I fail to build TIFF code: it requires access to libtiff internals but it
unavailable with libtiff prom ports. Probably pre build form
thirdparty/tiff-4.0.3 should fix this, but I don't check this.
Tiff code disabled for work but available in options.
I fail with SSE2 too, there is some mess with class initialization:
TRaster32P rout32 = rout; have no idea how to fix it.
If some one want to play with it, then try to build with
CFLAGS+= -DUSE_SSE2 -DDWORD=uint32_t -D_aligned_malloc=aligned_alloc -D_aligned_free=free
on non windows system.
FarmServer::queryHwInfo() - now uses TSystem::***() to collect system info,
to avoid code duplication.
Add pthread as required lib.
* the start
* it works, next fix the ui
* More tweaks
* Load file from outside
* Progress Bar
* Fix errors and hide ui if rhubarb not found.
* Fix crash
* Layout stuff
* Fix bugs
* Reset play button
* Fix audio in a project folder.
* make it tabs
* Adjust layout
* It's a start
* Going a different route
* Some progress
* More stuff
* Lines work
* Some cleanup
* Panel starts working
* Remove some code
* More stuff
* Graph Starting to Work
* Interpolation working
* Move graph to its own file.
* Change to new graph
* Graph Scaling
* More tweaks
* Delete spline button
* more tweaks
* More
* clang
* Small fixes
* playback
* Play test
* Rename Paths
* Update other locations when name changed
* geometry tool types
* small stuff
* Fix trying to capture and geometry options
* Fix crash
* Don't show pegbar 10000 in the function viewer. It's a secret.
* Fix loading and saving paths
* removed unused tcleanuppreprocessor.cpp and .h
Signed-off-by: Jeremy Bullock <jcbullock@gmail.com>
* removed unused directory lzodriver
Signed-off-by: Jeremy Bullock <jcbullock@gmail.com>
* OpenToonz changes as of 11-11-20
Co-authored-by: Sean Kuehl <teddscottfelt@gmail.com>
* Recent Projects and Default Project Location
* Add to load scene
* Added shortening of long paths and hover effects
* The ComboBox is back baby.
* Browse option