tahoma2d/toonz/sources/include/trenderer.h
luz paz 35e409e926 fix various typos
Found via `codespell -q 3 -S *.ts,thirdparty, -L appy,ba,inbetween,inout,pevent,possibile,upto`
2021-08-31 11:10:50 -04:00

265 lines
8.5 KiB
C++

#pragma once
#ifndef TRENDERER_INCLUDED
#define TRENDERER_INCLUDED
#include "trasterfx.h"
#undef DVAPI
#undef DVVAR
#ifdef TFX_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
//=========================================================
// Forward declarations
class TRenderer;
class TRendererImp;
class TException;
class TRenderSettings;
class TRasterFxP;
class TFxCacheManager;
class TRenderResourceManager;
class TRenderResourceManagerGenerator;
class TFxPair {
public:
TRasterFxP m_frameA, m_frameB;
TFxPair() : m_frameA(), m_frameB() {}
TFxPair(const TRasterFxP &frameA, TRasterFxP &frameB)
: m_frameA(frameA), m_frameB(frameB) {}
};
// typedef std::pair<TRasterFxP, TRasterFxP> TFxPair;
//=========================================================
//====================
// TRenderPort
//--------------------
//! The TRenderPort class acts as a spatially-declared listener to a TRenderer
//! instance.
//! TRenderPorts are the formally supported receivers of TRenderer's activity
//! notifications;
//! they provide some basic pure virtual members that are appropriately invoked
//! by the TRenderer
//! when an associated interesting render event takes place.
class DVAPI TRenderPort {
TRectD m_renderArea;
public:
struct RenderData;
TRenderPort();
virtual ~TRenderPort();
void setRenderArea(const TRectD &area);
TRectD &getRenderArea();
virtual void onRenderRasterStarted(const RenderData &renderData) {}
virtual void onRenderRasterCompleted(const RenderData &renderData) {}
virtual void onRenderFailure(const RenderData &renderData, TException &e) {}
virtual void onRenderFinished(bool isCanceled = false) {}
};
//=========================================================
//================================
// TRenderPort::RenderData
//--------------------------------
//! This storage struct contains the elementary data necessary to identify a
//! cluster of identical
//! rendered frames from TRenderer. In order to avoid recalculation of identical
//! frames during a
//! render process, they are merged in one 'equivalence cluster' of which only
//! one representant is
//! rendered; the m_frames member stores each frame of such cluster. The
//! associated raster is stored
//! in the m_ras member. Additional returned infos include the TRenderSettings
//! under which the frames
//! were rendered, and unique identification vars.
struct TRenderPort::RenderData {
std::vector<double> m_frames; //!< Frames this output represents
TRenderSettings m_info; //!< Output settings description
TRasterP m_rasA, m_rasB; //!< The output images; m_rasB is not empty only for
//! interlacacing and stereoscopic.
unsigned long m_renderId; //!< Identifier of the rendering session this
//! output belongs to
unsigned long m_taskId; //!< Task identifier in the rendering session. Starts
//! at 0, preserves
//!< the original submission order except for cluster equivalence.
RenderData() : m_renderId((unsigned long)-1), m_taskId((unsigned long)-1) {}
RenderData(const std::vector<double> &frames, const TRenderSettings &info,
const TRasterP &rasA, const TRasterP &rasB, unsigned long renderId,
unsigned long taskId)
: m_frames(frames)
, m_info(info)
, m_rasA(rasA)
, m_rasB(rasB)
, m_renderId(renderId)
, m_taskId(taskId) {}
};
//=================================================================================
//=========================================================
//
// TRenderer
//
//---------------------------------------------------------
//! The TRenderer class provides the core operative interface to the Toonz
//! rendering library.
//! The TRenderer's main purpose is that of invoking a render process on a group
//! of separate threads through the \b startRendering() methods. After this is
//! done,
//! the activated process communicates with any TRenderPort previously set
//! through
//! the \b addPort() method in order to notify the render status.
