FIx various typos

Found via `codespell -q 3 -S ./thirdparty,*.ts,./toonz,./stuff/doc/español -L inout,vertexes`
This commit is contained in:
luz paz 2022-01-15 19:47:13 -05:00
parent c42a101d9d
commit de92e35ae2
9 changed files with 9 additions and 9 deletions

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@ -89,7 +89,7 @@ jobs:
artifacts: toonz/build/Tahoma2D-linux-${{ matrix.compiler }}.tar.gz
artifactContentType: "raw"
body: ${{ github.event.head_commit.message }}
name: Lastest Nightly ${{ env.NIGHTLYDATE }}
name: Latest Nightly ${{ env.NIGHTLYDATE }}
prerelease: true
replacesArtifacts: true
tag: nightly

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@ -83,7 +83,7 @@ jobs:
artifacts: toonz/build/Tahoma2D-osx.dmg
artifactContentType: "raw"
body: ${{ github.event.head_commit.message }}
name: Lastest Nightly ${{ env.NIGHTLYDATE }}
name: Latest Nightly ${{ env.NIGHTLYDATE }}
prerelease: true
replacesArtifacts: true
tag: nightly

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@ -68,7 +68,7 @@ jobs:
artifacts: toonz\build\Tahoma2D-win.zip,toonz\build\debug-symbols.zip
artifactContentType: "raw"
body: ${{ github.event.head_commit.message }}
name: Lastest Nightly ${{ env.NIGHTLYDATE }}
name: Latest Nightly ${{ env.NIGHTLYDATE }}
prerelease: true
replacesArtifacts: true
tag: nightly

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@ -1,4 +1,4 @@
Some of code in this repository is derived from thirdparty libralies.
Some of code in this repository is derived from thirdparty libraries.
For files in the "thirdparty" directory: Please consult with the licenses in the appropriate READMEs or source codes.
For files in the "stuff/library/mypaint brushes" directory: Please see the licenses in stuff/library/mypaint brushes/Licenses.txt.

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@ -2,6 +2,6 @@
brew update
# Remove symlink to bin/2to3 in order for latest python to install
rm -f '/usr/local/bin/2to3'
# Remove synlink to nghttp2 in order fpr latest curl to install
# Remove synlink to nghttp2 in order for latest curl to install
brew unlink nghttp2
brew install boost qt@5 clang-format glew lz4 lzo libmypaint jpeg-turbo nasm yasm dav1d fontconfig freetype gnutls lame libass libbluray libsoxr libvorbis libvpx opencore-amr openh264 openjpeg opus rav1e sdl2 snappy speex tesseract theora webp xvid xz

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@ -16,7 +16,7 @@ Throughout these instructions `$tahoma2d` represents the full path to your local
- [ ] Install via **one** of the following methods.
- (option 1) Install Qt 5.9.9 from here: https://www.qt.io/download-open-source/. Click the `Download the Qt Online Installer` button at the bottom of the page. It should recommend the Windows installer, if not, select it. The installer is a small file and any additional needed files are downloaded during the install.
- [ ] Run the the downloaded file.
- [ ] On the filter tick the Archive checkbox to see older verions in the list. In the list choose version `Qt 5.9.9`.
- [ ] On the filter tick the Archive checkbox to see older versions in the list. In the list choose version `Qt 5.9.9`.
- (option 2) Install using the [Qt 5.9.9 Offline Installer](http://download.qt.io/official_releases/qt/5.9/5.9.9/qt-opensource-windows-x86-5.9.9.exe). It is a large installer file which can be run offline.

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@ -24,7 +24,7 @@ A multimediarenderer exports each layer of a frame individually for compositing
- This class receives the list of frames to be rendered with their fx stack
- Passes this information on to an Imp class which subclasses TrenderPort
- The Imp communicates with the renderer and handles post rendering tasks, such as sending rendered frames to the level writer, creating the soundtrack, and adding a clapper board.
- The Imp delets old files if neeeded.
- The Imp deletes old files if needed.
- The Imp sets the output size based on the shrink setting from the output settings.
- The Imp set up the Level Updater and Writer which will handled the frames when rendering is done.
- Once all setup is done, the movierenderer calls startRendering.

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@ -1468,7 +1468,7 @@
<item>"STD_iwa_RainbowFx.intensity" "Intensity" </item>
<item>"STD_iwa_RainbowFx.width_scale" "Width Scale" </item>
<item>"STD_iwa_RainbowFx.inside" "Inside Intensity" </item>
<item>"STD_iwa_RainbowFx.secondary_rainbow" "Secondary Rainbow Intesity" </item>
<item>"STD_iwa_RainbowFx.secondary_rainbow" "Secondary Rainbow Intensity" </item>
<item>"STD_iwa_RainbowFx.alpha_rendering" "Alpha Rendering" </item>
<!------------------------------ Tiled Particles Iwa ------------------------------------------->

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@ -885,7 +885,7 @@ rt
<td class=xl6629647 width=474 style='border-top:none;border-left:none;
width:356pt'>Defines the color at the moment particles are generated.<br>
When each particle is generated, it is randomly selected from the color range specified in the spectrum.<br>
If a Control image is connected, the (premultiplyed) RGB values of the image will be used for chosing each particle color.</td>
If a Control image is connected, the (premultiplyed) RGB values of the image will be used for choosing each particle color.</td>
<td class=xl7729647 width=103 style='border-top:none;border-left:none;
width:77pt'>○</td>
</tr>