tahoma2d/thirdparty/freeglut
2020-11-04 11:49:17 -07:00
..
bin Change glut to freeglut on Windows (#267) 2020-11-04 11:49:17 -07:00
include/GL Change glut to freeglut on Windows (#267) 2020-11-04 11:49:17 -07:00
lib Change glut to freeglut on Windows (#267) 2020-11-04 11:49:17 -07:00
Copying.txt Change glut to freeglut on Windows (#267) 2020-11-04 11:49:17 -07:00
Readme.txt Change glut to freeglut on Windows (#267) 2020-11-04 11:49:17 -07:00

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

freeglut 3.0.0-1.mp for MSVC

This package contains freeglut import libraries, headers, and Windows DLLs.
These allow 32 and 64 bit GLUT applications to be compiled on Windows using
Microsoft Visual C++.

For more information on freeglut, visit http://freeglut.sourceforge.net/.


Installation

Create a folder on your PC which is readable by all users, for example
“C:\Program Files\Common Files\MSVC\freeglut\” on a typical Windows system. Copy
the “lib\” and “include\” folders from this zip archive to that location.

The appropriate freeglut DLL can either be placed in the same folder as your
application, or can be installed in a system-wide folder which appears in your
%PATH% environment variable. Be careful not to mix the 32 bit DLL up with the 64
bit DLL, as they are not interchangeable.


Compiling 32 bit Applications

To create a 32 bit freeglut application, create a new Win32 C++ project in MSVC.
From the “Win32 Application Wizard”, choose a “Windows application”, check the
“Empty project” box, and submit.

Youll now need to configure the compiler and linker settings. Open up the
project properties, and select “All Configurations” (this is necessary to ensure
our changes are applied for both debug and release builds). Open up the
“general” section under “C/C++”, and configure the “include\” folder you created
above as an “Additional Include Directory”. If you have more than one GLUT
package which contains a “glut.h” file, its important to ensure that the
freeglut include folder appears above all other GLUT include folders.

Now open up the “general” section under “Linker”, and configure the “lib\”
folder you created above as an “Additional Library Directory”. A freeglut
application depends on the import libraries “freeglut.lib” and “opengl32.lib”,
which can be configured under the “Input” section. However, it shouldnt be
necessary to explicitly state these dependencies, since the freeglut headers
handle this for you. Now open the “Advanced” section, and enter “mainCRTStartup”
as the “Entry Point” for your application. This is necessary because GLUT
applications use “main” as the application entry point, not “WinMain”—without it
youll get an undefined reference when you try to link your application.

Thats all of your project properties configured, so you can now add source
files to your project and build the application. If you want your application to
be compatible with GLUT, you should “#include <GL/glut.h>”. If you want to use
freeglut specific extensions, you should “#include <GL/freeglut.h>” instead.

Dont forget to either include the freeglut DLL when distributing applications,
or provide your users with some method of obtaining it if they dont already
have it!


Compiling 64 bit Applications

Building 64 bit applications is almost identical to building 32 bit applications.
When you use the configuration manager to add the x64 platform, its easiest to
copy the settings from the Win32 platform. If you do so, its then only necessary
to change the “Additional Library Directories” configuration so that it
references the directory containing the 64 bit import library rather
than the 32 bit one.


Problems?

If you have problems using this package (compiler / linker errors etc.), please
check that you have followed all of the steps in this readme file correctly.
Almost all of the problems which are reported with these packages are due to
missing a step or not doing it correctly, for example trying to build a 32 bit
app against the 64 bit import library. If you have followed all of the steps
correctly but your application still fails to build, try building a very simple
but functional program (the example at
http://www.transmissionzero.co.uk/computing/using-glut-with-mingw/ works fine
with MSVC). A lot of people try to build very complex applications after
installing these packages, and often the error is with the application code or
other library dependencies rather than freeglut.

If you still cant get it working after trying to compile a simple application,
then please get in touch via http://www.transmissionzero.co.uk/contact/,
providing as much detail as you can. Please dont complain to the freeglut guys
unless youre sure its a freeglut bug, and have reproduced the issue after
compiling freeglut from the latest SVN version—if thats still the case, Im
sure they would appreciate a bug report or a patch.


Changelog

20150722: Release 3.0.0-2.mp

  • Modified the freeglut_std.h file so that it doesnt try to link against the
    freeglutd.lib import library.

20150315: Release 3.0.0-1.mp

  • First 3.0.0 MSVC release. Ive built the package using Visual Studio 2013,
    and the only change Ive made is to the DLL version resource—Ive changed
    the description so that my MinGW and MSVC builds are distinguishable from
    each other (and other builds) using Windows Explorer.


Transmission Zero
20150722

http://www.transmissionzero.co.uk/