Fix Particle Control Port handling

This commit is contained in:
manongjohn 2022-11-26 02:07:20 -05:00
parent 7a440ac58e
commit e47f5882b8

View file

@ -526,6 +526,7 @@ void Particles_Engine::render_particles(
TRectD bboxForInifiniteSource = ri.m_affine.inv() * outTileBBox;
TRectD sourceBbox;
if (values.source_ctrl_val &&
(ctrl_ports.find(values.source_ctrl_val) != ctrl_ports.end()) &&
ctrl_ports.at(values.source_ctrl_val)->isConnected()) {
(*(ctrl_ports.at(values.source_ctrl_val)))
->getBBox(r_frame, sourceBbox, riAux);