Fix top_rigth-> top_right

This commit is contained in:
luz paz 2021-07-08 08:04:35 -04:00 committed by manongjohn
parent a41c3e475a
commit d3ff7a2d29

View file

@ -150,9 +150,9 @@ void Selector::draw(Designer *designer) {
TPointD
// offset(length, 0.0),
offset(length, length),
bottom_left = center - offset, top_rigth = center + offset;
bottom_left = center - offset, top_right = center + offset;
TRectD rectangle(bottom_left, top_rigth);
TRectD rectangle(bottom_left, top_right);
if (isSelected_ == LENGTH) tglFillRect(rectangle);
@ -210,11 +210,11 @@ drawArrow(down,
TPointD
offset(length, 0.0),
bottom_left = center - offset,
top_rigth = center + offset;
top_right = center + offset;
TRectD
rectangle(bottom_left,
top_rigth);
top_right);
rectangle = rectangle.enlarge( 2.0* pixel_size_);
@ -319,9 +319,9 @@ Selector::Selection Selector::getSelection(const TPointD &pos) {
TPointD
// offset(length, 0.0),
offset(length, length),
bottom_left = center - offset, top_rigth = center + offset;
bottom_left = center - offset, top_right = center + offset;
TRectD rectangle(bottom_left, top_rigth);
TRectD rectangle(bottom_left, top_right);
rectangle = rectangle.enlarge(2.0 * pixel_size_);