# Setting Up the Development Environment on MacOSX ## Necessary Software - git - brew - Xcode - cmake - Version 3.2.2 confirmed to work. - Qt - http://download.qt.io/official_releases/qt/5.5/5.5.1/ - qt-opensource-mac-x64-clang-5.5.1.dmg - boost - http://www.boost.org/users/history/version_1_55_0.html ## Building on MacOSX ### 0. Install Qt ### 1. Install Dependent Packages With homebrew, you can install them with following command. ``` $ brew install glew lz4 libjpeg libpng lzo pkg-config libusb ``` Or, you should build and install them manually. ### 2. Clone the Repository ``` $ git clone https://github.com/opentoonz/opentoonz ``` ### (Optional) Create the stuff Directory If the directory `/Applications/OpenToonz/OpenToonz_1.0_stuff` does not exist, enter the following command: ``` $ sudo cp -r opentoonz/stuff /Applications/OpenToonz/OpenToonz_1.0_stuff ``` ### 3. Build tiff in thirdparty ``` $ cd opentoonz/thirdparty/tiff-4.0.3 $ ./configure && make ``` ### 4. Put Boost library into thirdpaty directory The following assumes `boost_1_55_0.tar.bz2` was downloaded to `~/Downloads`. ``` $ cd ../boost $ mv ~/Downloads/boost_1_55_0.tar.bz2 . $ tar xjvf boost_1_55_0.tar.bz2 ``` ### 5. Build Everything Together ``` $ cd ../../toonz $ mkdir build $ cd build CMAKE_PREFIX_PATH=~/Qt5.5.1/5.5/clang_64 cmake ../sources $ make ``` Please be patient as the install will take a while. ### After Building ``` $ open ./toonz/OpenToonz_1.0.app ```