tahoma2d/toonz/sources/include/toonz/ikjacobian.h
luz paz 35e409e926 fix various typos
Found via `codespell -q 3 -S *.ts,thirdparty, -L appy,ba,inbetween,inout,pevent,possibile,upto`
2021-08-31 11:10:50 -04:00

729 lines
22 KiB
C++

#pragma once
#ifndef JACOBIAN_H
#define JACOBIAN_H
#include "iknode.h"
#include "ikskeleton.h"
#include "tgeometry.h"
#undef DVAPI
#undef DVVAR
#ifdef TOONZLIB_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
//******************** IK Utility *********************
//*****************************************************
//***********************************************************************
// CLASS VectorRN
// void DVAPI Dump(const TPointD &point, double* v);
class DVAPI VectorRn {
friend class MatrixRmn;
public:
VectorRn(); // Null constructor
VectorRn(long length); // Constructor with length
~VectorRn(); // Destructor
void SetLength(long newLength);
long GetLength() const { return length; }
void SetZero();
void Fill(double d);
void Load(const double *d);
void LoadScaled(const double *d, double scaleFactor);
void Set(const VectorRn &src);
// Two access methods identical in functionality
// Subscripts are ZERO-BASED!!
const double &operator[](long i) const {
assert(0 <= i && i < length);
return *(x + i);
}
double &operator[](long i) {
assert(0 <= i && i < length);
return *(x + i);
}
double Get(long i) const {
assert(0 <= i && i < length);
return *(x + i);
}
// Use GetPtr to get pointer into the array (efficient)
// Is friendly in that anyone can change the array contents (be careful!)
const double *GetPtr(long i) const {
assert(0 <= i && i < length);
return (x + i);
}
double *GetPtr(long i) {
assert(0 <= i && i < length);
return (x + i);
}
const double *GetPtr() const { return x; }
double *GetPtr() { return x; }
void Set(long i, double val) { assert(0 <= i && i < length), *(x + i) = val; }
void SetCouple(long i, const TPointD &u);
VectorRn &operator+=(const VectorRn &src);
VectorRn &operator-=(const VectorRn &src);
void AddScaled(const VectorRn &src, double scaleFactor);
VectorRn &operator*=(double f);
double NormSq() const;
double Norm() const { return sqrt(NormSq()); }
double MaxAbs() const;
private:
long length; // Logical or actual length
long AllocLength; // Allocated length
double *x; // Array of vector entries
static VectorRn WorkVector; // Serves as a temporary vector
static VectorRn &GetWorkVector() { return WorkVector; }
static VectorRn &GetWorkVector(long len) {
WorkVector.SetLength(len);
return WorkVector;
}
};
inline VectorRn::VectorRn() {
length = 0;
AllocLength = 0;
x = 0;
}
inline VectorRn::VectorRn(long initLength) {
length = 0;
AllocLength = 0;
x = 0;
SetLength(initLength);
}
inline VectorRn::~VectorRn() { delete x; }
// Resize.
// If the array is shortened, the information about the allocated length is
// lost.
inline void VectorRn::SetLength(long newLength) {
assert(newLength > 0);
if (newLength > AllocLength) {
delete x;
AllocLength = std::max(newLength, AllocLength << 1);
x = new double[AllocLength];
}
length = newLength;
}
// Zero out the entire vector
inline void VectorRn::SetZero() {
double *target = x;
for (long i = length; i > 0; i--) {
*(target++) = 0.0;
}
}
// Set the value of the i-th triple of entries in the vector
inline void VectorRn::SetCouple(long i, const TPointD &u) {
long j = 2 * i;
assert(0 <= j && j + 1 < length);
x[j] = u.x;
x[j + 1] = u.y;
}
inline void VectorRn::Fill(double d) {
double *to = x;
for (long i = length; i > 0; i--) {
*(to++) = d;
}
}
inline void VectorRn::Load(const double *d) {
double *to = x;
for (long i = length; i > 0; i--) {
*(to++) = *(d++);
}
}
inline void VectorRn::LoadScaled(const double *d, double scaleFactor) {
double *to = x;
for (long i = length; i > 0; i--) {
*(to++) = (*(d++)) * scaleFactor;
}
}
inline void VectorRn::Set(const VectorRn &src) {
assert(src.length == this->length);
double *to = x;
double *from = src.x;
for (long i = length; i > 0; i--) {
*(to++) = *(from++);
}
}
inline VectorRn &VectorRn::operator+=(const VectorRn &src) {
assert(src.length == this->length);
double *to = x;
double *from = src.x;
for (long i = length; i > 0; i--) {
*(to++) += *(from++);
}
return *this;
}
inline VectorRn &VectorRn::operator-=(const VectorRn &src) {
