58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
#pragma once
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#ifndef TEXTUREUTILS_H
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#define TEXTUREUTILS_H
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#include "ext/ttexturesstorage.h"
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//! \file textureutils.h
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/*!
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This file contains functions related to the texturization of Toonz scene
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contents,
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namely image levels and whole xsheets.
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*/
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//==================================================================
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// Forward declarations
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class TXsheet;
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class TXshSimpleLevel;
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class TFrameId;
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//==================================================================
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//**********************************************************************************************
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// Texture Utility Functions declaration
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//**********************************************************************************************
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namespace texture_utils {
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//! Returns the OpenGL data of a loaded texture corresponding to sl's content
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//! at fid with specified subsampling.
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DrawableTextureDataP getTextureData(const TXshSimpleLevel *sl,
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const TFrameId &fid, int subsampling);
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//! Invalidates any currently stored texture associated with sl at the specified
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//! fid.
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void invalidateTexture(const TXshSimpleLevel *sl, const TFrameId &fid);
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//! Invalidates any currently stored texture associated with sl.
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void invalidateTextures(const TXshSimpleLevel *sl);
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//------------------------------------------------------------------------------------
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//! Returns the OpenGL data of a loaded texture corresponding to xsh's content
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//! at the specified frame.
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DrawableTextureDataP getTextureData(const TXsheet *xsh, int frame);
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//! Invalidates any currently stored texture associated with xsh at the
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//! specified frame.
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void invalidateTexture(const TXsheet *xsh, int frame);
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//! Invalidates any currently stored texture associated with sl.
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void invalidateTextures(const TXsheet *xsh);
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} // namespace texture_utils
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#endif // TEXTUREUTILS_H
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