#include "ext/StrokeDeformationAdapter.h" ToonzExt::StrokeDeformationAdapter::StrokeDeformationAdapter() : ref_(0) { } ToonzExt::StrokeDeformationAdapter::~StrokeDeformationAdapter() { } void ToonzExt::StrokeDeformationAdapter::changeDeformation(StrokeDeformation *new_deformation) { ref_ = new_deformation; } void ToonzExt::StrokeDeformationAdapter::setStrokeDeformation(StrokeDeformation *sd) { ref_ = sd; } ToonzExt::StrokeDeformation * ToonzExt::StrokeDeformationAdapter::getStrokeDeformation() { return ref_; }