToolTip(tr("Preview"));
ret = ret && connect(m_previewButton, SIGNAL(toggled(bool)),
SLOT(enableFullPreview(bool)));
m_subcameraPreviewButton =
new TPanelTitleBarButton(titleBar, ":Resources/pane_subpreview.svg");
x += 26; // width of pane_preview_off.svg = 25px
titleBar->add(QPoint(x, 0), m_subcameraPreviewButton);
m_subcameraPreviewButton->setToolTip(tr("Sub-camera Preview"));
ret = ret && connect(m_subcameraPreviewButton, SIGNAL(toggled(bool)),
SLOT(enableSubCameraPreview(bool)));
assert(ret);
}
//-----------------------------------------------------------------------------
void SceneViewerPanel::enableFullPreview(bool enabled) {
m_subcameraPreviewButton->setPressed(false);
m_sceneViewer->enablePreview(enabled ? SceneViewer::FULL_PREVIEW
: SceneViewer::NO_PREVIEW);
m_flipConsole->setProgressBarStatus(
&Previewer::instance(false)->getProgressBarStatus());
enableFlipConsoleForCamerastand(enabled);
}
//-----------------------------------------------------------------------------
void SceneViewerPanel::enableSubCameraPreview(bool enabled) {
m_previewButton->setPressed(false);
m_sceneViewer->enablePreview(enabled ? SceneViewer::SUBCAMERA_PREVIEW
: SceneViewer::NO_PREVIEW);
m_flipConsole->setProgressBarStatus(
&Previewer::instance(true)->getProgressBarStatus());
enableFlipConsoleForCamerastand(enabled);
}
//-----------------------------------------------------------------------------
void SceneViewerPanel::enableFlipConsoleForCamerastand(bool on) {
m_flipConsole->enableButton(FlipConsole::eMatte, on, false);
m_flipConsole->enableButton(FlipConsole::eSave, on, false);
m_flipConsole->enableButton(FlipConsole::eCompare, on, false);
m_flipConsole->enableButton(FlipConsole::eSaveImg, on, false);
m_flipConsole->enableButton(FlipConsole::eGRed, on, false);
m_flipConsole->enableButton(FlipConsole::eGGreen, on, false);
m_flipConsole->enableButton(FlipConsole::eGBlue, on, false);
m_flipConsole->enableButton(FlipConsole::eBlackBg, on, false);
m_flipConsole->enableButton(FlipConsole::eWhiteBg, on, false);
m_flipConsole->enableButton(FlipConsole::eCheckBg, on, false);
m_flipConsole->enableProgressBar(on);
m_flipConsole->enableBlanks(on);
// m_flipConsole->update();
update();
}
//-----------------------------------------------------------------------------
void SceneViewerPanel::onXshLevelSwitched(TXshLevel *) {
changeWindowTitle();
m_sceneViewer->update();
// If the level switched by using the level choose combo box in the film
// strip,
// the current level switches without change in the frame type (level or
// scene).
// For such case, update the frame range of the console here.
if (TApp::instance()->getCurrentFrame()->isEditingLevel()) updateFrameRange();
}
//-----------------------------------------------------------------------------
void SceneViewerPanel::onPlayingStatusChanged(bool playing) {
if (playing) {
m_playing = true;
} else {
m_playing = false;
m_first = true;
}
if (Preferences::instance()->getOnionSkinDuringPlayback()) return;
OnionSkinMask osm =
TApp::instance()->getCurrentOnionSkin()->getOnionSkinMask();
if (playing) {
m_onionSkinActive = osm.isEnabled();
if (m_onionSkinActive) {
osm.enable(false);
TApp::instance()->getCurrentOnionSkin()->setOnionSkinMask(osm);
TApp::instance()->getCurrentOnionSkin()->notifyOnionSkinMaskChanged();
}
} else {
if (m_onionSkinActive) {
osm.enable(true);
TApp::instance()->getCurrentOnionSkin()->setOnionSkinMask(osm);
TApp::instance()->getCurrentOnionSkin()->notifyOnionSkinMaskChanged();
}
}
m_sceneViewer->invalidateToolStatus();
}
//-----------------------------------------------------------------------------
void SceneViewerPanel::changeWindowTitle() {