assert(src.length == this->length);
double *to = x;
double *from = src.x;
for (long i = length; i > 0; i--) {
*(to++) -= *(from++);
}
return *this;
}
inline void VectorRn::AddScaled(const VectorRn &src, double scaleFactor) {
assert(src.length == this->length);
double *to = x;
double *from = src.x;
for (long i = length; i > 0; i--) {
*(to++) += (*(from++)) * scaleFactor;
}
}
inline VectorRn &VectorRn::operator*=(double f) {
double *target = x;
for (long i = length; i > 0; i--) {
*(target++) *= f;
}
return *this;
}
inline double VectorRn::NormSq() const {
double *target = x;
double res = 0.0;
for (long i = length; i > 0; i--) {
res += (*target) * (*target);
target++;
}
return res;
}
inline double DVAPI Dot(const VectorRn &u, const VectorRn &v) {
assert(u.GetLength() == v.GetLength());
double res = 0.0;
const double *p = u.GetPtr();
const double *q = v.GetPtr();
for (long i = u.GetLength(); i > 0; i--) {
res += (*(p++)) * (*(q++));
}
return res;
}
//*******************************************************************
// MatrixRmn
class DVAPI MatrixRmn {
public:
MatrixRmn(); // Null constructor
MatrixRmn(long numRows, long numCols); // Constructor with length
~MatrixRmn(); // Destructor
void SetSize(long numRows, long numCols);
long getNumRows() const { return NumRows; }
long getNumColumns() const { return NumCols; }
void SetZero();
// Return entry in row i and column j.
double Get(long i, long j) const;
void GetCouple(long i, long j, TPointD *retValue) const;
// Use GetPtr to get pointer into the array (efficient)
// Is friendly in that anyone can change the array contents (be careful!)
// The entries are in column order!!!
// Use this with care. You may call GetRowStride and GetColStride to navigate
// within the matrix. I do not expect these values to ever
// change.
const double *GetPtr() const;
double *GetPtr();
const double *GetPtr(long i, long j) const;
double *GetPtr(long i, long j);
const double *GetColumnPtr(long j) const;
double *GetColumnPtr(long j);
const double *GetRowPtr(long i) const;
double *GetRowPtr(long i);
long GetRowStride() const {
return NumRows;
} // Step size (stride) along a row
long GetColStride() const { return 1; } // Step size (stide) along a column
void Set(long i, long j, double val);
void SetCouple(long i, long c, const TPointD &u);
void SetIdentity();
void SetDiagonalEntries(double d);
void SetDiagonalEntries(const VectorRn &d);
void SetSuperDiagonalEntries(double d);
void SetSuperDiagonalEntries(const VectorRn &d);
void SetSubDiagonalEntries(double d);
void SetSubDiagonalEntries(const VectorRn &d);
void SetColumn(long i, const VectorRn &d);
void SetRow(long i, const VectorRn &d);
void SetSequence(const VectorRn &d, long startRow, long startCol,
long deltaRow, long deltaCol);
// Loads matrix in as a sub-matrix. (i,j) is the base point. Defaults to
// (0,0).
// The "Tranpose" versions load the transpose of A.
void LoadAsSubmatrix(const MatrixRmn &A);
void LoadAsSubmatrix(long i, long j, const MatrixRmn &A);
void LoadAsSubmatrixTranspose(const MatrixRmn &A);
void LoadAsSubmatrixTranspose(long i, long j, const MatrixRmn &A);
// Norms
double FrobeniusNormSq() const;
double FrobeniusNorm() const;
// Operations on VectorRn's
void Multiply(const VectorRn &v,
VectorRn &result) const; // result = (this)*(v)
void MultiplyTranspose(const VectorRn &v, VectorRn &result)
const; // Equivalent to mult by row vector on left
double DotProductColumn(const VectorRn &v, long colNum)
const; // Returns dot product of v with i-th column
// Operations on MatrixRmn's
MatrixRmn &operator*=(double);
MatrixRmn &operator/=(double d) {
assert(d != 0.0);
*this *= (1.0 / d);
return *this;
}
MatrixRmn &AddScaled(const MatrixRmn &B, double factor);
MatrixRmn &operator+=(const MatrixRmn &B);
MatrixRmn &operator-=(const MatrixRmn &B);
static MatrixRmn &Multiply(const MatrixRmn &A, const MatrixRmn &B,
MatrixRmn &dst); // Sets dst = A*B.
static MatrixRmn &MultiplyScalar(const MatrixRmn &A, double k,
MatrixRmn &result);
static MatrixRmn &MultiplyTranspose(
const MatrixRmn &A, const MatrixRmn &B,
MatrixRmn &dst); // Sets dst = A*(B-tranpose).
static MatrixRmn &TransposeMultiply(
const MatrixRmn &A, const MatrixRmn &B,
MatrixRmn &dst); // Sets dst = (A-transpose)*B.
