FIx various typos
Found via `codespell -q 3 -S ./thirdparty,*.ts,./toonz,./stuff/doc/español -L inout,vertexes`
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2
.github/workflows/linux_build.yml
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.github/workflows/linux_build.yml
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@ -89,7 +89,7 @@ jobs:
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artifacts: toonz/build/Tahoma2D-linux-${{ matrix.compiler }}.tar.gz
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artifactContentType: "raw"
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body: ${{ github.event.head_commit.message }}
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name: Lastest Nightly ${{ env.NIGHTLYDATE }}
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name: Latest Nightly ${{ env.NIGHTLYDATE }}
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prerelease: true
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replacesArtifacts: true
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tag: nightly
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2
.github/workflows/macOS_build.yml
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.github/workflows/macOS_build.yml
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@ -83,7 +83,7 @@ jobs:
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artifacts: toonz/build/Tahoma2D-osx.dmg
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artifactContentType: "raw"
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body: ${{ github.event.head_commit.message }}
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name: Lastest Nightly ${{ env.NIGHTLYDATE }}
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name: Latest Nightly ${{ env.NIGHTLYDATE }}
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prerelease: true
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replacesArtifacts: true
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tag: nightly
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2
.github/workflows/windows_build.yml
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.github/workflows/windows_build.yml
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@ -68,7 +68,7 @@ jobs:
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artifacts: toonz\build\Tahoma2D-win.zip,toonz\build\debug-symbols.zip
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artifactContentType: "raw"
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body: ${{ github.event.head_commit.message }}
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name: Lastest Nightly ${{ env.NIGHTLYDATE }}
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name: Latest Nightly ${{ env.NIGHTLYDATE }}
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prerelease: true
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replacesArtifacts: true
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tag: nightly
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@ -1,4 +1,4 @@
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Some of code in this repository is derived from thirdparty libralies.
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Some of code in this repository is derived from thirdparty libraries.
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For files in the "thirdparty" directory: Please consult with the licenses in the appropriate READMEs or source codes.
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For files in the "stuff/library/mypaint brushes" directory: Please see the licenses in stuff/library/mypaint brushes/Licenses.txt.
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@ -2,6 +2,6 @@
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brew update
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# Remove symlink to bin/2to3 in order for latest python to install
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rm -f '/usr/local/bin/2to3'
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# Remove synlink to nghttp2 in order fpr latest curl to install
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# Remove synlink to nghttp2 in order for latest curl to install
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brew unlink nghttp2
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brew install boost qt@5 clang-format glew lz4 lzo libmypaint jpeg-turbo nasm yasm dav1d fontconfig freetype gnutls lame libass libbluray libsoxr libvorbis libvpx opencore-amr openh264 openjpeg opus rav1e sdl2 snappy speex tesseract theora webp xvid xz
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@ -16,7 +16,7 @@ Throughout these instructions `$tahoma2d` represents the full path to your local
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- [ ] Install via **one** of the following methods.
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- (option 1) Install Qt 5.9.9 from here: https://www.qt.io/download-open-source/. Click the `Download the Qt Online Installer` button at the bottom of the page. It should recommend the Windows installer, if not, select it. The installer is a small file and any additional needed files are downloaded during the install.
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- [ ] Run the the downloaded file.
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- [ ] On the filter tick the Archive checkbox to see older verions in the list. In the list choose version `Qt 5.9.9`.
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- [ ] On the filter tick the Archive checkbox to see older versions in the list. In the list choose version `Qt 5.9.9`.
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- (option 2) Install using the [Qt 5.9.9 Offline Installer](http://download.qt.io/official_releases/qt/5.9/5.9.9/qt-opensource-windows-x86-5.9.9.exe). It is a large installer file which can be run offline.
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@ -24,7 +24,7 @@ A multimediarenderer exports each layer of a frame individually for compositing
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- This class receives the list of frames to be rendered with their fx stack
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- Passes this information on to an Imp class which subclasses TrenderPort
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- The Imp communicates with the renderer and handles post rendering tasks, such as sending rendered frames to the level writer, creating the soundtrack, and adding a clapper board.
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- The Imp delets old files if neeeded.
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- The Imp deletes old files if needed.
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- The Imp sets the output size based on the shrink setting from the output settings.
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- The Imp set up the Level Updater and Writer which will handled the frames when rendering is done.
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- Once all setup is done, the movierenderer calls startRendering.
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@ -1468,7 +1468,7 @@
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<item>"STD_iwa_RainbowFx.intensity" "Intensity" </item>
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<item>"STD_iwa_RainbowFx.width_scale" "Width Scale" </item>
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<item>"STD_iwa_RainbowFx.inside" "Inside Intensity" </item>
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<item>"STD_iwa_RainbowFx.secondary_rainbow" "Secondary Rainbow Intesity" </item>
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<item>"STD_iwa_RainbowFx.secondary_rainbow" "Secondary Rainbow Intensity" </item>
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<item>"STD_iwa_RainbowFx.alpha_rendering" "Alpha Rendering" </item>
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<!------------------------------ Tiled Particles Iwa ------------------------------------------->
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@ -885,7 +885,7 @@ rt
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<td class=xl6629647 width=474 style='border-top:none;border-left:none;
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width:356pt'>Defines the color at the moment particles are generated.<br>
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When each particle is generated, it is randomly selected from the color range specified in the spectrum.<br>
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If a Control image is connected, the (premultiplyed) RGB values of the image will be used for chosing each particle color.</td>
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If a Control image is connected, the (premultiplyed) RGB values of the image will be used for choosing each particle color.</td>
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<td class=xl7729647 width=103 style='border-top:none;border-left:none;
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width:77pt'>○</td>
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</tr>
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