* #mingw #cmake: rules for native and cross compilation
* #mingw #cmake: fix CMakeLists.txt for using with MinGW under Windows
* #mingw #cmake: fix typo (BUILD_ENV_WIN -> BUILD_ENV_MSVC)
* #mingw #bug: place explicit instantiations on templates before first use
* #mingw #bug: remove API attributes from inline functions
* #mingw #bug: add 'static' attribute for local functions
* #mingw #bug: fix API attributes for splitSpeedInOutSegment
* #mingw #bug: replace strstream to stringstream
* #mingw #bug: remove cross references to plasticskeleton from tnzcore
* #mingw #bug: fix bug with order of initializaition of static variables
* #mingw #bug: fix glutInit
Added 'spritesheet' for the output format options, supporting as follows:
- Crops transparent area from images
- Set output format (Grid, Vertical, Horizontal)
- Scale output
- Set padding
- Export text file along with spritesheet with info about image sizes, padding etc. . .
The result is compatible with Game Maker Studio.
* Webm and Gif Export
* added intermediate jpg conversion to save hard drive space
* Started preferences ffmpegPath selection
* grouped ffmpeg files together
* Working with intermediate format
* Fixed running multiple CPU cores for export
* audio works
* all working, need refactoring and error checking
* Changed Qt includes
* revisited Qt includes
* Clean up code, refactor file cleanup, clean up includes
* started gif import
* import working
* Removed import again, fixed export settings being remembered
* import working, bypassed precompute, back to single core export
* clang formatting applied
* added beta warnings in Preferences Popup
* fixed frame flipping and made looping gif default
* added toonzlibs
* added format checks
* added check to help t32bitsrv crash
* sliders for settings are back
* added customizable timeout for ffmpeg
* fixed gif fps and scale for no palette
- double fclose call
(readVersion closed the file, however this is already closed when the class is freed)
- buffer overrun reading a char pointer which isn't NULL terminated.
use memcmp instead.
* Small changes, for some reason VS 2015 can't link cprintf and they added a second function std::map::count and bind couldn't resolve the function. Substituted with a lambda-expression.
* Created all 64bit version of the 3rd party libs.
* Cleanup popup opens CleanupSettings instead of CleanupSettingsPane. Not finished, panel is wrong now (also uses CleanupSettings).
* Tried to get Twain working, failed.
* When there are more then 3 peg holes create additional holes.
* When a hole touches the boundary it should still be considered a hole.
* Do not compare dot size against fixed size. Will not work in some scan resolutions. Used the same value (PERCENT * max dot size) as later in the code in compare_dots.
* When there are more than three peg holes the code looked for the best fit and used that. The problem was, that the middle hole was used as center for auto center. For three peg holes that is correct, but does not work for more than three. Now the best fit is calculated and from there the offset of the middle of the three best fit holes is calculated and applied.
* One of the last changes broke VS2015 compatibility, it chocked on a missing include.
* fix for msvs2013
* revert autopos.cpp
* apply clang-format
* use GIT-LFS
* 🐛 systemvar path should not contain revision number
* 🐛 Don't forget break after case
* 🐛 avoid creating zero size image
* 🔥 remove duplicated assertion
* Remove license support, and old editions
Previously, old code to support various editions of Toonz, as well as
license activiation code, was cluttering the repository.
Support for LINETEST is retained.
* fix conflicts
- using std::string;
- using std::wstring;
- using std::ostream;
- using std::istream;
- using std::iostream;
- using std::ostrstream;
- using std::istrstream;
- using std::fstream;
In some enviroment, access violations occures in ICOpen.
Althogh this code seems to intended to handle SEH, structured exceptions are not catched in current configulation.