TileFx Iwa
● Overview
This has the effect of arranging the input image into tiles.
In Toonz an existing function called "TileFx" was reinforced with the following points.
- The range to be repeated, in addition to the bounding box of the material, you can now also specify the camera box.
- In the flag indicator for the number of repeats, you can now specify up, down, left & right separately.
- The width of the margin, can now be set in the horizontal direction, with the vertical direction separately specified.
● Input port
- Source : Connect the input image.
● Parameters
- Input Size : Specify the range to be repeated.
"Bounding Box"  Repeats the area within the bounding box of the input image.
"Camera Box"   Repeats the area within the camera box. In other words, the repeated images will be placed outside the camera.
- Left Quantity : Specify the number of times that tiles will repeat on the left side.
"No Tile"  It will not repeat the tiles.
"1 Tile"   Only 1 tile will be repeated.
"Mutiple Tiles" Infinitely repeats the tiles within the required range.
- Right Quantity : Specify the number of times that tiles will repeat on the right side. (See Left Quantity)
- Mirror Horizontally : When ON, the tiles arranged in the horizontal direction, will be reversed right to left to each other.
- Horizontal Margin : The horizontal margin (Unit) of the tile direction. It can have a negative value.
- Top Quantity : Specify the number of times that tiles will repeat on the upper side. (See Left Quantity)
- Bottom Quantity : Specify the number of times that tiles will repeat on the lower side. (See Left Quantity)
- Mirror Vertically : When ON, the tiles arranged in the vertical direction, will be upside down to each other.
- Vertical Margin : The vertical margin (Unit) of the tile direction. You can have a negative value.