#ifndef SNDMIX_INCLUDED #define SNDMIX_INCLUDED // #include // #include #include #include #include #include "Macromedia.h" #include "FFixed.h" struct WaveFormat { U16 wFormatTag; /* format type */ U16 nChannels; /* number of channels (i.e. mono, stereo...) */ U32 nSamplesPerSec; /* sample rate */ U32 nAvgBytesPerSec; /* for buffer estimation */ U16 nBlockAlign; /* block size of data */ U16 wBitsPerSample; /* number of bits per sample of mono data */ U16 cbSize; /* the count in bytes of the size of */ }; // Our supported sample rates // Note that sndRate5K is really 5512.5khz // Use defines instead of an enum since these must be 32 bits on all platforms #define sndRate5K 5512L #define sndRate11K 11025L #define sndRate22K 22050L #define sndRate44K 44100L const int sndMono = 0x0; const int sndStereo = 0x1; const int snd8Bit = 0x0; const int snd16Bit = 0x2; const int snd5K = 0 << 2; const int snd11K = 1 << 2; const int snd22K = 2 << 2; const int snd44K = 3 << 2; const int sndCompressNone = 0x00; // we could add 14 more compression types here... const int sndCompressADPCM = 0x10; const int sndCompressMP3 = 0x20; const int sndCompressNoneI = 0x30; // save out in intel byte order const int sndRateMask = 0x3 << 2; const int sndCompressMask = 0xF0; enum { // Sound format types snd5K8Mono = 0, snd5K8Stereo, snd5K16Mono, snd5K16Stereo, snd11K8Mono, snd11K8Stereo, snd11K16Mono, snd11K16Stereo, snd22K8Mono, snd22K8Stereo, snd22K16Mono, snd22K16Stereo, snd44K8Mono, snd44K8Stereo, snd44K16Mono, snd44K16Stereo }; // This object defines a sound sample class FSound { public: int format; S32 nSamples; // the number of samples - duration = nSamples/Rate() void *samples; // this should probably be a handle on Mac S32 dataLen; // length in bytes of samples - set only if needed S32 delay; // MP3 compression has a delay before the real sound data static const S32 kRateTable[4]; static const int kRateShiftTable[4]; public: void Init(); S32 Rate() { return kRateTable[(format >> 2) & 0x3]; } int RateShift() { return kRateShiftTable[(format >> 2) & 0x3]; } bool Stereo() { return (format & sndStereo) != 0; } int NChannels() { return (format & sndStereo) ? 2 : 1; } bool Is8Bit() { return (format & snd16Bit) == 0; } int BitsPerSample() { return (format & snd16Bit) ? 16 : 8; } int BytesPerSample() { return (format & snd16Bit) ? 2 : 1; } int CompressFormat() { return format & sndCompressMask; } bool Compressed() { return (format & sndCompressMask) != 0; } // Manage the duration in 44kHz units S32 GetDuration44() { return nSamples << RateShift(); } void SetDuration44(S32 d) { nSamples = d >> RateShift(); } int BytesPerBlock() { return BytesPerSample() * NChannels(); } S32 SizeBytes() { return nSamples * BytesPerBlock(); } void Set(WaveFormat *); }; class FSoundComp { private: BOOL isStereo; BOOL is8Bit; int nBits; // number of bits in each sample S32 nSamples; // samples compressed so far S32 valpred[2]; // ADPCM state int index[2]; // The Destination S32 len; // default is to just calculate the size // State for writing bits unsigned int bitBuf; int bitPos; public: FSoundComp(FSound *snd, S32 numberBits); // numberBits from 2-5 ~FSoundComp() { assert(bitPos == 0); } void Compress(void *src, S32 n, std::vector *stream); void Flush(std::vector *stream); private: void Compress16(S16 *src, S32 n, std::vector *stream); // Write variable width bit fields void WriteBits(std::vector *stream); // empty the buffer of whole bytes void PutBits(S32 v, int n, std::vector *stream) { assert(n <= 16); if (bitPos + n > 32) WriteBits(stream); bitBuf = (bitBuf << n) | (v & ~(0xFFFFFFFFL << n)); bitPos += n; } }; #endif