#pragma once /*------------------------------------ Iwa_PerspectiveDistortFx 奥行き方向に台形歪みを行うエフェクト ディティールを保持するため、引き伸ばす量に応じて素材の解像度を上げる ------------------------------------*/ #ifndef IWA_PERSPECTIVE_DISTORT_H #define IWA_PERSPECTIVE_DISTORT_H #include "tfxparam.h" #include "stdfx.h" #include "tparamset.h" struct float4 { float x, y, z, w; }; class Iwa_PerspectiveDistortFx final : public TStandardRasterFx { FX_PLUGIN_DECLARATION(Iwa_PerspectiveDistortFx) protected: TRasterFxPort m_source; /*- 入力画像 -*/ TPointParamP m_vanishingPoint; /*- 消失点 -*/ TPointParamP m_anchorPoint; /*- 基準点 -*/ TDoubleParamP m_precision; /*- 細かさ。解像度の引き上げ度合い -*/ /*- 出力結果をChannel値に変換して格納 -*/ template void setOutputRaster(float4 *srcMem, const RASTER dstRas, TDimensionI dim, int drawLevel); /*- タイルの画像を0〜1に正規化してホストメモリに読み込む -*/ template void setSourceRaster(const RASTER srcRas, float4 *dstMem, TDimensionI dim); public: Iwa_PerspectiveDistortFx(); bool doGetBBox(double frame, TRectD &bBox, const TRenderSettings &info) override; bool canHandle(const TRenderSettings &info, double frame) override; void doCompute(TTile &tile, double frame, const TRenderSettings &rend_sets) override; void doCompute_CPU(TTile &tile, const double frame, const TRenderSettings &settings, TPointD &vanishingPoint, TPointD &anchorPoint, float4 *source_host, float4 *result_host, TDimensionI &sourceDim, TDimensionI &resultDim, const double precision, const double offs); void getParamUIs(TParamUIConcept *&concepts, int &length) override; }; #endif