Fix Particle Control Port handling
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@ -526,6 +526,7 @@ void Particles_Engine::render_particles(
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TRectD bboxForInifiniteSource = ri.m_affine.inv() * outTileBBox;
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TRectD sourceBbox;
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if (values.source_ctrl_val &&
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(ctrl_ports.find(values.source_ctrl_val) != ctrl_ports.end()) &&
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ctrl_ports.at(values.source_ctrl_val)->isConnected()) {
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(*(ctrl_ports.at(values.source_ctrl_val)))
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->getBBox(r_frame, sourceBbox, riAux);
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