#pragma once #ifndef _SKELETONLUT_H_ #define _SKELETONLUT_H_ namespace SkeletonLut { extern UCHAR FirstPreseedTable[]; extern UCHAR FirstPreseedTableRev[]; extern UCHAR NextPointTable[]; extern UCHAR NextPointTableRev[]; extern UCHAR ConnectionTable[]; extern UCHAR NextSeedTable[]; extern UCHAR EndpointTable[]; extern UCHAR ExtremeEndpointTable[]; } // namespace #endif