#pragma once #include "tpixelutils.h" namespace { enum { SUBSTITUTE, PATTERNTYPE, ADD, SUBTRACT, MULTIPLY, LIGHTEN, DARKEN }; typedef void (*func32)(TPixel32 &pixmask, const TPixel32 &pixtext, double v); typedef void (*func64)(TPixel64 &pixmask, const TPixel64 &pixtext, double v); //======================================================================================= // Pixel operations //----------------------------------------------------------------------------- //! Make \b pixout completely opaque if \b pixcomp is not fully transparent. //! This helps //! in avoiding antialias merge problems when overing palette filtered masks //! with their //! inverses. template inline void makeOpaque(T &pixout, const T &pixcomp, double v) { if (pixcomp.m > 0) { double k = T::maxChannelValue / (double)pixout.m; pixout.r = troundp(k * pixout.r); pixout.g = troundp(k * pixout.g); pixout.b = troundp(k * pixout.b); pixout.m = T::maxChannelValue; } } //--------------------------------------------------------------------------------------- //! Copies \b pixin into \b pixout - while matte components are multiplied. template inline void substitute(T &pixout, const T &pixin, double v) { double k = pixout.m / (double)T::maxChannelValue; pixout.r = k * pixin.r; pixout.g = k * pixin.g; pixout.b = k * pixin.b; pixout.m = k * pixin.m; } //--------------------------------------------------------------------------------------- //! Decrease \b pixout's rgb colors proportionally to \b pixin's value. The //! matte channel //! is kept unaltered. inline void pattern32(TPixel32 &pixout, const TPixel32 &pixin, double v) { double val = TPixelGR8::from(pixin).value / 255.0; pixout.r = troundp(val * pixout.r); pixout.g = troundp(val * pixout.g); pixout.b = troundp(val * pixout.b); } inline void pattern64(TPixel64 &pixout, const TPixel64 &pixin, double v) { double val = TPixelGR16::from(pixin).value / 65535.0; pixout.r = troundp(val * pixout.r); pixout.g = troundp(val * pixout.g); pixout.b = troundp(val * pixout.b); } //--------------------------------------------------------------------------------------- template void textureAdd(T &pixout, const T &pixin, double v) { if (pixin.m > 0) { TINT32 pixoutm = pixout.m; double k = T::maxChannelValue / (double)pixoutm; pixout.r = pixout.r * k; pixout.g = pixout.g * k; pixout.b = pixout.b * k; pixout.m = T::maxChannelValue; add(pixout, pixin, v); k = pixoutm / (double)T::maxChannelValue; pixout.r = pixout.r * k; pixout.g = pixout.g * k; pixout.b = pixout.b * k; pixout.m = pixoutm; } } //--------------------------------------------------------------------------------------- template void textureSub(T &pixout, const T &pixin, double v) { if (pixin.m > 0) { TINT32 pixoutm = pixout.m; double k = T::maxChannelValue / (double)pixoutm; pixout.r = pixout.r * k; pixout.g = pixout.g * k; pixout.b = pixout.b * k; pixout.m = T::maxChannelValue; sub(pixout, pixin, v); k = pixoutm / (double)T::maxChannelValue; pixout.r = pixout.r * k; pixout.g = pixout.g * k; pixout.b = pixout.b * k; pixout.m = pixoutm; } } //--------------------------------------------------------------------------------------- template void textureMult(T &pixout, const T &pixin, double v) { TINT32 pixoutm = pixout.m; double k = T::maxChannelValue / (double)pixoutm; pixout.r = pixout.r * k; pixout.g = pixout.g * k; pixout.b = pixout.b * k; pixout.m = T::maxChannelValue; mult(pixout, pixin, v); k = pixoutm / (double)T::maxChannelValue; pixout.r = pixout.r * k; pixout.g = pixout.g * k; pixout.b = pixout.b * k; pixout.m = pixoutm; } //--------------------------------------------------------------------------------------- template void textureLighten(T &pixout, const T &pixin, double v) { TINT32 pixoutm = pixout.m; double k = T::maxChannelValue / (double)pixoutm; pixout.r = pixout.r * k; pixout.g = pixout.g * k; pixout.b = pixout.b * k; pixout.m = T::maxChannelValue; lighten(pixout, pixin, v); k = pixoutm / (double)T::maxChannelValue; pixout.r = pixout.r * k; pixout.g = pixout.g * k; pixout.b = pixout.b * k; pixout.m = pixoutm; } //--------------------------------------------------------------------------------------- template void textureDarken(T &pixout, const T &pixin, double v) { TINT32 pixoutm = pixout.m; double k = T::maxChannelValue / (double)pixoutm; pixout.r = pixout.r * k; pixout.g = pixout.g * k; pixout.b = pixout.b * k; pixout.m = T::maxChannelValue; darken(pixout, pixin, v); k = pixoutm / (double)T::maxChannelValue; pixout.r = pixout.r * k; pixout.g = pixout.g * k; pixout.b = pixout.b * k; pixout.m = pixoutm; } //======================================================================================= void myOver32(const TRaster32P &rasOut, const TRasterP &rasUp, func32 func, double v) { assert(rasOut->getSize() == rasUp->getSize()); TRaster32P rasUp32 = rasUp; assert(rasUp32); for (int y = rasOut->getLy(); --y >= 0;) { TPixel32 *out_pix = rasOut->pixels(y); TPixel32 *const out_end = out_pix + rasOut->getLx(); const TPixel32 *up_pix = rasUp32->pixels(y); for (; out_pix < out_end; ++out_pix, ++up_pix) { if (out_pix->m > 0) (*func)(*out_pix, *up_pix, v); } } } void myOver64(const TRaster64P &rasOut, const TRasterP &rasUp, func64 func, double v) { assert(rasOut->getSize() == rasUp->getSize()); TRaster64P rasUp64 = rasUp; assert(rasUp64); for (int y = rasOut->getLy(); --y >= 0;) { TPixel64 *out_pix = rasOut->pixels(y); TPixel64 *const out_end = out_pix + rasOut->getLx(); const TPixel64 *up_pix = rasUp64->pixels(y); for (; out_pix < out_end; ++out_pix, ++up_pix) { if (out_pix->m > 0) (*func)(*out_pix, *up_pix, v); } } } }