#pragma once #ifndef igs_line_blur_h #define igs_line_blur_h #ifndef IGS_LINE_BLUR_EXPORT #define IGS_LINE_BLUR_EXPORT #endif namespace igs { namespace line_blur { IGS_LINE_BLUR_EXPORT void convert( /* 入出力画像 */ const void *in // no_margin , void *out // no_margin , const int height // no_margin , const int width // no_margin , const int channels, const int bits /* Action Geometry */ , const int b_blur_count /* min=1 def=51 incr=1 max=100 */ , const double b_blur_power /* min=0.1 def=1 incr=0.1 max=10.0 */ , const int b_subpixel /* min=1 def=1 incr=1 max=8 */ , const int b_blur_near_ref /* min=1 def=5 incr=1 max=100 */ , const int b_blur_near_len /* min=1 def=160 incr=1 max=1000 */ , const int b_smudge_thick /* min=1 def=7 incr=1 max=100 */ , const double b_smudge_remain /* min=0.0 def=0.85 incr=0.001 max=1.0 */ , const int v_smooth_retry /* min=0 def=100 incr=1 max=1000 */ , const int v_near_ref /* min=0 def=4 incr=1 max=100 */ , const int v_near_len /* min=2 def=160 incr=1 max=1000 */ , const int mv_sw /* 0 =OFF */ , const int pv_sw /* 0 =OFF */ , const int cv_sw /* 0 =OFF */ , const long reference_channel /* 3 =Alpha:RGBA orBGRA */ , const int debug_save_sw /* 0 =OFF */ , const int brush_action /* 0 =Curve Blur ,1=Smudge Brush */ ); } } #endif /* !igs_line_blur_h */