Fix vector skeleton picking (#511)

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Jeremy Bullock 2020-11-16 20:20:16 -07:00 committed by GitHub
parent a5a46e40de
commit efbe7ba7cb
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@ -383,7 +383,7 @@ void SkeletonTool::leftButtonDown(const TPointD &ppos, const TMouseEvent &e) {
if (m_device < 0) {
// No gadget clicked. Select the column
std::vector<int> columnIndexes;
getViewer()->posToColumnIndexes(e.m_pos, columnIndexes, getPixelSize() * 5,
getViewer()->posToColumnIndexes(e.m_pos, columnIndexes, getPixelSize() * getPixelSize(),
false);
if (!columnIndexes.empty()) {
int columnIndex;