// Miscellaneous operation
MatrixRmn &AddToDiagonal(double d); // Adds d to each diagonal
MatrixRmn &AddToDiagonal(
const VectorRn &v); // Adds vector elements to diagonal
// Solving systems of linear equations
void Solve(const VectorRn &b, VectorRn *x) const; // Solves the equation
// (*this)*x = b; Uses
// row operations. Assumes
// *this is invertible.
// Row Echelon Form and Reduced Row Echelon Form routines
// Row echelon form here allows non-negative entries (instead of 1's) in the
// positions of lead variables.
void ConvertToRefNoFree(); // Converts the matrix in place to row echelon
// form -- assumption is no free variables will be
// found
void ConvertToRef(int numVars); // Converts the matrix in place to row
// echelon form -- numVars is number of
// columns to work with.
void ConvertToRef(
int numVars,
double eps); // Same, but eps is the measure of closeness to zero
// Givens transformation
static void CalcGivensValues(double a, double b, double *c, double *s);
void PostApplyGivens(
double c, double s,
long idx); // Applies Givens transform to columns idx and idx+1.
void PostApplyGivens(
double c, double s, long idx1,
long idx2); // Applies Givens transform to columns idx1 and idx2.
// Singular value decomposition
void ComputeSVD(MatrixRmn &U, VectorRn &w, MatrixRmn &V) const;
// Good for debugging SVD computations (I recommend this be used for any new
// application to check for bugs/instability).
bool DebugCheckSVD(const MatrixRmn &U, const VectorRn &w,
const MatrixRmn &V) const;
// Some useful routines for experts who understand the inner workings of these
// classes.
inline static double DotArray(long length, const double *ptrA, long strideA,
const double *ptrB, long strideB);
inline static void CopyArrayScale(long length, const double *from,
long fromStride, double *to, long toStride,
double scale);
inline static void AddArrayScale(long length, const double *from,
long fromStride, double *to, long toStride,
double scale);
private:
long NumRows; // Number of rows
long NumCols; // Number of columns
double *x; // Array of vector entries - stored in column order
long AllocSize; // Allocated size of the x array
static MatrixRmn WorkMatrix; // Temporary work matrix
static MatrixRmn &GetWorkMatrix() { return WorkMatrix; }
static MatrixRmn &GetWorkMatrix(long numRows, long numCols) {
WorkMatrix.SetSize(numRows, numCols);
return WorkMatrix;
}
// Internal helper routines for SVD calculations
static void CalcBidiagonal(MatrixRmn &U, MatrixRmn &V, VectorRn &w,
VectorRn &superDiag);
void ConvertBidiagToDiagonal(MatrixRmn &U, MatrixRmn &V, VectorRn &w,
VectorRn &superDiag) const;
static void SvdHouseholder(double *basePt, long colLength, long numCols,
long colStride, long rowStride,
double *retFirstEntry);
void ExpandHouseholders(long numXforms, int numZerosSkipped,
const double *basePt, long colStride, long rowStride);
static bool UpdateBidiagIndices(long *firstDiagIdx, long *lastBidiagIdx,
VectorRn &w, VectorRn &superDiag, double eps);
static void ApplyGivensCBTD(double cosine, double sine, double *a, double *b,
double *c, double *d);
static void ApplyGivensCBTD(double cosine, double sine, double *a, double *b,
double *c, double d, double *e, double *f);
static void ClearRowWithDiagonalZero(long firstBidiagIdx, long lastBidiagIdx,
MatrixRmn &U, double *wPtr,
double *sdPtr, double eps);
static void ClearColumnWithDiagonalZero(long endIdx, MatrixRmn &V,
double *wPtr, double *sdPtr,
double eps);
bool DebugCalcBidiagCheck(const MatrixRmn &U, const VectorRn &w,
const VectorRn &superDiag,
const MatrixRmn &V) const;
};
inline MatrixRmn::MatrixRmn() {
NumRows = 0;
NumCols = 0;
x = 0;
AllocSize = 0;
}
inline MatrixRmn::MatrixRmn(long numRows, long numCols) {
NumRows = 0;
NumCols = 0;
x = 0;
AllocSize = 0;
SetSize(numRows, numCols);
}
inline MatrixRmn::~MatrixRmn() { delete x; }
// Resize.
