tahoma2d/toonz/sources/stdfx/iwa_perspectivedistortfx.h
Toshihiro Shimizu 890dddabbd first commit
2016-03-19 02:57:51 +09:00

69 lines
No EOL
1.9 KiB
C++

/*------------------------------------
Iwa_PerspectiveDistortFx
奥行き方向に台形歪みを行うエフェクト
ディティールを保持するため、引き伸ばす量に応じて素材の解像度を上げる
------------------------------------*/
#ifndef IWA_PERSPECTIVE_DISTORT_H
#define IWA_PERSPECTIVE_DISTORT_H
#include "tfxparam.h"
#include "stdfx.h"
#include "tparamset.h"
struct float4 {
float x, y, z, w;
};
class Iwa_PerspectiveDistortFx : public TStandardRasterFx
{
FX_PLUGIN_DECLARATION(Iwa_PerspectiveDistortFx)
protected:
TRasterFxPort m_source; /*- 入力画像 -*/
TPointParamP m_vanishingPoint; /*- 消失点 -*/
TPointParamP m_anchorPoint; /*- 基準点 -*/
TDoubleParamP m_precision; /*- 細かさ。解像度の引き上げ度合い -*/
/*- 出力結果をChannel値に変換して格納 -*/
template <typename RASTER, typename PIXEL>
void setOutputRaster(float4 *srcMem,
const RASTER dstRas,
TDimensionI dim,
int drawLevel);
/*- タイルの画像を0〜1に正規化してホストメモリに読み込む -*/
template <typename RASTER, typename PIXEL>
void setSourceRaster(const RASTER srcRas,
float4 *dstMem,
TDimensionI dim);
public:
Iwa_PerspectiveDistortFx();
bool doGetBBox(
double frame, TRectD &bBox, const TRenderSettings &info);
bool canHandle(
const TRenderSettings &info, double frame);
void doCompute(
TTile &tile, double frame, const TRenderSettings &rend_sets);
void doCompute_CPU(TTile &tile,
const double frame,
const TRenderSettings &settings,
TPointD &vanishingPoint,
TPointD &anchorPoint,
float4 *source_host,
float4 *result_host,
TDimensionI &sourceDim,
TDimensionI &resultDim,
const double precision,
const double offs);
void getParamUIs(TParamUIConcept *&concepts, int &length);
};
#endif