#ifndef SMOOTH_DEFORMATION_H #define SMOOTH_DEFORMATION_H /** * @author Fabrizio Morciano */ #include "tcommon.h" //#include "tgeometry.h" //#include "ext/TriParam.h" #include #undef DVAPI #undef DVVAR #ifdef TNZEXT_EXPORTS #define DVAPI DV_EXPORT_API #define DVVAR DV_EXPORT_VAR #else #define DVAPI DV_IMPORT_API #define DVVAR DV_IMPORT_VAR #endif #include "StrokeDeformationImpl.h" namespace ToonzExt { class DVAPI SmoothDeformation : public StrokeDeformationImpl { SmoothDeformation(); public: virtual ~SmoothDeformation(); bool check_(const ContextStatus *status); bool findExtremes_(const ContextStatus *, Interval &); double findActionLength(); virtual void draw(Designer *); static SmoothDeformation * instance(); }; } #endif /* SMOOTH_DEFORMATION_H */ //----------------------------------------------------------------------------- // End Of File //-----------------------------------------------------------------------------