#include "tcubicbezier.h" //----------------------------------------------------------------------------- DVAPI double invCubicBezierX(double x, const TPointD &a, const TPointD &aSpeed, const TPointD &bSpeed, const TPointD &b) { double aSpeedX = aSpeed.x; double bSpeedX = bSpeed.x; if (aSpeedX == 0) aSpeedX = epsilon; if (bSpeedX == 0) bSpeedX = -epsilon; // a*u^3+b*u^2+c*u+d double x0 = a.x; double x1 = x0 + aSpeedX; double x3 = b.x; double x2 = x3 + bSpeedX; double aX = x3 + 3 * (x1 - x2) - x0; double bX = 3 * (x2 - 2 * x1 + x0); double cX = 3 * (x1 - x0); double dX = x0 - x; return cubicRoot(aX, bX, cX, dX); } //----------------------------------------------------------------------------- DVAPI double getCubicBezierY(double x, const TPointD &a, const TPointD &aSpeed, const TPointD &bSpeed, const TPointD &b) { double y0 = a.y; double y1 = y0 + aSpeed.y; double y3 = b.y; double y2 = y3 + bSpeed.y; double aY = y3 + 3 * (y1 - y2) - y0; double bY = 3 * (y2 - 2 * y1 + y0); double cY = 3 * (y1 - y0); double dY = y0; double u = invCubicBezierX(x, a, aSpeed, bSpeed, b); u = tcrop(u, 0.0, 1.0); return aY * u * u * u + bY * u * u + cY * u + dY; } //----------------------------------------------------------------------------- DVAPI std::pair getMinMaxCubicBezierY(const TPointD &a, const TPointD &aSpeed, const TPointD &bSpeed, const TPointD &b) { double y0 = a.y; double y1 = y0 + aSpeed.y; double y3 = b.y; double y2 = y3 + bSpeed.y; double aY = y3 + 3 * (y1 - y2) - y0; double bY = 3 * (y2 - 2 * y1 + y0); double cY = 3 * (y1 - y0); double dY = y0; double x0 = a.x; double x1 = x0 + aSpeed.x; double x3 = b.x; double x2 = x3 + bSpeed.x; double aX = x3 + 3 * (x1 - x2) - x0; double bX = 3 * (x2 - 2 * x1 + x0); double cX = 3 * (x1 - x0); double dX = x0; double aaY = 3 * (y1 - y2) - y0 + y3; double bbY = 2 * (y0 + y2 - 2 * y1); double ccY = y1 - y0; if (aaY == 0) { if (a.y < b.y) return std::pair(TPointD(a.x, a.y), TPointD(b.x, b.y)); else return std::pair(TPointD(b.x, b.y), TPointD(a.x, a.y)); } else { double discr = bbY * bbY - 4 * aaY * ccY; if (discr < 0) { if (a.y < b.y) return std::pair(TPointD(a.x, a.y), TPointD(b.x, b.y)); else return std::pair(TPointD(b.x, b.y), TPointD(a.x, a.y)); } else { double sqrt_discr = sqrt(discr); double inv_2aY = 1.0 / (2.0 * aaY); double u0 = (-bbY + sqrt_discr) * inv_2aY; double u1 = (-bbY - sqrt_discr) * inv_2aY; if (u0 > 1.0) u0 = 1.0; if (u0 < 0.0) u0 = 0.0; if (u1 > 1.0) u1 = 1.0; if (u1 < 0.0) u1 = 0.0; double y_0 = aY * u0 * u0 * u0 + bY * u0 * u0 + cY * u0 + dY; double y_1 = aY * u1 * u1 * u1 + bY * u1 * u1 + cY * u1 + dY; double x_0 = aX * u0 * u0 * u0 + bX * u0 * u0 + cX * u0 + dX; double x_1 = aX * u1 * u1 * u1 + bX * u1 * u1 + cX * u1 + dX; if (y_0 < y_1) return std::pair(TPointD(x_0, y_0), TPointD(x_1, y_1)); else return std::pair(TPointD(x_1, y_1), TPointD(x_0, y_0)); } } } //-----------------------------------------------------------------------------