* #mingw #cmake: rules for native and cross compilation
* #mingw #cmake: fix CMakeLists.txt for using with MinGW under Windows
* #mingw #cmake: fix typo (BUILD_ENV_WIN -> BUILD_ENV_MSVC)
Added 'spritesheet' for the output format options, supporting as follows:
- Crops transparent area from images
- Set output format (Grid, Vertical, Horizontal)
- Scale output
- Set padding
- Export text file along with spritesheet with info about image sizes, padding etc. . .
The result is compatible with Game Maker Studio.
* Webm and Gif Export
* added intermediate jpg conversion to save hard drive space
* Started preferences ffmpegPath selection
* grouped ffmpeg files together
* Working with intermediate format
* Fixed running multiple CPU cores for export
* audio works
* all working, need refactoring and error checking
* Changed Qt includes
* revisited Qt includes
* Clean up code, refactor file cleanup, clean up includes
* started gif import
* import working
* Removed import again, fixed export settings being remembered
* import working, bypassed precompute, back to single core export
* clang formatting applied
* added beta warnings in Preferences Popup
* fixed frame flipping and made looping gif default
* added toonzlibs
* added format checks
* added check to help t32bitsrv crash
* sliders for settings are back
* added customizable timeout for ffmpeg
* fixed gif fps and scale for no palette