#include "tdebugmessage.h" #include using namespace std; namespace { TDebugMessage::Manager *debugManagerInstance = 0; } void TDebugMessage::setManager(Manager *manager) { debugManagerInstance = manager; } ostream &TDebugMessage::getStream() { if (debugManagerInstance) return debugManagerInstance->getStream(); else return cout; } void TDebugMessage::flush(int code) { if (debugManagerInstance) debugManagerInstance->flush(code); else cout << endl; }