\documentclass[a4paper,12pt]{article} \usepackage[a4paper, total={180mm, 272mm}]{geometry} \usepackage{fontspec} \setmainfont[Path=fonts/, Extension=.ttf]{ipaexm} \setlength\parindent{3.5em} \setlength\parskip{0em} \renewcommand{\baselinestretch}{1.247} \begin{document} \thispagestyle{empty} \Large \noindent \\ Fog Ino\medskip \par \normalsize It scatters light.\par Allows for the creation of light scattering effects in water, bath, fog, etc.,\par It aims at creating effects like fog and diffusion in optical filters, but it does\par not actually simulate light.\\ \par Each pixel, is affected by the shining of brighter nearby pixels.\par Effect from closer pixels will be stronger, while it will have a weaker impact from\par distant pixels.\\ \par When \textquotedbl Alpha Rendering\textquotedbl \ is active, Alpha channel will be processed first,\par then it will process all RGB pixels where the Alpha channel is not zero.\\ \par When \textquotedbl Alpha Rendering\textquotedbl \ is inactive, Alpha channel will not be taken into account,\par so the RGB image changes will not be masked, causing jagged edges.\\ \\ -{-}- \ Inputs \ -{-}-\\ Source\par Connect the image to be processed.\\ \\ -{-}- \ Settings \ -{-}-\\ Radius\par The extent to which scatter light, specified as a circle radius.\par The unit is millimeters.\par Specify a value greater than or equal to 0. The maximum is 100.\par When the value is smaller than a pixel, no light will be scattered and fog will not\par be applied.\par The larger the Radius, the longer it will take to process.\par The default value is 1.\\ \\ Curve\par The attenuation curve of scattered light.\par Specify a value greater than 0.01. The maximum is 100.\par The effect will be weaker on farther pixels,\par the change is represented by a Gamma curve.\par When the value is 1.0 brightness will be linearly attenuated.\par The smaller the value, the narrower the brightness becomes (the effects is reduced\par more abruptly),\par The larger the value, the broader the brightness becomes (the effect is emphasized).\par The default value is 1. \newpage \thispagestyle{empty} \ \vspace{-0.2em} \par \noindent Power\par Changes the intesity of the light.\par Specify a value in the range 0 to 1.\par It is possible to specify values above 1.0, up to a maximum 2.0, to emphasize the\par light.\par Such an emphasis may prove useful to emit light from dark portions such as ink\par lines.\par When the value is 0.0 light will not be scattered, and fog will not be applied.\par It is possible to specify negative values, down to a minimum of -2.0.\par In such a case there will be no light scattering, but darkness scattering.\par The default value is 1.\\ \\ Threshold Min\\ Threshold Max\par Pixels with this luminosity value or higher will emit light.\\ \par In additionn to being affected by the brightness from brighter neraby pixels,\par pixels with values higher than (\textquotedbl Threshold Min\textquotedbl ) will emit light themselves.\par The brightness, will be determined by the L value (of HLS) of the pixels.\\ \par Values specified can range from 0.0 to 1.01.\\ \par If both values are set to 1.01, fog will not be applied.\\ \par When \textquotedbl Threshold Max\textquotedbl \ is greater than \textquotedbl Threshold Min\textquotedbl ,\par the fog intensity will change linearly from Min and Max.\\ \par By setting \textquotedbl Threshold Max\textquotedbl \ to zero (and less than Min),\par light will be emitted from pixels with a brightness of \textquotedbl Threshold Min\textquotedbl \ or more.\par Setting \textquotedbl Threshold Min\textquotedbl \ to 0 will produce a full fog.\\ \par The default value is 0 for both parameters.\\ \\ Alpha Rendering\par This option is valid only when there is an Alpha channel.\par When inactive, it masks the changes in the RGB values using the original Alpha\par of the image.\par When active, the effect will be able to modify the Alpha channel, extending it\par as necessary to reproduce the full span of the effect.\par The default setting is inactive. \end{document}