#include "toonz/observer.h" // OBSOLETO?? TNotifier *TNotifier::instance() { static TNotifier theNotifier; return &theNotifier; } /* void TNotifier::attach(TChangeObserver*observer) { std::vector::iterator it; for(it = m_obsList.begin(); it != m_obsList.end(); ++it) (*it)->attach(observer); if(TGlobalObserver *go = dynamic_cast(observer)) { if(m_newSceneNotifiedObs.find(go) == m_newSceneNotifiedObs.end()) { go->update(TGlobalChange(true)); m_newSceneNotifiedObs.insert(go); } } } void TNotifier::detach(TChangeObserver*observer) { std::vector::iterator it; for(it = m_obsList.begin(); it != m_obsList.end(); ++it) (*it)->detach(observer); } */ void TNotifier::notify(const TGlobalChange &c) { m_globalObs.notify(c); if (c.isSceneChanged()) { m_newSceneNotifiedObs.clear(); for (int i = 0; i < (int)m_globalObs.m_observers.size(); i++) m_newSceneNotifiedObs.insert(m_globalObs.m_observers[i]); } }