Fix Particle Control Port handling
This commit is contained in:
parent
7a440ac58e
commit
e47f5882b8
1 changed files with 1 additions and 0 deletions
|
@ -526,6 +526,7 @@ void Particles_Engine::render_particles(
|
||||||
TRectD bboxForInifiniteSource = ri.m_affine.inv() * outTileBBox;
|
TRectD bboxForInifiniteSource = ri.m_affine.inv() * outTileBBox;
|
||||||
TRectD sourceBbox;
|
TRectD sourceBbox;
|
||||||
if (values.source_ctrl_val &&
|
if (values.source_ctrl_val &&
|
||||||
|
(ctrl_ports.find(values.source_ctrl_val) != ctrl_ports.end()) &&
|
||||||
ctrl_ports.at(values.source_ctrl_val)->isConnected()) {
|
ctrl_ports.at(values.source_ctrl_val)->isConnected()) {
|
||||||
(*(ctrl_ports.at(values.source_ctrl_val)))
|
(*(ctrl_ports.at(values.source_ctrl_val)))
|
||||||
->getBBox(r_frame, sourceBbox, riAux);
|
->getBBox(r_frame, sourceBbox, riAux);
|
||||||
|
|
Loading…
Reference in a new issue