Jeremy Bullock
432c865cf5
Hide some export types ( #14 )
2020-05-27 00:55:27 -06:00
Jeremy Bullock
4b19ca95f2
Put back scan and cleanup ( #13 )
2020-05-27 00:38:36 -06:00
Jeremy Bullock
1d8faddcc0
Tahoma Branding ( #6 )
2020-05-22 22:20:51 -06:00
Jeremy Bullock
50d82d74ab
Rip it out ( #2 )
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* Part 1
* Part 1
* Part 2
2020-05-18 18:34:29 -06:00
Rozhuk Ivan
823a31f62c
Fix multiple clang warnings
2020-04-13 22:21:56 +03:00
otakuto
297f5220eb
Remove unused toonzrle.cpp ( #3041 )
2020-04-07 17:46:52 +09:00
Martin van Zijl
9d02b2c99d
Allow loading PNG-8 files (paletted PNG) correctly.
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Fixes #242 .
2020-03-06 06:44:42 +13:00
Rodney
125d235b37
Merge pull request #2658 from blackwarthog/feature06_mingw_win32
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Allow to compile OpenToonz for windows 32bit (via mingw)
2020-02-03 19:45:43 -07:00
shun-iwasawa
8fb2916598
Overhaul the Preferences ( #2894 )
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* overhaul preferences
2019-12-04 20:44:58 +09:00
manongjohn
d182c8f09f
Handle missing ffmpeg info
2019-11-14 12:55:06 -05:00
Jeremy Bullock
d44d54af2d
Merge branch 'master' into feature06_mingw_win32
2019-11-14 08:12:51 -07:00
manongjohn
f2da01b0ab
Fix ffmpeg loaded levels ( #2876 )
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* Fix reading ffmpeg frame count and rate
* Make ffmpeg loaded levels uneditable
* Ffmpeg extract frames only when loading
* Fix ffmpeg gif input frame rate
2019-11-13 22:07:58 -07:00
shun-iwasawa
a63c2de57f
fix crash on loading blackmagic codecs ( #2764 )
2019-09-10 19:09:32 +09:00
Ivan Mahonin
db7f146cab
#mingw #win32: disable quicktime
2019-09-09 11:36:13 +07:00
manongjohn
cb224bb5da
Fix wrong line cap loading ( #2374 )
2018-12-20 11:49:08 +09:00
shun-iwasawa
93fdd4ee3f
matte color ( #2418 )
2018-12-19 14:29:00 +09:00
Calabaraburus
7e96bc7566
Fix svg stroke thickness ( #2358 )
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* Fixed incorrect stroke thickness after svg import
Fixed incorrect relative moveto parsing.
* Apply style
2018-12-19 11:42:58 +09:00
Calabaraburus
676b4b2f91
Bugfix in svg import. Incorrect arc parsing if arc contains only one segment. ( #2345 )
2018-12-19 11:34:02 +09:00
shun-iwasawa
995cf619d4
load palette global name on loading level ( #2299 )
2018-09-19 18:41:16 +09:00
otakuto
ed7dcd5873
using std::swap instead of tswap ( #2195 )
2018-08-30 17:18:43 +09:00
otakuto
a18e658d3e
use bool instead of macro bool ( #2165 )
2018-08-07 14:41:42 +09:00
shun-iwasawa
1479452980
fix webm output ( #2065 )
2018-06-15 16:39:30 +09:00
shun-iwasawa
86dc52b291
more and more translatable texts ( #2045 )
2018-06-08 15:10:34 +09:00
shun-iwasawa
e87e0815f7
Make More UI Texts Translatable ( #2026 )
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* make ui texts translatable
* add more translatable texts
* load translate file for default commands
2018-06-04 12:18:43 +09:00
shun-iwasawa
a1dbd73a00
Fix symlink crashes (alternative to #1842 ) ( #1930 )
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* fix symlink crash
* add exception handling
* symbols fix
2018-05-21 14:09:43 +09:00
shun-iwasawa
0a3be42e04
fix saving pli autoclose value ( #1848 )
2018-03-06 23:22:30 -07:00
Jeremy Bullock
e122a937ef
Fill Tool: Allow Fillable Gap Size Change in Vector Images ( #1317 )
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close #1093
* CAUTION *
Changing the "Maximum Gap" from the default value (1.15) will lose backward compatibility of PLI file.
