tahoma2d/toonz/sources/toonzqt/dvscrollwidget.cpp
Shinya Kitaoka d1f6c4e95b REFACTORING: Add final specifiers (#537)
* add final specifiers

* apply clang-format

* fix for macOS
2016-06-29 15:17:12 +09:00

422 lines
13 KiB
C++

#include "toonzqt/dvscrollwidget.h"
// TnzQt includes
#include "toonzqt/freelayout.h"
// Qt includes
#include <QLayout>
#include <QPushButton>
#include <QPropertyAnimation>
#include <QResizeEvent>
#include <QMouseEvent>
#include <QTimer>
// STD includes
#include <numeric>
//****************************************************************************
// Local namespace stuff
//****************************************************************************
namespace {
class ScrollLayout final : public DummyLayout {
DvScrollWidget *m_scrollWidget;
public:
ScrollLayout(DvScrollWidget *scrollWidget) : m_scrollWidget(scrollWidget) {
assert(m_scrollWidget);
}
QSize minimumSize() const override {
struct locals {
inline static QSize expand(const QSize &size, const QLayoutItem *item) {
return size.expandedTo(item->minimumSize());
}
};
QSize minSize = std::accumulate(m_items.begin(), m_items.end(), QSize(),
locals::expand);
return (m_scrollWidget->getOrientation() == Qt::Horizontal)
? QSize(0, minSize.height())
: QSize(minSize.width(), 0);
}
QSize maximumSize() const override {
struct locals {
inline static QSize bound(const QSize &size, const QLayoutItem *item) {
return size.boundedTo(item->minimumSize());
}
};
QSize maxSize =
std::accumulate(m_items.begin(), m_items.end(),
QSize(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX), locals::bound);
return (m_scrollWidget->getOrientation() == Qt::Horizontal)
? QSize(QWIDGETSIZE_MAX, maxSize.height())
: QSize(maxSize.width(), QWIDGETSIZE_MAX);
}
void setGeometry(const QRect &r) override {
const Qt::Orientation orientation = m_scrollWidget->getOrientation();
QList<QLayoutItem *>::const_iterator it, iEnd = m_items.end();
for (it = m_items.begin(); it != iEnd; ++it) {
QLayoutItem *item = *it;
QSize targetSize = item->sizeHint();
if (orientation & item->expandingDirections()) {
if (orientation & Qt::Horizontal)
targetSize.setWidth(r.width());
else
targetSize.setHeight(r.height());
}
const QSize &minSize = item->minimumSize(),
&maxSize = item->maximumSize();
targetSize.setWidth(
tcrop(targetSize.width(), minSize.width(), maxSize.width()));
targetSize.setHeight(
tcrop(targetSize.height(), minSize.height(), maxSize.height()));
const QRect &geom = item->geometry();
if (geom.size() != targetSize)
item->setGeometry(QRect(geom.topLeft(), targetSize));
}
m_scrollWidget->scroll(0); // Refresh scroll buttons visibility
}
};
//==============================================================================
qreal heldScrollEasing(qreal progress) {
// Equilibrate sum of Linear and InQuad
return 0.5 * progress * (1.0 + progress);
}
} // namespace
//****************************************************************************
// DvScrollWidget implementation
//****************************************************************************
DvScrollWidget::DvScrollWidget(QWidget *parent, Qt::Orientation orientation)
: QFrame(parent)
, m_content(0)
, m_animation(0)
, m_clickEase(QEasingCurve::OutCubic)
, m_holdEase(QEasingCurve::Linear)
, m_backwardTimer(new QTimer(this))
, m_forwardTimer(new QTimer(this))
, m_pressed(false)
, m_heldRelease(false)
, m_heldClick(false) {
ScrollLayout *scrollLayout = new ScrollLayout(this);
setLayout(scrollLayout);
// At the toolbar sides, add scroll buttons
m_scrollBackward =
new QPushButton(this); // NOTE: Not being managed by the scroll layout.
m_scrollBackward->setFixedSize(
24, 24); // It's not necessary. They are not part
m_scrollBackward->setFocusPolicy(Qt::NoFocus); // of the content.
m_scrollForward =
new QPushButton(this); // Observe that the parent widget must
m_scrollForward->setFixedSize(24,
24); // therefore be explicitly supplied.
