#include "ext/SelfLoopDeformation.h" #include "DeformationSelector.h" #include using namespace ToonzExt; // REGISTER(SelfLoopDeformation); SelfLoopDeformation::SelfLoopDeformation() {} //-------------------------------------------------------------------- SelfLoopDeformation::~SelfLoopDeformation() {} //-------------------------------------------------------------------- void SelfLoopDeformation::activate_impl(Context *, DraggerStatus *) { assert(!"SelfLoopDeformation::activate not yet implemented!"); } //-------------------------------------------------------------------- bool SelfLoopDeformation::check(Context *dragger, DraggerStatus *status) { assert(status && dragger && "Not dragger or status available"); assert(!"SelfLoopDeformation::check not yet implemented!"); // lengthOfAction_ = status->lengthOfAction_; // deformerSensibility_ = status->deformerSensibility_; // stroke2move_ = status->stroke2change_; TStroke *s = stroke2move_; // double &w = status->w_; if (s->isSelfLoop()) { // dragger->changeDeformation(SelfLoopDeformation::instance()); // SelfLoopDeformation::instance()->activate(dragger, // status); return true; } return false; } //-------------------------------------------------------------------- void SelfLoopDeformation::update_impl(Context *, const TPointD &delta) {} //-------------------------------------------------------------------- void SelfLoopDeformation::deactivate_impl(Context *) {} //-------------------------------------------------------------------- void SelfLoopDeformation::draw(Designer *dr) {} //-------------------------------------------------------------------- SelfLoopDeformation *SelfLoopDeformation::instance() { static SelfLoopDeformation singleton; return &singleton; }