TApp *app = TApp::instance();
// zoom = sqrt(m_sceneViewer->getViewMatrix().det());
ToonzScene *scene = app->getCurrentScene()->getScene();
if (!scene) return;
if (!parentWidget()) return;
int frame = app->getCurrentFrame()->getFrame();
QString name;
if (app->getCurrentFrame()->isEditingScene()) {
TProject *project = scene->getProject();
QString sceneName = QString::fromStdWString(scene->getSceneName());
if (sceneName.isEmpty()) sceneName = tr("Untitled");
if (app->getCurrentScene()->getDirtyFlag()) sceneName += QString("*");
name = tr("[SCENE]: ") + sceneName;
if (frame >= 0)
name =
name + tr(" :: Frame: ") + tr(std::to_string(frame + 1).c_str());
int col = app->getCurrentColumn()->getColumnIndex();
if (col < 0) {
parentWidget()->setWindowTitle(name);
return;
}
TXsheet *xsh = app->getCurrentXsheet()->getXsheet();
TXshCell cell = xsh->getCell(frame, col);
if (cell.isEmpty()) {
if (!m_sceneViewer->is3DView()) {
TAffine aff = m_sceneViewer->getViewMatrix() *
m_sceneViewer->getNormalZoomScale().inv();
if (m_sceneViewer->getIsFlippedX()) aff = aff * TScale(-1, 1);
if (m_sceneViewer->getIsFlippedY()) aff = aff * TScale(1, -1);
name = name + tr(" :: Zoom : ") +
QString::number(tround(100.0 * sqrt(aff.det()))) + "%";
if (m_sceneViewer->getIsFlippedX() || m_sceneViewer->getIsFlippedY()) {
name = name + tr(" (Flipped)");
}
}
parentWidget()->setWindowTitle(name);
return;
}
assert(cell.m_level.getPointer());
TFilePath fp(cell.m_level->getName());
QString imageName =
QString::fromStdWString(fp.withFrame(cell.m_frameId).getWideString());
name = name + tr(" :: Level: ") + imageName;
} else {
TXshLevel *level = app->getCurrentLevel()->getLevel();
if (level) {
TFilePath fp(level->getName());
QString imageName = QString::fromStdWString(
fp.withFrame(app->getCurrentFrame()->getFid()).getWideString());
name = name + tr("[LEVEL]: ") + imageName;
}
}
if (!m_sceneViewer->is3DView()) {
TAffine aff = m_sceneViewer->getSceneMatrix() *
m_sceneViewer->getNormalZoomScale().inv();
if (m_sceneViewer->getIsFlippedX()) aff = aff * TScale(-1, 1);
if (m_sceneViewer->getIsFlippedY()) aff = aff * TScale(1, -1);
name = name + tr(" :: Zoom : ") +
QString::number(tround(100.0 * sqrt(aff.det()))) + "%";
if (m_sceneViewer->getIsFlippedX() || m_sceneViewer->getIsFlippedY()) {
name = name + tr(" (Flipped)");
}
}
parentWidget()->setWindowTitle(name);
}
//-----------------------------------------------------------------------------
void SceneViewerPanel::updateFrameRange() {
TFrameHandle *fh = TApp::instance()->getCurrentFrame();
int frameIndex = fh->getFrameIndex();
int maxFrameIndex = fh->getMaxFrameIndex();
if (frameIndex > maxFrameIndex) maxFrameIndex = frameIndex;
m_flipConsole->setFrameRange(1, maxFrameIndex + 1, 1, frameIndex + 1);
}
//-----------------------------------------------------------------------------
void SceneViewerPanel::updateFrameMarkers() {
int fromIndex, toIndex, dummy;
XsheetGUI::getPlayRange(fromIndex, toIndex, dummy);
TFrameHandle *fh = TApp::instance()->getCurrentFrame();
if (fh->isEditingLevel()) {
fromIndex = 0;
toIndex = -1;
}
m_flipConsole->setMarkers(fromIndex, toIndex);
}
//-----------------------------------------------------------------------------
void SceneViewerPanel::onSceneChanged() {
updateFrameRange();
updateFrameMarkers();
changeWindowTitle();
TApp *app = TApp::instance();
ToonzScene *scene = app->getCurrentScene()->getScene();
assert(scene);
// update fps only when the scene settings is changed
m_flipConsole->setFrameRate(TApp::instance()
->getCurrentScene()
->getScene()
->getProperties()
->getOutputProperties()
->getFrameRate(),
false);
// vinz: perche veniva fatto?
