# Setting up the development environment for GNU/Linux ## Required software Building OpenToonz from source requires the following dependencies: - Git - GCC or Clang - CMake (3.4.1 or newer). - Qt5 (5.9 or newer) - Boost (1.55 or newer) - SDL2 - LibPNG - SuperLU - Lzo2 - FreeType - LibMyPaint (1.3 or newer) ### Installing Dependencies on Debian / Ubuntu ``` $ sudo apt-get install build-essential git cmake pkg-config libboost-all-dev qt5-default qtbase5-dev libqt5svg5-dev qtscript5-dev qttools5-dev qttools5-dev-tools libqt5opengl5-dev qtmultimedia5-dev libsuperlu-dev liblz4-dev libusb-1.0-0-dev liblzo2-dev libpng-dev libjpeg-dev libglew-dev freeglut3-dev libsdl2-dev libfreetype6-dev libjson-c-dev qtwayland5 ``` For newest versions of OS you may install libmypaint from repository and don't need to build it from source: ``` $ sudo apt-get install libmypaint-dev ``` Notes: * It's possible we also need `libgsl2` (or maybe `libopenblas-dev`) ### Installing Dependencies on Fedora (it may include some useless packages) ``` $ sudo dnf install gcc gcc-c++ automake git cmake boost boost-devel SuperLU SuperLU-devel lz4-devel lzma libusb-devel lzo-devel libjpeg-turbo-devel libGLEW glew-devel freeglut-devel freeglut SDL2 SDL2-devel freetype-devel libpng-devel qt5-qtbase-devel qt5-qtsvg qt5-qtsvg-devel qt5-qtscript qt5-qtscript-devel qt5-qttools qt5-qttools-devel qt5-qtmultimedia-devel blas blas-devel json-c-devel libtool intltool make ``` For newest versions of OS you may install libmypaint from repository and don't need to build it from source: ``` $ sudo dnf install libmypaint-devel ``` ### Installing Dependencies on ArchLinux ``` $ sudo pacman -S base-devel git cmake boost boost-libs qt5-base qt5-svg qt5-script qt5-tools qt5-multimedia lz4 libusb lzo libjpeg-turbo glew freeglut sdl2 freetype2 $ sudo pacman -S blas cblas ``` From AUR, using eg. yaourt: ``` $ yaourt -S superlu libmypaint ``` Notes: * ArchLinux has `blas` split into `blas` and `cblas`. ### Installing Dependencies on openSUSE ``` $ zypper in boost-devel cmake freeglut-devel freetype2-devel gcc-c++ glew-devel libQt5OpenGL-devel libSDL2-devel libjpeg-devel liblz4-devel libpng16-compat-devel libqt5-linguist-devel libqt5-qtbase-devel libqt5-qtmultimedia-devel libqt5-qtscript-devel libqt5-qtsvg-devel libtiff-devel libusb-devel lzo-devel openblas-devel pkgconfig sed superlu-devel zlib-devel json-c-devel ``` For newest versions of OS you may install libmypaint from repository and don't need to build it from source: ``` $ zypper install libmypaint-devel ``` ## Build libmypaint dependency If your linux distributions does not have libmypaint package, then build it from the source: ``` $ git clone https://github.com/mypaint/libmypaint.git -b v1.3.0 $ cd libmypaint $ ./autogen.sh $ ./configure $ make $ sudo make install $ sudo ldconfig $ cd .. ``` ## Build instructions ### Cloning the GIT Tree ``` $ git clone https://github.com/opentoonz/opentoonz ``` ### Copying the 'stuff' Directory TODO: some parts should really be installed in $prefix/ instead... and some other in various cache or user-local places. cf. https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html Until then we just follow the Win32/OSX layout. The `~/.config/OpenToonz/` directory contains your settings, work and other files. Initialize this path with the folling commands: ``` $ mkdir -p $HOME/.config/OpenToonz $ cp -r opentoonz/stuff $HOME/.config/OpenToonz/ ``` *Currently this is required to run OpenToonz.* ### Creating SystemVar.ini TODO: fix the code to discover it automatically ``` $ cat << EOF > $HOME/.config/OpenToonz/SystemVar.ini [General] OPENTOONZROOT="$HOME/.config/OpenToonz/stuff" OpenToonzPROFILES="$HOME/.config/OpenToonz/stuff/profiles" TOONZCACHEROOT="$HOME/.config/OpenToonz/stuff/cache" TOONZCONFIG="$HOME/.config/OpenToonz/stuff/config" TOONZFXPRESETS="$HOME/.config/OpenToonz/stuff/projects/fxs" TOONZLIBRARY="$HOME/.config/OpenToonz/stuff/projects/library" TOONZPROFILES="$HOME/.config/OpenToonz/stuff/profiles" TOONZPROJECTS="$HOME/.config/OpenToonz/stuff/projects" TOONZROOT="$HOME/.config/OpenToonz/stuff" TOONZSTUDIOPALETTE="$HOME/.config/OpenToonz/stuff/studiopalette" EOF ``` Note the generated file must not actually contain `$HOME`, this expands to an absolute path in the generated file. ### Building LibTIFF TODO: make sure we can use the system libtiff instead and remove this section. Features from the modified libtiff are needed currently, so this isn't a simple switch. ``` $ cd opentoonz/thirdparty/tiff-4.0.3 $ ./configure --with-pic --disable-jbig $ make -j$(nproc) $ cd ../../ ``` ### Building OpenToonz ``` $ cd toonz $ mkdir build $ cd build $ cmake ../sources $ make -j$(nproc) ``` The build takes a lot of time, be patient. ### Troubleshooting Build Errors If something doesn't compile or link, please run `make` this way to help spot the problem: ``` $ LANG=C make VERBOSE=1 ``` #### Debug Build If you need to debug the application, you should be able to use `cmake -DCMAKE_BUILD_TYPE=Debug`. ### Running OpenToonz You can now run the application: ``` $ LD_LIBRARY_PATH=./lib/opentoonz:$LD_LIBRARY_PATH $ ./bin/OpenToonz ``` ### Performing a System Installation The steps above show how to run OpenToonz from the build directory, however you may wish to install OpenToonz onto your system. OpenToonz will install to `/opt/opentoonz` by default, to do this run: ``` $ sudo make install ``` Then you can launch OpenToonz by running `/opt/opentoonz/bin/opentoonz`. You can change the installation path by modifying the `CMAKE_INSTALL_PREFIX` CMake variable. ---- # Linux Package Definitions It may be helpful to use existing packages as a reference when creating a package for your own distribution. - ArchLinux (AUR): https://aur.archlinux.org/packages/opentoonz-git/ - App-Image (Portable): https://github.com/morevnaproject/morevna-builds