//! The rendering process can be interrupted with the stopRendering() method,
//! which
//! makes all rendering threads quit safely at the most appropriate time; the
//! more
//! specific abortRendering() method may be used to terminate a render process
//! id in case
//! more than one process is running.
//! \n \n
//! Technically, this class is an \a interface to the actual rendering class,
//! which remains in background. This means that users have no necessity of
//! maintaining the
//! TRenderer instance alive as a render process is running. We may, for
//! example,
//! create a TRenderer, set its properties, launch the render, and release the
//! TRenderer
//! instance immediately after as the internal rendering class will continue
//! working on.
//! TRenderers may therefore be copied and assigned freely to refer an already
//! existing
//! internal rendering instance. These are created anew only using the default
//! TRenderer(int) constructor.
//! \n \n
//! On the other hand, TRenderer's lifespan may last longer than that of a
//! single rendering
//! process. This is especially useful when it is known that multiple rendering
//! processes share
//! some common resources (likewise, intermediate cache results), which can be
//! maintained
//! in the same internal TRenderer representation for later use.
//! \n \n
//! Some final notes about methods dealing with Toonz's lower-level API. Direct
//! invocation
//! of rendering functions, such as the TRasterFx::compute() method, is
//! discouraged. Further
//! improvements of the TRenderer's API will eventually make the need for these
//! calls obsolete. However,
//! we've implemented the possibility to rely on TRenderer's management support
//! even in those cases -
//! it can be done by declaring the render process' interesting events through
//! the apposite <a> declare..() <\a>
//! methods and invoking install() and uninstall() on each rendering thread
//! you'll raise
//! for the process.
class DVAPI TRenderer {
TRendererImp *m_imp;
friend class TRenderResourceManagerGenerator;
TRenderResourceManager *getManager(unsigned int id) const;
public:
//! The RenderData struct contains the frame specifics to supply for a
//! TRenderer::startRendering() call.
struct RenderData {
double m_frame;
TRenderSettings m_info;
TFxPair m_fxRoot; // The second of pair is used for field interlacing or
// stereoscopic render.
RenderData(double frame, const TRenderSettings &info, const TFxPair &fxRoot)
: m_frame(frame), m_info(info), m_fxRoot(fxRoot) {}
};
public:
TRenderer(int nThread = 1);
TRenderer(TRendererImp *);
~TRenderer();
TRenderer(const TRenderer &);
void operator=(const TRenderer &);
operator bool() const { return m_imp; }
void addPort(TRenderPort *port);
void removePort(TRenderPort *port);
unsigned long startRendering(
const std::vector<TRenderer::RenderData> *renderDatas);
unsigned long startRendering(double f, const TRenderSettings &info,
const TFxPair &actualRoot);
void abortRendering(unsigned long renderId);
void stopRendering(bool waitForCompleteStop = false);
void enablePrecomputing(bool on);
bool isPrecomputingEnabled() const;
void setThreadsCount(int nThreads);
static TRenderer instance();
unsigned long rendererId();
static unsigned long renderId();
static unsigned long nextRenderId();
//-----------------------------------------
// Render instance properties
enum RenderStatus {
IDLE = 0x0,
FIRSTRUN = 0x1,
TESTRUN = 0x2,
COMPUTING = 0x4
};
int getRenderStatus(unsigned long renderId) const;
bool isAborted(unsigned long renderId) const;
//-----------------------------------------
// To install the TRenderer on lower-level rendering invocations
static unsigned long buildRenderId();
void declareRenderStart(unsigned long renderId);
void declareRenderEnd(unsigned long renderId);
void declareFrameStart(double frame);
void declareFrameEnd(double frame);
void install(unsigned long renderId);
void uninstall();
// Be sure that this method is called at least once before a rendering driven
// by a working thread
// (the TRendererStartInvoker singleton must be referred first by a thread
// that survives, e.g. the main thread)
static void initialize();
};
//-------------------------------------------------------------------------------
typedef std::vector<TRenderer::RenderData> RenderDataVector;
#endif