tahoma2d/toonz/sources/include/tcg/pool.h
luz paz 35e409e926 fix various typos
Found via `codespell -q 3 -S *.ts,thirdparty, -L appy,ba,inbetween,inout,pevent,possibile,upto`
2021-08-31 11:10:50 -04:00

275 lines
7.9 KiB
C++

#pragma once
#ifndef TCG_POOL_H
#define TCG_POOL_H
// STD includes
#include "assert.h"
#include <vector>
#include <algorithm>
#include <functional>
// Discriminate rvalues support - either use Boost's config.hpp for automatic
// lookup,
// or deal with it manually
#ifndef TCG_RVALUES_SUPPORT
#include <boost/config.hpp>
#ifdef BOOST_NO_RVALUE_REFERENCES
#define TCG_RVALUES_SUPPORT 0
#else
#define TCG_RVALUES_SUPPORT 1
#endif
#endif
/*!
\file pool.h
\brief This file contains an implementation of the \a pool container
concept.
\details A pool is a container that supports two fundamental operations,
acquire() and
release(), whose purpose is that of marking access operations to a
resource
that <I>should not be destroyed</I> when the access operation ends.
Creation and destruction of resources can be a time-consuming task
that could
be avoided when it is known that resources could be reused - which
is the very
reason why caching can be a useful approach to some problems.
The classical cache concept is nothing more than that of a standard
associative
map, tweaked to accommodate specific commodities - such as managing
the cache
size.
However, sometimes resources could be considered to be effectively
identical,
to the point that assigning a key is merely a way to keep the
objects
distinct in the cache. Users are in the condition to require only
two functions,
one to acquire() a resource, the other to release() it.
The Pool concept we are introducing satisfies the following ruleset:
<UL>
<LI> The pool is a dynamical container which allocates resources by
invoking the
objects' default constructor. </LI>
<LI> Objects in the pool are \b not destructed, except when the pool
is explicitly
\a squeezed by the user.</LI>
<LI> Keys are indices, returned by the pool with an incremental
ordering. </LI>
<LI> An object which has been acquired cannot be acquired again
until it has been
released </LI>
</UL>
*/
namespace tcg {
//****************************************************************************
// TCG Indices Pool class
//****************************************************************************
template <typename T = size_t, typename Cont = std::vector<T>>
class indices_pool {
public:
typedef T value_type;
typedef Cont container_type;
private:
T m_start; //!< First index to be acquired
T m_size; //!< Current indices count
Cont m_releasedIndices; //!< Priority queue of released indices
public:
indices_pool(value_type start = 0) : m_start(start), m_size(0) {}
~indices_pool() {}
template <typename iter>
indices_pool(value_type size, iter releasedBegin, iter releasedEnd,
value_type start = 0)
: m_start(start)
, m_size(size)
, m_releasedIndices(releasedBegin, releasedEnd) {
std::make_heap(m_releasedIndices.begin(), m_releasedIndices.end(),
std::greater<T>());
}
template <typename iter>
indices_pool(iter acquiredBegin, iter acquiredEnd, value_type start = 0)
: m_start(start) {
if (acquiredBegin == acquiredEnd)
m_size = 0;
else {
// Sort the acquired indices
std::vector<T> acquired(acquiredBegin, acquiredEnd);
std::sort(acquired.begin(), acquired.end());
assert(acquired.front() >= m_start);
// Scan them, adding holes in the acquired sequence to released indices
m_size = acquired.back() - m_start + 1;
assert(m_size >= (T)acquired.size());
m_releasedIndices.reserve(m_size - acquired.size());
T curIdx = m_start;
typename std::vector<T>::iterator at, aEnd(acquired.end());
for (at = acquired.begin(); at != aEnd; ++at, ++curIdx)
for (; curIdx != *at; ++curIdx) m_releasedIndices.push_back(curIdx);
std::make_heap(m_releasedIndices.begin(), m_releasedIndices.end(),
std::greater<T>());
}
}
value_type size() const { return m_size; }
value_type releasedSize() const { return m_releasedIndices.size(); }
value_type acquiredSize() const { return size() - releasedSize(); }
const container_type &releasedIndices() const { return m_releasedIndices; }
value_type acquire() {
if (!m_releasedIndices.empty()) {
value_type idx = m_releasedIndices.front();
pop_heap(m_releasedIndices.begin(), m_releasedIndices.end(),
std::greater<T>());
m_releasedIndices.pop_back();
return idx;
}
return m_start + m_size++;
}
void release(value_type idx) {
m_releasedIndices.push_back(idx);
push_heap(m_releasedIndices.begin(), m_releasedIndices.end(),
std::greater<T>());
}
void clear() {
m_size = 0;
m_releasedIndices.clear();
}
//! Removes pool entries whose index is beyond that of the last acquired one.