// If the array space is decreased, the information about the allocated length
// is lost.
inline void MatrixRmn::SetSize(long numRows, long numCols) {
assert(numRows > 0 && numCols > 0);
long newLength = numRows * numCols;
if (newLength > AllocSize) {
delete x;
AllocSize = std::max(newLength, AllocSize << 1);
x = new double[AllocSize];
}
NumRows = numRows;
NumCols = numCols;
}
// Zero out the entire vector
inline void MatrixRmn::SetZero() {
double *target = x;
for (long i = NumRows * NumCols; i > 0; i--) {
*(target++) = 0.0;
}
}
// Return entry in row i and column j.
inline double MatrixRmn::Get(long i, long j) const {
assert(i < NumRows && j < NumCols);
return *(x + j * NumRows + i);
}
// Return a VectorR3 out of a column. Starts at row 3*i, in column j.
inline void MatrixRmn::GetCouple(long i, long j, TPointD *retValue) const {
assert(i < 0); // messo perchè sono sicuro non entra mai in questa funzione!
// e quindi commento ->Load alla riga successiva
long ii = 2 * i;
assert(0 <= i && ii + 1 < NumRows && 0 <= j && j < NumCols);
// retValue->Load( x+j*NumRows + ii );
}
// Get a pointer to the (0,0) entry.
// The entries are in column order.
// This version gives read-only pointer
inline const double *MatrixRmn::GetPtr() const { return x; }
// Get a pointer to the (0,0) entry.
// The entries are in column order.
inline double *MatrixRmn::GetPtr() { return x; }
// Get a pointer to the (i,j) entry.
// The entries are in column order.
// This version gives read-only pointer
inline const double *MatrixRmn::GetPtr(long i, long j) const {
assert(0 <= i && i < NumRows && 0 <= j && j < NumCols);
return (x + j * NumRows + i);
}
// Get a pointer to the (i,j) entry.
// The entries are in column order.
// This version gives pointer to writable data
inline double *MatrixRmn::GetPtr(long i, long j) {
assert(i < NumRows && j < NumCols);
return (x + j * NumRows + i);
}
// Get a pointer to the j-th column.
// The entries are in column order.
// This version gives read-only pointer
inline const double *MatrixRmn::GetColumnPtr(long j) const {
assert(0 <= j && j < NumCols);
return (x + j * NumRows);
}
// Get a pointer to the j-th column.
// This version gives pointer to writable data
inline double *MatrixRmn::GetColumnPtr(long j) {
assert(0 <= j && j < NumCols);
return (x + j * NumRows);
}
/// Get a pointer to the i-th row
// The entries are in column order.
// This version gives read-only pointer
inline const double *MatrixRmn::GetRowPtr(long i) const {
assert(0 <= i && i < NumRows);
return (x + i);
}
// Get a pointer to the i-th row
// This version gives pointer to writable data
inline double *MatrixRmn::GetRowPtr(long i) {
assert(0 <= i && i < NumRows);
return (x + i);
}
// Set the (i,j) entry of the matrix
inline void MatrixRmn::Set(long i, long j, double val) {
assert(i < NumRows && j < NumCols);
*(x + j * NumRows + i) = val;
}
// Set the i-th triple in the j-th column to u's three values
inline void MatrixRmn::SetCouple(long i, long j, const TPointD &u) {
long ii = 2 * i;
assert(0 <= i && ii + 1 < NumRows && 0 <= j && j < NumCols);
// u.Dump( x+j*NumRows + ii );
double *v = x + j * NumRows + ii;
v[0] = u.x;
v[1] = u.y;
}
// Set to be equal to the identity matrix
inline void MatrixRmn::SetIdentity() {
assert(NumRows == NumCols);
SetZero();
SetDiagonalEntries(1.0);
}
inline MatrixRmn &MatrixRmn::operator*=(double mult) {
double *aPtr = x;
for (long i = NumRows * NumCols; i > 0; i--) {
(*(aPtr++)) *= mult;
}
return (*this);
}
inline MatrixRmn &MatrixRmn::AddScaled(const MatrixRmn &B, double factor) {
assert(NumRows == B.NumRows && NumCols == B.NumCols);
double *aPtr = x;
double *bPtr = B.x;
for (long i = NumRows * NumCols; i > 0; i--) {
(*(aPtr++)) += (*(bPtr++)) * factor;
}
return (*this);
}
inline MatrixRmn &MatrixRmn::operator+=(const MatrixRmn &B) {
assert(NumRows == B.NumRows && NumCols == B.NumCols);
double *aPtr = x;
double *bPtr = B.x;