2018-03-07 15:09:17 +09:00
shun-iwasawa
e6b1248e52
Fix png and spritesheet render (depremultiply) by turtletooth (modified) ( #1844 )
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* Fix png and spritesheet render (depremultiply)
* move depremultiply in PngWriter
2018-03-05 22:00:18 -07:00
Jeremy Bullock
dac2698c65
Allow individual frames of sprites ( #1742 )
2018-02-20 19:46:29 +09:00
shun-iwasawa
5a2ff6d279
Add add_dependencies Command to CMake for OSX ( #1587 )
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* fix cmake for osx
* try using make -j 2 for osx travis
* obtain qt5.9.2 from the previous homebrew
2017-11-24 13:10:45 +09:00
Ivan Mahonin
bf1d82af08
MyPaint brushes for OpenToonz raster levels ( #1124 )
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close #417
2017-08-04 12:31:50 +09:00
Jeremy Bullock
59344b6422
Fix vertical padding on spritesheets ( #1259 )
2017-07-25 20:41:38 +09:00
shun_iwasawa
0cae242b72
clang format all
2017-07-20 19:46:27 +09:00
shun-iwasawa
2fb6b9308a
fix show mov on render ( #1254 )
2017-06-06 20:38:11 +09:00
Jeremy Bullock
63a3d74aea
Fix for ffmpeg render same frames ( #1234 )
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* Fix for ffmpeg/spritesheet render same frames
2017-06-01 19:50:43 +09:00
Jeremy Bullock
55b5dba26f
FFmpeg timeout error fix ( #1030 )
2017-05-31 18:29:20 +09:00
Peter-Levine
ae91dbad8c
Don't allow throw() in destructors ( #1182 )
2017-05-31 17:49:36 +09:00
Ivan Mahonin
429ee8c8e4
Allow to cross compile for Windows with Linux/Mingw (part 3 of 3, cmake) ( #1150 )
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* #mingw #cmake: rules for native and cross compilation
* #mingw #cmake: fix CMakeLists.txt for using with MinGW under Windows
* #mingw #cmake: fix typo (BUILD_ENV_WIN -> BUILD_ENV_MSVC)
2017-05-26 15:00:05 +09:00
Ivan Mahonin
2fc36cb841
Allow to cross compile for Windows with Linux/Mingw (part 2 of 3, bugfixes) ( #1149 )
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* #mingw #bug: place explicit instantiations on templates before first use
* #mingw #bug: remove API attributes from inline functions
* #mingw #bug: add 'static' attribute for local functions
* #mingw #bug: fix API attributes for splitSpeedInOutSegment
* #mingw #bug: replace strstream to stringstream
* #mingw #bug: remove cross references to plasticskeleton from tnzcore
* #mingw #bug: fix bug with order of initializaition of static variables
* #mingw #bug: fix glutInit
2017-05-19 19:20:33 +09:00
Ivan Mahonin
e280ae86d6
Allow to cross compile for Windows with Linux/Mingw (part 1 of 3, preprocessor) ( #1148 )
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* split _WIN32 and _MSC_VER, lowercase includes
2017-05-08 21:13:29 +09:00
shun_iwasawa
597034da8d
fix vector fill
2017-03-03 17:38:46 +09:00
Jeremy Bullock
6f319437dd
allow no trim on spritesheet ( #1022 )
2017-03-01 12:27:45 +09:00
Jeremy Bullock
686e82ae08
Fixed gif import ( #924 )
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* fixed gif import
2016-11-24 11:11:57 +09:00
Jeremy Bullock
764038cd1a
Spritesheet Export ( #752 )
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Added 'spritesheet' for the output format options, supporting as follows:
- Crops transparent area from images
- Set output format (Grid, Vertical, Horizontal)
- Scale output
- Set padding
- Export text file along with spritesheet with info about image sizes, padding etc. . .
The result is compatible with Game Maker Studio.
2016-11-24 11:08:30 +09:00
Jeremy Bullock
edaab7f46d
moved ffmpeg temp files to cache folder ( #921 )
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Now the ffmpeg temporary export files will be saved in the cache folder.
close #918
2016-11-21 19:37:55 +09:00
Jeremy Bullock
3bb5efc4ee
Quick Export Feature ( #725 )
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* Added Fast Render to MP4 command which does not need to set anything in output settings.
2016-11-09 11:46:03 +09:00
Jeremy Bullock
3837a14436
fix for ffmpeg export range error ( #828 )
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* This allows the export range to be specified and correctly exported in ffmpeg formats
close #779
2016-10-07 19:02:02 +09:00
Jeremy Bullock
2b9d8f3cc8
Show info for ffmpeg levels ( #824 )
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* Show info of ffmpeg level in level settings
* added frame count to filebrowser
close #811
close #812
2016-10-07 18:59:06 +09:00
Jeremy Bullock
3b0af2f782
Fix for Multiple FFmpeg files with same name #813 ( #827 )
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* Use full path for temp ffmpeg cache names. Which allows importing multiple ffmpeg type files with the same name but different locations.
close #813
2016-10-06 17:22:00 +09:00
Jeremy Bullock
779cdf5542
fix gif reader not getting all frames ( #770 )
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changed frame counting method for GIF format in order to get frame duration properly
2016-09-28 15:52:57 +09:00