void squeeze() {
if (m_releasedIndices.empty()) return;
std::sort_heap(m_releasedIndices.begin(), m_releasedIndices.end(),
std::greater<T>()); // O(n logn)
// Decrease the pool size as long as the back items are unused
T lastIndex = m_start + m_size - 1;
typename Cont::iterator ut, uEnd(m_releasedIndices.end());
for (ut = m_releasedIndices.begin(); ut != uEnd && *ut == lastIndex; ++ut)
--lastIndex, --m_size;
if (ut != m_releasedIndices.begin()) m_releasedIndices.swap(Cont(ut, uEnd));
std::make_heap(m_releasedIndices.begin(), m_releasedIndices.end(),
std::greater<T>()); // O(n)
}
#if (TCG_RVALUES_SUPPORT > 0)
indices_pool(const indices_pool &other)
: m_start(other.m_start)
, m_size(other.m_size)
, m_releasedIndices(other.m_releasedIndices) {}
indices_pool &operator=(const indices_pool &other) {
m_start = other.m_start, m_size = other.m_size,
m_releasedIndices = other.m_releasedIndices;
return *this;
}
indices_pool(indices_pool &&other)
: m_start(other.m_start)
, m_size(other.m_size)
, m_releasedIndices(
std::forward<container_type &&>(other.m_releasedIndices)) {}
indices_pool &operator=(indices_pool &&other) {
m_start = other.m_start, m_size = other.m_size;
m_releasedIndices =
std::forward<container_type &&>(other.m_releasedIndices);
return *this;
}
#endif
};
//----------------------------------------------------------------
template <typename T, typename Cont = std::vector<T>>
class pool {
public:
typedef T value_type;
typedef Cont container_type;
typedef size_t size_type;
private:
Cont m_objects; //!< Objects in the pool
tcg::indices_pool<size_t> m_indices; //!< Indices Pool representing m_objects
public:
pool() {}
~pool() {}
const tcg::indices_pool<size_t> &indices() const { return m_indices; }
size_type size() const {
assert(m_indices.size() <= m_objects.size());
return m_objects.size();
}
size_type releasedSize() const {
return m_objects.size() - m_indices.acquiredSize();
}
size_type acquiredSize() const { return m_indices.acquiredSize(); }
const value_type &operator[](size_type idx) const { return m_objects[idx]; }
value_type &operator[](size_type idx) { return m_objects[idx]; }
size_type acquire() {
size_t result = m_indices.acquire();
if (result >= m_objects.size()) {
assert(result == m_objects.size());
m_objects.push_back(T());
}
return result;
}
void release(size_type idx) { m_indices.release(idx); }
void releaseAll() { m_indices.clear(); }
void clear() {
releaseAll();
m_objects.clear();
}
//! Removes pool entries whose index is beyond that of the last acquired one.
void squeeze() {
m_indices.squeeze();
m_objects.resize(m_indices.size());
}
};
} // namespace tcg
#endif // TCG_POOL_H