for (long i = NumRows * NumCols; i > 0; i--) {
(*(aPtr++)) += *(bPtr++);
}
return (*this);
}
inline MatrixRmn &MatrixRmn::operator-=(const MatrixRmn &B) {
assert(NumRows == B.NumRows && NumCols == B.NumCols);
double *aPtr = x;
double *bPtr = B.x;
for (long i = NumRows * NumCols; i > 0; i--) {
(*(aPtr++)) -= *(bPtr++);
}
return (*this);
}
template <class T>
inline T Square(T x) {
return (x * x);
}
inline double MatrixRmn::FrobeniusNormSq() const {
double *aPtr = x;
double result = 0.0;
for (long i = NumRows * NumCols; i > 0; i--) {
result += Square(*(aPtr++));
}
return result;
}
// Helper routine to calculate dot product
inline double MatrixRmn::DotArray(long length, const double *ptrA, long strideA,
const double *ptrB, long strideB) {
double result = 0.0;
for (; length > 0; length--) {
result += (*ptrA) * (*ptrB);
ptrA += strideA;
ptrB += strideB;
}
return result;
}
// Helper routine: copies and scales an array (src and dest may be equal, or
// overlap)
inline void MatrixRmn::CopyArrayScale(long length, const double *from,
long fromStride, double *to,
long toStride, double scale) {
for (; length > 0; length--) {
*to = (*from) * scale;
from += fromStride;
to += toStride;
}
}
// Helper routine: adds a scaled array
// fromArray = toArray*scale.
inline void MatrixRmn::AddArrayScale(long length, const double *from,
long fromStride, double *to, long toStride,
double scale) {
for (; length > 0; length--) {
*to += (*from) * scale;
from += fromStride;
to += toStride;
}
}
//=============================================================================
class DVAPI Jacobian {
public:
enum UpdateMode {
JACOB_Undefined = 0,
JACOB_JacobianTranspose = 1,
JACOB_PseudoInverse = 2,
JACOB_DLS = 3,
JACOB_SDLS = 4
};
Jacobian(IKSkeleton *skeleton, std::vector<TPointD> &target);
void computeJacobian();
// const MatrixRmn& ActiveJacobian() const { return *Jactive; }
// void SetJendActive() { Jactive = &Jend; }
void addTarget(TPointD targetPos) { target.push_back(targetPos); }
void deletLastTarget() { target.pop_back(); }
void setTarget(int i, TPointD targetPos) { target[i] = targetPos; }
void ZeroDeltaThetas();
void CalcDeltaThetasTranspose();
void CalcDeltaThetasPseudoinverse();
void CalcDeltaThetasDLS();
void CalcDeltaThetasDLSwithSVD();
void CalcDeltaThetasSDLS();
void UpdateThetas();
bool checkJointsLimit();
void UpdatedSClampValue();
void DrawEigenVectors() const;
void SetCurrentMode(UpdateMode mode) { CurrentUpdateMode = mode; }
UpdateMode GetCurrentMode() const { return CurrentUpdateMode; }
void SetDampingDLS(double lambda) {
DampingLambda = lambda;
DampingLambdaSq = lambda * lambda;
}
void Reset();
private:
IKSkeleton *skeleton; // skeleton associated with this Jacobian matrix
std::vector<TPointD> target;
int nEffector; // Number of end effectors
int nJoint; // Number of Joints
int nRow; // matrix rows J(= 2 * number of end effectors)
int nCol; // number of columns of J
MatrixRmn
Jend; // Jacobian matrix based on the positions of the end effectors
MatrixRmn Jtarget;
MatrixRmn Jnorms; // Norms of 2-vectors in active Jacobian (solo SDLS)
MatrixRmn U; // J = U * Diag(w) * V^T (SVD Singular Value
// Decomposition)
VectorRn w;
MatrixRmn V;
UpdateMode CurrentUpdateMode;
VectorRn dS; // delta s
VectorRn dT; // delta t
VectorRn dSclamp;
VectorRn dTheta; // delta theta
VectorRn dPreTheta; // (vale solo per SDLS)
// Parameters for pseudoinverse
static const double PseudoInverseThresholdFactor;
// Parameters for the Damped Least Squares method
static const double DefaultDampingLambda;
double DampingLambda;
double DampingLambdaSq;
VectorRn DampingLambdaSqV;
VectorRn diagMatIdentity;
// double DampingLambdaSDLS;
static const double MaxAngleJtranspose;
static const double MaxAnglePseudoinverse;
static const double MaxAngleDLS;
static const double MaxAngleSDLS;
// MatrixRmn* Jactive;
void CalcdTClampedFromdS();
static const double BaseMaxTargetDist;
};
#endif // JACOBIAN_H