tahoma2d/toonz/sources/stdfx/igs_maxmin_lens_matrix.h
Toshihiro Shimizu 890dddabbd first commit
2016-03-19 02:57:51 +09:00

40 lines
1.1 KiB
C++

#ifndef igs_maxmin_lens_matrix_h
#define igs_maxmin_lens_matrix_h
#include <vector>
namespace igs
{
namespace maxmin
{
const int diameter_from_outer_radius(
const double outer_radius);
const double outer_radius_from_radius(
const double radius, const double smooth_outer_range);
const int alloc_and_shape_lens_matrix(
const double radius // 0=<
,
const double outer_radius, const int polygon_number // =2
,
const double roll_degree // 0<= ... <=360
,
std::vector<int> &lens_offsets, std::vector<int> &lens_sizes, std::vector<std::vector<double>> &lens_ratio);
/*
lens_offsetsとlens_sizesで影響範囲を表わすmatrixを表わす
radiusは影響円の半径
matrix(縦横)サイズ(lens_offsets.size())は
円(radius)が入る最小整数値でかつ、
1以上の奇数(1,3,5,6)値
*/
const void reshape_lens_matrix(
const double radius // 0<=
,
const double outer_radius, const int odd_diameter, const int polygon_number // =2
,
const double roll_degree // 0<= ... <=360
,
std::vector<int> &lens_offsets, std::vector<int> &lens_sizes, std::vector<std::vector<double>> &lens_ratio);
}
}
#endif /* !igs_maxmin_lens_matrix_h */