tahoma2d/toonz/sources/stdfx/igs_motion_wind_pixel.h
Toshihiro Shimizu 890dddabbd first commit
2016-03-19 02:57:51 +09:00

82 lines
2 KiB
C++

#ifndef igs_motion_wind_pixel_h
#define igs_motion_wind_pixel_h
#include <vector>
#include "igs_math_random.h"
#include "igs_ifx_common.h" /* igs::image::rgba::siz */
#ifndef IGS_MOTION_WIND_EXPORT
#define IGS_MOTION_WIND_EXPORT
#endif
namespace igs
{
namespace motion_wind
{
class IGS_MOTION_WIND_EXPORT pixel
{
public:
pixel(
const bool blow_dark_sw, const bool blow_alpha_sw
,
const unsigned long length_random_seed, const double length_min, const double length_max, const double length_bias, const bool length_ref_sw
,
const unsigned long force_random_seed, const double force_min, const double force_max, const double force_bias, const bool force_ref_sw
,
const unsigned long density_random_seed, const double density_min, const double density_max, const double density_bias, const bool density_ref_sw);
int change(
const bool key_reset_sw
/***, const int ref_channel
, const double *ref_pixel***/ /* ゼロなら参照しない */
,
const double ref_val /* ゼロ以上なら有効値、マイナスなら無効 */
,
const int channels, double *pixel_tgt);
void clear(void);
private:
std::vector<double> table_; /* 減少テーブル */
igs::math::random length_random_; // default seed is 1
igs::math::random force_random_; // default seed is 1
igs::math::random density_random_; // default seed is 1
const bool blow_dark_sw_,
blow_alpha_sw_;
/* ref全体をセットするか否かは、参照画像があるかない(NULL)かで決める */
const double length_min_,
length_max_;
const double length_bias_;
const bool length_ref_sw_;
const double force_min_,
force_max_;
const double force_bias_;
const bool force_ref_sw_;
const double density_min_,
density_max_;
const double density_bias_;
const bool density_ref_sw_;
double key_lightness_;
double pixel_key_[igs::image::rgba::siz];
long table_len_,
table_pos_;
double *table_array_;
/* copy constructorを無効化 */
pixel(const pixel &);
/* 代入演算子を無効化 */
pixel &operator=(const pixel &);
};
}
}
#endif /* !igs_motion_wind_pixel_h */