// m_flipConsole->updateCurrentFPS(scene->getProperties()->getOutputProperties()->getFrameRate());
int frameIndex = TApp::instance()->getCurrentFrame()->getFrameIndex();
if (m_keyFrameButton->getCurrentFrame() != frameIndex)
m_keyFrameButton->setCurrentFrame(frameIndex);
hasSoundtrack();
}
//-----------------------------------------------------------------------------
void SceneViewerPanel::onSceneSwitched() {
m_previewButton->setPressed(false);
m_subcameraPreviewButton->setPressed(false);
enableFlipConsoleForCamerastand(false);
m_sceneViewer->enablePreview(SceneViewer::NO_PREVIEW);
m_flipConsole->setChecked(FlipConsole::eDefineSubCamera, false);
m_flipConsole->setFrameRate(TApp::instance()
->getCurrentScene()
->getScene()
->getProperties()
->getOutputProperties()
->getFrameRate());
m_sceneViewer->setEditPreviewSubcamera(false);
onSceneChanged();
}
//-----------------------------------------------------------------------------
void SceneViewerPanel::onFrameSwitched() {
int frameIndex = TApp::instance()->getCurrentFrame()->getFrameIndex();
m_flipConsole->setCurrentFrame(frameIndex + 1);
if (m_keyFrameButton->getCurrentFrame() != frameIndex)
m_keyFrameButton->setCurrentFrame(frameIndex);
if (m_playing && m_playSound) {
if (m_first == true && hasSoundtrack()) {
playAudioFrame(frameIndex);
} else if (m_hasSoundtrack) {
playAudioFrame(frameIndex);
}
}
}
//-----------------------------------------------------------------------------
void SceneViewerPanel::onFrameTypeChanged() {
if (TApp::instance()->getCurrentFrame()->getFrameType() ==
TFrameHandle::LevelFrame) {
if (m_sceneViewer->isPreviewEnabled()) {
m_previewButton->setPressed(false);
m_subcameraPreviewButton->setPressed(false);
enableFlipConsoleForCamerastand(false);
m_sceneViewer->enablePreview(SceneViewer::NO_PREVIEW);
}
CameraTestCheck::instance()->setIsEnabled(false);
CleanupPreviewCheck::instance()->setIsEnabled(false);
}
m_flipConsole->setChecked(FlipConsole::eDefineSubCamera, false);
m_sceneViewer->setEditPreviewSubcamera(false);
updateFrameRange();
updateFrameMarkers();
}
//-----------------------------------------------------------------------------
void SceneViewerPanel::playAudioFrame(int frame) {
if (m_first) {
m_first = false;
m_fps = TApp::instance()
->getCurrentScene()
->getScene()
->getProperties()
->getOutputProperties()
->getFrameRate();
m_samplesPerFrame = m_sound->getSampleRate() / std::abs(m_fps);
}
if (!m_sound) return;
m_viewerFps = m_flipConsole->getCurrentFps();
double s0 = frame * m_samplesPerFrame, s1 = s0 + m_samplesPerFrame;
// make the sound stop if the viewerfps is higher so the next sound can play
// on time.
if (m_fps < m_viewerFps)
TApp::instance()->getCurrentXsheet()->getXsheet()->stopScrub();
TApp::instance()->getCurrentXsheet()->getXsheet()->play(m_sound, s0, s1,
false);
}
//-----------------------------------------------------------------------------
bool SceneViewerPanel::hasSoundtrack() {
if (m_sound != NULL) {
m_sound = NULL;
m_hasSoundtrack = false;
m_first = true;
}
TXsheetHandle *xsheetHandle = TApp::instance()->getCurrentXsheet();
TXsheet::SoundProperties *prop = new TXsheet::SoundProperties();
if (!m_sceneViewer->isPreviewEnabled()) prop->m_isPreview = true;
try {
m_sound = xsheetHandle->getXsheet()->makeSound(prop);
} catch (TSoundDeviceException &e) {
if (e.getType() == TSoundDeviceException::NoDevice) {
std::cout << ::to_string(e.getMessage()) << std::endl;
} else {
throw TSoundDeviceException(e.getType(), e.getMessage());
}
}
if (m_sound == NULL) {
m_hasSoundtrack = false;
return false;
} else {
m_hasSoundtrack = true;
return true;
}
}
void SceneViewerPanel::onButtonPressed(FlipConsole::EGadget button) {
if (button == FlipConsole::eSound) {
m_playSound = !m_playSound;
}
}
void SceneViewerPanel::setFlipHButtonChecked(bool checked) {
m_flipConsole->setChecked(FlipConsole::eFlipHorizontal, checked);
}
void SceneViewerPanel::setFlipVButtonChecked(bool checked) {
m_flipConsole->setChecked(FlipConsole::eFlipVertical, checked);
}
void SceneViewerPanel::changeSceneFps(int value) {
double oldFps = TApp::instance()
->getCurrentScene()
->getScene()
->getProperties()
->getOutputProperties()
->getFrameRate();
if ((double)value == oldFps) return;
TApp::instance()
->getCurrentScene()
->getScene()
->getProperties()
->getOutputProperties()
->setFrameRate(value);
TApp::instance()->getCurrentScene()->getScene()->updateSoundColumnFrameRate();
TApp::instance()->getCurrentScene()->notifySceneChanged();
TApp::instance()->getCurrentXsheet()->getXsheet()->updateFrameCount();
TApp::instance()->getCurrentXsheet()->notifyXsheetChanged();
}
//-----------------------------------------------------------------------------
void SceneViewerPanel::setVisiblePartsFlag(UINT flag) {
m_visiblePartsFlag = flag;
updateShowHide();
}
//-----------------------------------------------------------------------------
// SaveLoadQSettings
void SceneViewerPanel::save(QSettings &settings) const {
settings.setValue("visibleParts", m_visiblePartsFlag);
settings.setValue("consoleParts", m_flipConsole->getCustomizeMask());
}
//-----------------------------------------------------------------------------
void SceneViewerPanel::load(QSettings &settings) {
m_visiblePartsFlag = settings.value("visibleParts", CVPARTS_ALL).toUInt();
updateShowHide();
UINT mask = 0;
mask = mask | eShowVcr;
mask = mask | eShowFramerate;
mask = mask | eShowViewerControls;
mask = mask | eShowSound;
mask = mask | eShowCustom;
mask = mask & ~eShowSave;
mask = mask & ~eShowLocator;
mask = mask & ~eShowHisto;
m_flipConsole->setCustomizemask(
settings.value("consoleParts", mask).toUInt());
}