m_scrollForward->setFocusPolicy(Qt::NoFocus);
setOrientation(orientation);
m_scrollBackward->move(0, 0);
m_backwardTimer->setInterval(450);
m_forwardTimer->setInterval(450);
m_backwardTimer->setSingleShot(true);
m_forwardTimer->setSingleShot(true);
connect(m_scrollBackward, SIGNAL(clicked(bool)), this,
SLOT(scrollBackward()));
connect(m_scrollForward, SIGNAL(clicked(bool)), this, SLOT(scrollForward()));
connect(m_backwardTimer, SIGNAL(timeout()), this, SLOT(holdBackward()));
connect(m_forwardTimer, SIGNAL(timeout()), this, SLOT(holdForward()));
connect(m_scrollBackward, SIGNAL(pressed()), m_backwardTimer, SLOT(start()));
connect(m_scrollForward, SIGNAL(pressed()), m_forwardTimer, SLOT(start()));
connect(m_scrollBackward, SIGNAL(released()), this, SLOT(releaseBackward()));
connect(m_scrollForward, SIGNAL(released()), this, SLOT(releaseForward()));
}
//------------------------------------------------------------------------------
void DvScrollWidget::setWidget(QWidget *widget) {
// Delete currently set widget, if any
QLayout *lay = layout();
while (QLayoutItem *item = lay->takeAt(
0)) // Should be 1 item only - while is just to be pedant
{
assert(item->widget());
delete item->widget(); // The item DOES NOT own the widget.
delete item; // The parent widget (this) does - this
} // is by Qt's manual.
// Add widget
lay->addWidget(widget);
m_content = widget;
m_content->lower(); // Needs to be below the scroll buttons.
// Seemingly not working on Mac (see showEvent).
assert(widget->parent() == this);
// Use animations to make scrolling 'smooth'
delete m_animation;
m_animation = new QPropertyAnimation(m_content, "pos");
connect(m_animation, SIGNAL(stateChanged(QAbstractAnimation::State,
QAbstractAnimation::State)),
this, SLOT(updateButtonsVisibility()));
}
//------------------------------------------------------------------------------
void DvScrollWidget::setOrientation(Qt::Orientation orientation) {
if ((m_horizontal = (orientation == Qt::Horizontal))) {
setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
m_scrollBackward->setObjectName("ScrollLeftButton");
m_scrollForward->setObjectName("ScrollRightButton");
} else {
setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Preferred);
m_scrollBackward->setObjectName("ScrollUpButton");
m_scrollForward->setObjectName("ScrollDownButton");
}
}
//------------------------------------------------------------------------------
Qt::Orientation DvScrollWidget::getOrientation() const {
return m_horizontal ? Qt::Horizontal : Qt::Vertical;
}
//------------------------------------------------------------------------------
void DvScrollWidget::setEasing(QEasingCurve clickEase,
QEasingCurve holdPressEase) {
m_clickEase = clickEase;
m_holdEase = holdPressEase;
}
//------------------------------------------------------------------------------
void DvScrollWidget::scroll(int dx, int duration, QEasingCurve ease) {
if (m_content)
scrollTo(m_horizontal ? m_content->x() + dx : m_content->y() + dx, duration,
ease);
}
//------------------------------------------------------------------------------
void DvScrollWidget::scrollTo(int pos, int duration, QEasingCurve ease) {
if (!m_content) return;
// Retrieve the contents' bounds
QRect bounds(m_content->pos(), m_content->size());
QPoint newPos;
if (m_horizontal) {
newPos = QPoint(pos, 0);
int minPos = width() - bounds.width();
if (newPos.x() <= minPos) newPos.setX(minPos);
if (newPos.x() >= 0) newPos.setX(0);
} else {
newPos = QPoint(0, pos);
int minPos = height() - bounds.height();
if (newPos.y() <= minPos) newPos.setY(minPos);
if (newPos.y() >= 0) newPos.setY(0);
}
if (duration > 0) {
m_animation->stop();
m_animation->setEasingCurve(ease);
m_animation->setStartValue(bounds.topLeft());
m_animation->setEndValue(newPos);
m_animation->setDuration(duration);
m_animation->start();
} else {
m_content->move(newPos);
updateButtonsVisibility();
}
}
//------------------------------------------------------------------------------
void DvScrollWidget::updateButtonsVisibility() {
if ((!m_content) || (m_animation->state() == QPropertyAnimation::Running))
return;
QRect bounds(m_content->pos(), m_content->size());
if (m_horizontal) {
if (bounds.right() <= width()) {
m_scrollForward->setDown(false);
m_scrollForward->hide();
m_heldRelease = m_heldClick = false;
} else
m_scrollForward->show();
if (bounds.left() >= 0) {
m_scrollBackward->setDown(false);
m_scrollBackward->hide();
m_heldRelease = m_heldClick = false;
} else
m_scrollBackward->show();
} else {
if (bounds.bottom() <= height()) {
m_scrollForward->setDown(false);
m_scrollForward->hide();
m_heldRelease = m_heldClick = false;
} else
m_scrollForward->show();
if (bounds.top() >= 0) {
m_scrollBackward->setDown(false);
m_scrollBackward->hide();
m_heldRelease = m_heldClick = false;
} else
m_scrollBackward->show();
}
}
//------------------------------------------------------------------------------
void DvScrollWidget::showEvent(QShowEvent *se) {
// These are necessary on Mac.
