tahoma2d/toonz/sources/include/stdfx/shadingcontext.h
Toshihiro Shimizu 890dddabbd first commit
2016-03-19 02:57:51 +09:00

99 lines
2.5 KiB
C++

#ifndef SHADINGCONTEXT_H
#define SHADINGCONTEXT_H
// Glew include
#include <GL/glew.h>
// TnzCore includes
#include "traster.h"
// Qt includes
#include <QDateTime>
#include <QGLFramebufferObjectFormat>
#undef DVAPI
#undef DVVAR
#ifdef TNZSTDFX_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
//=========================================================
// Forward declarations
class QObject;
class QGLShaderProgram;
class QDateTime;
//=========================================================
class DVAPI ShadingContext
{
public:
enum Support {
OK,
NO_PIXEL_BUFFER,
NO_SHADERS
};
public:
ShadingContext();
~ShadingContext();
//! Returns the status of OpenGL shading support.
static Support support();
bool isValid() const;
void makeCurrent();
void doneCurrent();
/*!
Resizes the output buffer to the specified size. Requires that
the contex is made current before invocation. In case lx or ly are 0,
the context's output buffer is destroyed.
*/
void resize(int lx, int ly,
const QGLFramebufferObjectFormat &fmt = QGLFramebufferObjectFormat());
QGLFramebufferObjectFormat format() const;
TDimension size() const;
//! Surrenders ownership of the supplied shader program to the shading context.
void addShaderProgram(const QString &shaderName, QGLShaderProgram *program);
void addShaderProgram(const QString &shaderName, QGLShaderProgram *program,
const QDateTime &lastModified);
bool removeShaderProgram(const QString &shaderName);
QGLShaderProgram *shaderProgram(const QString &shaderName) const;
QDateTime lastModified(const QString &shaderName) const;
std::pair<QGLShaderProgram *, QDateTime> shaderData(const QString &shaderName) const;
GLuint loadTexture(const TRasterP &src, GLuint texUnit); //!< Loads a texture and binds it to the specified texture unit.
//! \return The OpenGL texture id of the loaded texture. \param src Loaded texture. \param texUnit Unit the texture will be bound to.
void unloadTexture(GLuint texId); //!< Releases the specified texture id.
//! Renders the active shader program to the specified raster.
void draw(const TRasterP &dst);
//! Performs transform feedback with the specified varying variables
void transformFeedback(int varyingsCount, const GLsizeiptr *varyingSizes,
GLvoid **bufs);
private:
struct Imp;
Imp *m_imp;
// Not copyable
ShadingContext(const ShadingContext &);
ShadingContext &operator=(const ShadingContext &);
};
#endif // SHADINGCONTEXT_H