tahoma2d/toonz/sources/toonzlib/txshsoundlevel.cpp
Shinya Kitaoka 3bfa549e8b remove "using"
- using std::string;
- using std::wstring;
- using std::ostream;
- using std::istream;
- using std::iostream;
- using std::ostrstream;
- using std::istrstream;
- using std::fstream;
2016-04-21 16:23:15 +09:00

255 lines
6.4 KiB
C++

#include "toonz/txshsoundlevel.h"
#include "tsound_io.h"
#include "toonz/toonzscene.h"
#include "toonz/sceneproperties.h"
#include "toonz/txshleveltypes.h"
#include "tstream.h"
#include "toutputproperties.h"
#include "tconvert.h"
//-----------------------------------------------------------------------------
DEFINE_CLASS_CODE(TXshSoundLevel, 53)
PERSIST_IDENTIFIER(TXshSoundLevel, "soundLevel")
//=============================================================================
TXshSoundLevel::TXshSoundLevel(std::wstring name, int startOffset, int endOffset)
: TXshLevel(m_classCode, name), m_soundTrack(0), m_duration(0), m_samplePerFrame(0), m_frameSoundCount(0), m_fps(12), m_path()
{
}
//-----------------------------------------------------------------------------
TXshSoundLevel::~TXshSoundLevel()
{
}
//-----------------------------------------------------------------------------
TXshSoundLevel *TXshSoundLevel::clone() const
{
TXshSoundLevel *sound = new TXshSoundLevel();
sound->setSoundTrack(m_soundTrack->clone());
sound->m_duration = m_duration;
sound->m_path = m_path;
sound->m_samplePerFrame = m_samplePerFrame;
sound->m_frameSoundCount = m_frameSoundCount;
sound->m_fps = m_fps;
return sound;
}
//-----------------------------------------------------------------------------
void TXshSoundLevel::setScene(ToonzScene *scene)
{
assert(scene);
TXshLevel::setScene(scene);
TOutputProperties *properties = scene->getProperties()->getOutputProperties();
assert(properties);
setFrameRate(properties->getFrameRate());
}
//-----------------------------------------------------------------------------
void TXshSoundLevel::loadSoundTrack()
{
assert(getScene());
TSceneProperties *properties = getScene()->getProperties();
if (properties) {
TOutputProperties *outputProperties = properties->getOutputProperties();
if (outputProperties)
m_fps = outputProperties->getFrameRate();
}
TFilePath path = getScene()->decodeFilePath(m_path);
try {
loadSoundTrack(path);
} catch (TException &e) {
throw TException(e.getMessage());
}
}
//-----------------------------------------------------------------------------
void TXshSoundLevel::loadSoundTrack(const TFilePath &fileName)
{
try {
TSoundTrackP st;
TFilePath path(fileName);
bool ret = TSoundTrackReader::load(path, st);
if (ret) {
m_duration = st->getDuration();
setName(fileName.getWideName());
setSoundTrack(st);
}
} catch (TException &) {
return;
}
}
//-----------------------------------------------------------------------------
void TXshSoundLevel::load()
{
loadSoundTrack();
}
//-----------------------------------------------------------------------------
void TXshSoundLevel::save()
{
save(m_path);
}
//-----------------------------------------------------------------------------
void TXshSoundLevel::save(const TFilePath &path)
{
TSoundTrackWriter::save(path, m_soundTrack);
}
//-----------------------------------------------------------------------------
void TXshSoundLevel::loadData(TIStream &is)
{
is >> m_name;
setName(m_name);
std::string tagName;
bool flag = false;
int type = UNKNOWN_XSHLEVEL;
for (;;) {
if (is.matchTag(tagName)) {
if (tagName == "path") {
is >> m_path;
is.matchEndTag();
} else if (tagName == "type") {
std::string v;
is >> v;
if (v == "sound")
type = SND_XSHLEVEL;
is.matchEndTag();
} else
throw TException("unexpected tag " + tagName);
} else
break;
}
setType(type);
}
//-----------------------------------------------------------------------------
void TXshSoundLevel::saveData(TOStream &os)
{
os << m_name;
std::map<std::string, std::string> attr;
os.child("type") << L"sound";
os.child("path") << m_path;
}
//-----------------------------------------------------------------------------
void TXshSoundLevel::computeValues(int frameHeight)
{
if (frameHeight == 0)
frameHeight = 1;
m_values.clear();
if (!m_soundTrack) {
m_frameSoundCount = 0;
m_samplePerFrame = 0;
return;
}
m_samplePerFrame = m_soundTrack->getSampleRate() / m_fps;
double samplePerPixel = m_samplePerFrame / frameHeight;
int sampleCount = m_soundTrack->getSampleCount();
if (sampleCount <= 0) // This was if(!sampleCount) :(
return; //
m_frameSoundCount = tceil(sampleCount / m_samplePerFrame);
double maxPressure = 0.0;
double minPressure = 0.0;
m_soundTrack->getMinMaxPressure(
TINT32(0), (TINT32)sampleCount, TSound::LEFT, minPressure, maxPressure);
double absMaxPressure = tmax(fabs(minPressure), fabs(maxPressure));
if (absMaxPressure <= 0)
return;
// Adjusting using a fixed scaleFactor
double weightA = 20.0 / absMaxPressure;
long i = 0, j;
long p = 0; //se p parte da zero notazione per pixel,
//se parte da 1 notazione per frame
while (i < m_frameSoundCount) {
for (j = 0; j < frameHeight - 1; ++j) {
double min = 0.0;
double max = 0.0;
m_soundTrack->getMinMaxPressure(
(TINT32)(i * m_samplePerFrame + j * samplePerPixel),
(TINT32)(i * m_samplePerFrame + (j + 1) * samplePerPixel - 1),
TSound::MONO, min, max);
m_values.insert(std::pair<int, std::pair<double, double>>(p + j, std::pair<double, double>(min * weightA, max * weightA)));
}
double min = 0.0;
double max = 0.0;
m_soundTrack->getMinMaxPressure(
(TINT32)(i * m_samplePerFrame + j * samplePerPixel),
(TINT32)((i + 1) * m_samplePerFrame - 1),
TSound::MONO, min, max);
m_values.insert(std::pair<int, std::pair<double, double>>(p + j, std::pair<double, double>(min * weightA, max * weightA)));
++i;
p += frameHeight;
}
}
//-----------------------------------------------------------------------------
void TXshSoundLevel::getValueAtPixel(int pixel, DoublePair &values) const
{
std::map<int, DoublePair>::const_iterator it = m_values.find(pixel);
if (it != m_values.end())
values = it->second;
}
//-----------------------------------------------------------------------------
void TXshSoundLevel::setFrameRate(double fps)
{
if (m_fps != fps) {
m_fps = fps;
computeValues();
}
}
//-----------------------------------------------------------------------------
int TXshSoundLevel::getFrameCount() const
{
int frameCount = m_duration * m_fps;
return (frameCount == 0) ? 1 : frameCount;
}
//-----------------------------------------------------------------------------
//Implementato per utilita'
void TXshSoundLevel::getFids(std::vector<TFrameId> &fids) const
{
int i;
for (i = 0; i < getFrameCount(); i++)
fids.push_back(TFrameId(i));
}