m_scrollBackward->raise();
m_scrollForward->raise();
}
//------------------------------------------------------------------------------
void DvScrollWidget::resizeEvent(QResizeEvent *re) {
QWidget::resizeEvent(re);
scroll(0);
if (m_horizontal) {
m_scrollBackward->setFixedSize(m_scrollBackward->width(), height());
m_scrollForward->setFixedSize(m_scrollForward->width(), height());
m_scrollForward->move(re->size().width() - m_scrollForward->width(), 0);
} else {
m_scrollBackward->setFixedSize(width(), m_scrollBackward->height());
m_scrollForward->setFixedSize(width(), m_scrollForward->height());
m_scrollForward->move(0, re->size().height() - m_scrollForward->height());
}
}
//------------------------------------------------------------------------------
void DvScrollWidget::mousePressEvent(QMouseEvent *me) {
m_pressed = true;
m_mousePos = m_horizontal ? me->x() : me->y();
me->accept();
}
//------------------------------------------------------------------------------
void DvScrollWidget::mouseMoveEvent(QMouseEvent *me) {
if (!m_pressed) return;
if (m_horizontal) {
scroll(me->x() - m_mousePos);
m_mousePos = me->x();
} else {
scroll(me->y() - m_mousePos);
m_mousePos = me->y();
}
me->accept();
}
//------------------------------------------------------------------------------
void DvScrollWidget::mouseReleaseEvent(QMouseEvent *me) {
m_pressed = false;
me->accept();
}
//------------------------------------------------------------------------------
void DvScrollWidget::holdBackward() {
if (!m_content) return;
m_heldRelease = m_heldClick = true;
QRect bounds(m_content->pos(), m_content->size());
int spaceLeft = -(m_horizontal ? bounds.left() : bounds.top());
QEasingCurve ease;
ease.setCustomType(&heldScrollEasing);
scrollTo(0, spaceLeft * 10, ease); // 100 pix per second
}
//------------------------------------------------------------------------------
void DvScrollWidget::holdForward() {
if (!m_content) return;
m_heldRelease = m_heldClick = true;
QRect bounds(m_content->pos(), m_content->size());
int pos =
m_horizontal ? width() - bounds.width() : height() - bounds.height();
int spaceLeft = (m_horizontal ? bounds.left() : bounds.top()) - pos;
QEasingCurve ease;
ease.setCustomType(&heldScrollEasing);
scrollTo(pos, spaceLeft * 10, ease); // 100 pix per second
}
//------------------------------------------------------------------------------
void DvScrollWidget::releaseBackward() {
m_backwardTimer->stop();
if (m_heldRelease) m_animation->stop();
m_heldRelease = false;
}
//------------------------------------------------------------------------------
void DvScrollWidget::releaseForward() {
m_forwardTimer->stop();
if (m_heldRelease) m_animation->stop();
m_heldRelease = false;
}
//------------------------------------------------------------------------------
void DvScrollWidget::scrollBackward() {
if (!m_heldClick) scroll(0.5 * (m_horizontal ? width() : height()), 300);
m_heldClick = false;
}
//------------------------------------------------------------------------------
void DvScrollWidget::scrollForward() {
if (!m_heldClick) scroll(-0.5 * (m_horizontal ? width() : height()), 300);
m_heldClick = false;
}